3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Optimizing the Game The Saboteur for 3D Vision

December 9th, 2009 · 3 Comments · GeForce 3D Vision


The Saboteur is a third person action-adventure video game set during World War II. In it you’ll be able to explore an open world Nazi-occupied Paris and some of the countryside and parts of Germany. The primary missions you’ll get all revolve around exacting revenge on high-ranking German officers and officials, and getting to the point to be able to exact vengeance because these damn Nazis killed on of your friends and got you angry. The game has an interesting atmosphere and features and you can consider it to be quite fun to play with some nice elements, but unfortunately it does not do very well if you try to play it in stereo 3D mode…


You should start with the Options menu of the game launcher before starting the game itself in stereoscopic 3D, because you have to be certain of a few things in order not to have surprisingly strange results. Make sure that the Refresh Rate is set at 60Hz, otherwise if you set 120Hz you’ll be forced in a low resolution, using the sixty hertz in the option is Ok, the game actually runs in 120Hz so the S3D works. Also disabling shadows can help you minimize a bit of the strange looking effects (defects) while you play the game. As for the resolution and detail level you should set them according to the specifications of your PC. Have in mind though that the game is actually quite heavy when playing in stereoscopic 3D mode and you can get some stuttering because of the framerate dropping too much when you are in a big open space. An example would be having 58 frames per second in normal 3D, but when I activate the S3D mode in a big open space it drops down to about 15 fps on Core i5 750 and GTX 275 with high detail and 1680×1050 resolution. So you might want to consider lowering the resolution or decreasing a bit the detail level in order to have at least 25-30 fps minimum framerate, otherwise it will ruin your fun playing the game.


Still when you run the game you can notice that there are some weird looking lights and the objects around lights might also look strange and have issues, especially if you increase the depth level more. So a custom convergence level is needed in order to get rid of the different light conditions for the left and right frame and so I did create a custom profile to help you with that. The screenshot above is with my custom settings, also notice that the frame rate is just 22 frames with the maximum details – this was just done while testing the game for S3D, not for playing it, so I needed to lower some of the detail levels to get better performance afterwards. I’ve provided the REG file with my custom convergence settings below, as usual you can download it and import the version for your operating system (32-bit/64-bit) and then just run the game and it will be auto loaded. Have in mind that in order to use this profile with best results you need to lower the depth level to the minimum, otherwise you’ll still have weird lit areas… so turning down the depth level wheel all the way down is needed. And as usual please share your experience using the custom convergence profile if you try it out…

If you want to order the game The Saboteur for PC, you can do so here…
Download my custom 3D Vision convergence settings for the game The Saboteur…

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Optimizing the Game Zombie Driver for 3D Vision

December 6th, 2009 · 4 Comments · Stereo 3D Games


Wanna fight your way through the streets of a zombie infested city to save the survivors of a disastrous chemical accident that changed most of the city’s population into mindless brain hungry monsters? Time is your enemy and your car is your weapon as you race through the streets smashing everything on your way including fences, phone booths, street lamps and hordes of zombies. When the gruesomely mutated zombies become too much to handle, buy a new car or get more guns and upgrades installed. You can earn more money for finishing side quests, making kill combos and searching for hidden prizes. Game play is unrestricted and the player can freely roam through the dark streets, alleys and backyards searching for the best shortcuts or hidden power ups. This is the game Zombie Driver


I personally found Zombie Driver to be quite fun to play although the game is nothing that special or revolutionary or whatever, it just builds on a nice and just fun concept and that is it. The game engine being used takes advantage of NVIDIA PhysX technology if you have a video card that supports PhysX. And the game works quite well with 3D Vision, although by default you can say it looks a bit flat… not enough depth so you need to crank up the depth level to the maximum to get good stereoscopic 3D effect. Of course playing with the convergence can easily fix that.


As I already said the game looks quite nice when played in stereoscopic 3D mode as almost everything in in 3D except for the HUD that remains 2D, although it is not that big of a problem. Still if you increase the depth too much you might have some trouble quickly refocusing your eyes to read the information and then back on the game. But I can live with that and for just 9.95 dollars, 8.95 euro or 7.95 pounds (depending on where you live) the game Zombie Driver is definitely worth it.


