3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Playing the Game Split Second in Stereoscopic 3D Mode with 3D Vision

May 20th, 2010 · No Comments · Stereo 3D Games

A few days ago I written a short article with information about upcoming interesting games that you should watch for and that might be really nice when played in stereo 3D mode with 3D Vision or another 3D setup. One of the games I’ve mentioned, and one that already came out is Split / Second, but unfortunately it is a bit of disappointment in terms of stereo 3D support, the game however is actually quite good if you are into racing action games (this is not a racing simulator!).

It is hard to get the game to have a bit of pop-out and good depth at the same time. One of the reasons for that is that the menu is more “in front” while the game itself is more for depth, so in the end the most comfortable overall convergence settings are for depth only. The other reason is that you start to get ghosting and the backgound gets too much separation that it is impossible to focus on the sky or the mountains in the back. Below you can find my tweaked convergence settings to try, but as I said they are optimized for overall depth throughout the game (the menu and the gameplay) and with them you need to set the depth level to minimum.

The game has some problems with the shadows and reflections and you need to go to Low detail mode for the reflections to get disabled, but then the game does not look very impressive. There are also some elements rendered in 2D, like for example the icons you see for the power attacks over your opponents, so they seem to be at the wrong depth. The options menu is quite limited to resolution and detail level, no settings for individual options are present like reflections or shadows. The game saves a configuration file in the Documents folder, but it is not in plain text, so you cannot edit it easily in order to change setting manually. Sometimes I do hate games that were not done quite right for the PC, because too much attention has gone on the console versions and then they decided to do a half decent port for the computer gamers… a negative point here for Split Second. Another thing when talking about that is the fact that the game seems to be capped at 30 FPS, no matter if you enable or disable the Vsync…

On the Very High detail level, the graphics looks quite good in 2D (plain 3D) mode, and the game gets quite heavy actually (better have a Fermi GPU standing by, and I really do mean that!). Split Second could’ve benefited a lot from the stereo 3D if it was working right out of the box, but unfortunately for 3D Vision users it is not. So now we can hope for improvement in the stereo 3D compatibility with an upcoming patch, and until them you better stick to playing the game normally and not in stereo 3D mode. Meanwhile if you get the game and try it in stereo 3D mode with 3D Vision and the custom convergence settings below, please leave your comment on how they work for you…

To download my custom convergence settings for the game Split Second…

Update: I’ve also tried the game on the iZ3D Monitor with the latest non-beta (1.10) iZ3D Driver and things here are a bit better, shadows and reflections are rendered Ok. But still you cannot get higher depth levels otherwise the background gets messier and you start seeing ghosting, so you need to stay on low depth levels. So you can say that the stereo 3D is a bit better with iZ3D than with 3D Vision, but it seems that the game runs better on Nvidia GPUs than on ATI GPUs. With Radeon 5970 on Very High detail level I was having trouble playing comfortable in plain 3D mode, and simply not enough fps for stereo 3D mode, on High with the 5970 in stereo 3D the game manages to stay above 25 fps (it is capped at 30 fps anyway). At the same time with 3D Vision I was able to play comfortable on High even with a GTX 260 in stereo 3D mode, but for Very High details in S3D a Fermi would probably be needed as I already said. Anyway, I’d still say that Split Second is not the best game for playing in stereo 3D mode, and I prefer to play it in plain 3D mode as I quite liked the game, although there are some annoying moments related to the game not being ported for the PC quite well.

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Upcoming Games to Watch For and Try Playing in Stereo 3D Mode

May 17th, 2010 · 3 Comments · Stereo 3D Games

You can say that the last two months were a bit slow when talking about new game releases, after Bad Company 2, Metro 2033 and Just Cause 2 being released we did not get any more new and interesting major game titles. And this is a part of the reason why lately there was not too much about games in stereo 3D mode here in the blog, apart from me not having that much time to play games or not having even older interesting games to play with in S3D mode. Anyway, this is about to change, because it the next two months we are going to have 4 major games available and all of these would benefit a lot from good stereo 3D compatibility, so I would watch for thee titles. Of course they are not officially 3D Vision-ready or anything to give us hints about good stereo 3D compatibility, so we’ll have to wait a bit more and try them out. I also went back to look for some interesting titles in the last few years, so you can expect about that very that soon, but now lets get back to the upcoming interesting games…

Split Second is an intense action-racing game set within a global reality television show. Competitors vie to be the first to the finish line in a made-for-TV city set rigged to blow with the ultimate goal of becoming the season champion. Players in Split/Second don’t just collide with other vehicles to knock them from the track, but can also trigger devastating events and epic Hollywood-style explosions to take out your opponents and drastically alter the dynamics of the race. Being fast is not enough as players must use strategy and pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes. The game is going to be officially released tomorrow…

Blur is another racing title expected to be released later this month on May 25th. Inside the game players assume the role of an up-and-coming racer who is looking to make a name for himself in the underground racing scene, but the competition is fierce. As you take on the series of races, you’ll meet a bunch of recurring characters. Some of these characters will be rivals, others perhaps will act as mentors, and some may be something else entirely. The only thing that is certain in the world of Blur is that in a race there are winners and losers, and racers will do anything to reach the finish line first.

Prince of Persia: The Forgotten Sands is a new action-adventure game to be released on June 8th. In it you’ll journey to a land of legendary combat and mysterious circumstances in this new installment to the Prince of Persia: Sands of Time franchise. Prepare yourself for impossible battles and know that you will come face to face with death as you engage in deadly combat. Experience many of your favorite elements from the original series as well as new gameplay innovations. The mystery and magic of the old-as-time fight between good and evil comes to life with all its rewards and consequences in Prince of Persia: The Forgotten Sands.

All Points Bulletin is a new breed of an action online game expected to be available on July 2nd. The action is set in a persistent living, breathing open-world urban environment where fame and fortune awaits all players. Some players will achieve this by feeding on the city, its people and its businesses – the Criminals. Some will live by a higher code and instead feed on the criminals and their organizations – the Enforcers. This dynamic where players become the core content for other players is one of the many unique features of APB. Its deep, rich customization system provides players with the ability to completely personalize their identity. Looks, clothing, vehicles and even music, all to astonishing detail and quality.

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