3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Configuring Call of Juarez: Bound in Blood for best results with 3D Vision

July 23rd, 2009 · 4 Comments · GeForce 3D Vision


By default the game Call of Juarez: Bound in Blood does not look very good when you try to play it with GeForce 3D Vision, because there is still no profile available for the title in Nvidia’s 3D Vision drivers. Normally this may disappoint you a lot, because the game looks very nice and is not a bad title at all, but if you take some time to play with the settings you can achieve a great depth and even a pop-out effect Call of Juarez 2. And by playing with it I mean adjusting the convergence level, not by just changing some settings in the game configuration menu – there won’t be any difference in depth perception even if you go to the lowest detail level or at maximum level. The key here is the convergence level and in order to be able to adjust it you need to enable the advanced in-game settings in Nvidia’s Control Panel from the Stereoscopic 3D settings. Then you can decrease and increase the convergence level with the help of CTRL + F5 and CTRL + F6 key combinations while you are in the game (don’t mind the in-game message that pushing F5 brings out). Now set the level of depth from the controller to the minimum and continue reading on what to do…


You can set all the details to the maximum level inside the game and just play with the Post Process Quality option, because it’s two options produce quite different results in terms of graphic detail in the game. Try it out and see which one do you like better, personally I’m Ok with both… although the Simple setting provides clearer looking objects in the background (far away trees for instance). Of course you can play with these as you see fitting depending on your personal preferences and your system’s capabilities… on GeForce GTX 275 the game works at max detail level with more than enough FPS.


The key moment in achieving astonishing results with Call of Juarez: Bound in Blood is setting up the right convergence level in order to achieve both a great pop-out of the screen effect and good level of depth. Just right after you start the game in some trench in the middle of a war you need to go to your left to the wooden shelter-like thing and stand right in front of it, then look at the roof like in the picture above and start adjusting convergence level (hitting CTRL will set your character in crouch position, but don’t worry). Now, what you need to do is set the convergence level so that the closest part of the roof is not doubled (you can take of the 3D Vision glasses to make it easier), but is just a single image with and without the glasses. The far parts of the roof and the trees in the background should have a shadow when looking without the glasses again like in the screenshot above, the important part is setting the no-double look of the front part of the roof. This should give you the best results in the game both in terms of pop-out of the screen and depth perception and will definitely change the first opinion you’ve had running the game with 3D Vision.

I’m also providing two Reg files that you can directly import in your computer, they contain only the custom convergence settings I’ve created and am using with Call of Juarez: Bound in Blood. They are from Windows Vista 32-bit and Windows 7 64-bit machines, but you should be able to use them in on both OSes if you maintain the 32 and 64 bit separation. Please feel free to report if they work for you or not, but even if they don’t work out on your PC you can always achieve the same result following the guide I’ve from above.

Download the REG files with CoJ 2 convergence settings for direct import…
Get the game Call of Juarez: Bound in Blood here if you don’t have it yet…

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Resident Evil 5 Benchmark Results

July 21st, 2009 · 3 Comments · GeForce 3D Vision


As promised, here are my first personal experiences with using the Resident Evil 5 Benchmark along with GeForce 3D Vision. It seems that the Residen Evil 5 will have both DirectX 9 and DirectX 10 modes as the benchmark has them both and you can run in either of them, although you should know that the DX9 version is unable to run in 3D Vision. So in order to test your performance with 3D Vision enabled and working you should run the benchmark in DirectX 10 mode…


Then you can setup the the game to 1680×1050 resolution with maximum details without AA and run the variable benchmark in order to get a real in-game performance results, because the fixed benchmark will only test with a cut scene from the game and not with real gaming scenario. The developers from Capcom and Nvidia are promising a lot of pop-out of the screen effects when using 3D Vision, but unfortunately they are not present in the benchmark version of the game, but still even the demo looks very good.


Here are my first results from Resident Evil 5 Benchmark on Phenom II X2 550 and GeForce GTX 275 under Windows 7 x64, taken will all settings to High, without using AA, at resolution 1680×1050. The above result is from 3D Vision enabled on variable benchmark with DirectX 10 – 53.7 fps average. You can try the benchmark and post your specs and results in the comments below…

To download the Resident Evil 5 benchmark for PC…
Get the full game Resident Evil 5 if you don’t have it already…

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New NVIDIA 3D Vision CD v1.10 BETA Drivers are Out

July 17th, 2009 · No Comments · GeForce 3D Vision

Nvidia has published a new beta drivers pack for the owners of GeForce 3D Vision glasses. The new CD v1.10 pack consists of GeForce GPU driver v190.38 WHQL and NVIDIA 3D Vision driver v190.38 that are compatible with Windows Vista 32-bit/64-bit and Windows 7 32-bit/64-bit. Here is a list of all the new features, changes and improvements, but have in mind that we are talking about a beta version of the driver pack…

List of New Features

Adds support for Resident Evil 5 tech demo, optimized for NVIDIA 3D Vision. PC gamers will get the most intense Resident Evil experience to date as Resident Evil 5 will take advantage of NVIDIA 3D Vision technology (wireless 3D Vision glasses sold separately), bringing a whole new dimension of horror to PC Gamers. Fans that pick up the PC version will be the first to experience Stereoscopic 3D out of screen effects as their living rooms are transformed into the village of Kijuju. Infected Majini coming at players from every angle, dust flying in and out of screen and the scariest bosses to date are taken up a notch. Resident Evil 5 PC is a whole new level of fear players will never forget. The game also supports Stereoscopic 3D in all of its cut scenes – an industry first. Download it today!

Fixed operating system crash with Windows 7 64-bit when using multiple displays

New 3D Vision game profiles. Please visit this website for a full list of game ratings.
o Age of Pirates 2: City of Abandoned Ships
o Armed Forces
o Battlestrike: Forces of Resistance
o Battlestrike: The Road to Berlin
o Battlestrike: Western and Eastern Front
o Biohazard 5
o Code of Honor 2: Conspiracy Island
o Damnation
o Delta Force: Black Hawk Down
o EverQuest II
o Free Realms
o Ghostbusters
o Harry Potter and the Half-Blood Prince
o Hinterland: Orc Lords
o I-Fluid
o Necrovision
o Overlord II
o PhotoJoy Screensavers
o Resident Evil 5
o Star Tales
o Tian Xia 2

Updated 3D Vision game profiles. Please visit this website for a full list of game ratings.
o Devil May Cry 4 – fixed NVIDIA SLI corruption on the screen edges and adjusted frustum
o FIF09 – fixed shadow corruption
o Hellgate London – now works properly on 64-bit operating systems
o Mirror’s Edge – adjusted the laser sight depth
o NHL 2008 – adjusted the player names so they are on screen
o Race 07 –added the Steam version of the executable in driver to properly recognize and configure the profile
o Sims 3 – fixed water rendering corruption
o World of Warcraft: Wrath of the Lich King – adjusted the frustom angle so menus are not cut off at the edge of screen

Download the new NVIDIA 3D Vision CD v1.10 BETA Drivers

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