3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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A Bit About Tim Burton’s Upcoming B&W 3D Movie Frankenweenie

August 22nd, 2011 · No Comments · 3D Movies & Videos

We all know that Tim Burton usually makes a lot of interesting and original movies, some times a bit strange and far fetched, but that does not mean they are bad, just different. And apparently one of his upcoming movies called Frankenweenie that he is currently working on and scheduled for a release in 2012 will be one of these non-standard titles. The new Frankenweenie movie is based on a story that he has written and filmed under the same name back in 1984, but the remake he is preparing will be quite different, although the story will pretty much be the same. The new Frankenweenie movie will be in black and white like the original movie was, but it will also be a 3D movie and a stopmotion animation and not a live-action like the original was, and while all this sounds interesting, it could also a bit of a challenge to make.

Frankenweenie’s Storyline:

The young Victor Frankenstein, a young boy who enjoys making monster movies, brings back to life his dog Sparky when his pet is hit by a car. But when the bolt-necked reanimated dog that he created starts wreaking havoc and terror in the hearts of Victor’s neighbors, he has to convince them and his parents that despite his appearance, Sparky is still the good loyal friend that he’s always been…

But where is the real challenge in making this movie you may ask? Well, making a stop-motion animation requires you to shoot every scene frame by frame and it needs to be done with 3D equipment, so you need to do extra shots to get the right depth of everything on the scene. It is not clear if they are shooting in black and white 3D or in color 3D, but it makes more sense to shoot in color and then just process the footage in black and white later on. Making a black and white 3D movie however brings another serious challenge and that is the extra crosstalk you might be getting due to the highly contrasting scenes that B&W movies are more prone to. This means even more time in post-processing in order to minimize the crosstalk, so not to bother the audience with it and leave an unpleasant experience after watching the movie in 3D.

The biggest and most important question however is if this movie by Tim Burton in black and white and 3D will be able to drive the audience to the move theaters to see it. I mean it is a movie targeted mostly at younger audience and kids especially, the 3D here is Ok, but will they be interested in watching a black and white movie? There were probably concerns like that for the first movie as well which was not accepted very well by the younger audience, but the older one has liked it. We’ll have to wait and see when the new Frankenweenie is released on October 5th, 2012.

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Tim Burton’s Alice in Wonderland Game in Stereo 3D with 3D Vision

March 3rd, 2010 · 2 Comments · Stereo 3D Games

Tim Burton’s Alice in Wonderland movie is just about to hit the 3D screens at the nearest cinema, two more days left until the premiere, but now I’m going to talk about the already available game based on the movie. Not that the movie is not something interesting to talk about and see for certain, because Tim Burton offers a completely different approach to the well know story about Alice – she has grown up and goes back to the Wonderland for a second time, but now she does not remember anything from here visit in this strange and vivid world. But besides that Tim Burton’s Alice in Wonderland movie is a must see title because it has been shot with normal 2D movie cameras and then later converted to 3D to be presented in 3D cinemas worldwide. It is expected that this movie will pave the way for way more old and new titles shot in 2D to be converted in 3D and screened and even released on Blu-ray 3D, that is of course if the movie has been really well converted…

But enough for the movie, lets talk a bit about the game based on it. Usually I’m not a big fan of games made to compliment a movie release as they are usually nothing special or even good playing if you are not a big fan of course. In the case of Tim Burton’s Alice in Wonderland game I was also about to pass it up without trying it, but then decided to give it a quick try to see how good it works in stereoscopic 3D mode with 3D Vision. Imagine my surprise after the game started and it looked great in stereo 3D mode, even though there is no profile for 3D Vision, it seems the game does just fine even with the default settings providing mostly depth and a just a little bit of pop-out of the closest objects (you can play with convergence a bit if you want to). The game world is a quite detailed and looks simply great in stereo 3D mode with no graphics issues or serious ghosting to irritate you and you can even increase the depth level quite a lot if you can handle it. The only thing I did not like in the game was the control – very strange key mappings if you are going to play with a keyboard and no mouse support, meaning the game has been designed for consoles and ported, so it is better to be played with a joypad. Anyway, you can quickly get over this or remap the default keys, but i can live with that considering that it works great in S3D and simply looks astonishing, so don’t pass this one.

The game Alice in Wonderland is available at Amazon for just $19.99 USD…

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