As I already mentioned with the default convergence level you need to set the depth level to the maximum in order to get a really impressive depth perception, but this can also lead to more visible ghosting which is something that we don’t need. This is why I played a bit with the convergence to find the best setting so below are my custom convergence settings for playing the game with 3D Vision, you just need to import the respective reg file depending on your OS type (32/64-bit) and then run the game. You can start at about 50% depth level and if you are a bit more advanced 3D Vision you should easily be able to go up to 100% for really impressive stereoscopic 3D effect. As usual if you try my custom profile please don’t forget to share your comments below…

Download my custom 3D Vision convergence settings for the game Zombie Driver…

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Optimizing your Aspire 3D Laptop for Best Performance in S3D Mode

November 24th, 2009 · 10 Comments · Other S3D Tech


The Acer Aspire 3D or the exact model I have AS-5738DG-664G50Mn is an affordable, but not very powerful in terms of hardware mobile computer that is designed to provide stereoscopic 3D effect with the help of passive polarization filters and DDD’s TriDef Ignition software. The main specs of the laptop are: 15,6-inch screen with 1366×768 resolution (don’t forget that the polarized screen reduces the horizontal resolution in half), the processor is Intel Pentium Core 2 Duo T6600 (Dual core at 2,2 GHz), you get 4GB of system memory, DVD writer and a 500GB hard drive, as for the video cards, it is an ATI Radeon 4570 with 512MB DDR3 VRAM. Now, as you probably have already guessed the mobile GPU used here is not the most powerful you can get and certainly not the best suited one for stereoscopic 3D, because of the additional load this mode places on the GPU and thus resulting in lower performance…


However when running GPU-Z to see the parameters of the video card available in this Aspire 3D notebook something interesting has caught my attention. Note on the screenshot above that the memory of the card should be 800 MHz (1600 MHz effective) and even when under load (FurMark running in the background) the video memory still runs on 500 MHz (1000 MHz effective). Now this might not seem to be that much of a problem at first, but when you think about it… this is 600 megahertz lower effective frequency for the memory and the video card is not that powerful at first, so actually we have a very serious issue here and you can blame it all on ATI and their shitty mobile video drivers! Running 3DMark 2006 just to check what is the performance I’m getting with the fresh installed laptop (default OS and software setup provided by Acer) got me just 3052 points and although I did not expect much, I still considered this as quite low result.


The problem here is that by default you get the PowerPlay function enabled in ATI’s Catalyst Control Center and this should be active for a laptop, as it is an option to control the power usage in order to save the battery. But, there is an issue with the drivers that does not allow you to go to the normal frequency of the memory even if you are not on battery, but are using the AC adapter, so at all times with PowerPlay enabled the video memory is running up to just 500 MHz (1000 MHz). What you need to do is to disable the PowerPlay function permanently or to disable it every time you are going to play in stereoscopic 3D (which would be kind of annoying and you might forget sometimes). So, as I already did say – blame it on ATI and their shitty mobile video drivers..


Now, with the PowerPlay disabled you can get your video memory to run at 800 MHz (1600 MHz effectively) which normally results in better performance. You can see the difference even in the FurMark running in the background in heavy mode with 2xAA active – from 5 to 7 frames per second average. But then again running 3DMark 2006 gives better and more notable results for comparing the whole system performance for gaming purposes. With PowerPlay disabled and the video memory running at the frequency it should normally be running in the result in 3DMark 2006 is with over 1000 points better than before – 4134 points. This is just a little bit more than 35 percent performance increase and these 35% you should’ve been available to you by default and not taken away by, I’ll repeat myself again, the shitty ATI mobile video drivers!


And since I’ve already started talking about benchmarking an performance, I will continue a bit with another results from 3DMark 2006, but this time to show what is the expected performance drop when you are with PowerPlay disabled (you have your full GPU power) and are playing in stereoscopic 3D. Running 3DMark 2006 through TriDef Ignition – the tests are run in stereoscopic 3D mode – results in getting 2384 points in the test. Doing a little math I can conclude that we have just about 73% performance drop. Now this is something to be expected from a more general stereoscopic 3D software solution like DDD’s TriDef Ignition, because it is universal and not tied to any specific graphic card manufacturer, so it is not that optimized as Nvidia’s 3D Vision. This in turn results in heavier load to the video card when playing in stereoscopic 3D mode and with the not that powerful VGA that the Acer Aspire is currently bundled things are not looking too bright for more graphic intensive games. Not to mention that thanks to the issues with the ATI video drivers and the additional 35% performance drop because of the memory running at lower frequency than it should things might be even slower. So forget about running Crysis on this laptop, even at low settings, but it is good for a lot of other games, of course you can forget about going for maximum detail level and AA/AF when playing in S3D mode…

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