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TriDef 3D 5.2 New Feature: Shift One Eye, Dominant Eye

March 26th, 2012 · 3 Comments · Other S3D Tech

The latest TriDef 3D 5.2 (Ignition 3.5.6) software has introduced another interesting new feature that I kind of missed at first and you might’ve as well – the “Shift One Eye” feature. It is something that you might want to play with a bit to see if it will work well for you and that may depend a lot from one person to another.

Traditionally, 3D is produced by shifting the camera viewpoint to the left of centre for one eye, and to the right for the other. With Shift One Eye turned on, the camera will remain in the central position for one of the views, and be shifted to the left or right for the other. This is great for first-person shooters, for example, as it allows you to use the game’s inbuilt aiming system.

The Dominant Eye setting can be used to specify which of your eyes is dominant (this eye will see the unshifted view). According to various sources (listed on Wikipedia) around two thirds of the population is right eye dominant, so we’ve used that as the default setting.

When using Power 3D mode, shifting one eye also improves performance. It’s for this reason that Shift One Eye is turned on automatically if Power 3D Quality is set to “Medium” or “Low”.

In order to be able to test the new feature you need to run a game from within TriDef 3D Ignition, then call up the OSD menu (default key for that is Numpad 0), navigate to the Output menu and turn on the “Shift One Eye” feature, and you can also change which is your dominant eye – Left or Right.

To download the latest TriDef 3D 5.2 software with the Shift One Eye feature…

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