3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Map of Oculus Rift Dev Kit Users Willing to Demo their Units

March 13th, 2013 · 6 Comments · 3D / AR / VR / HMD


The first Oculus Rift dev kits are about to start shipping any time now and hopefully will be in the hands of many of the Kickstarter project backers by the end of this month (to check the status of yours) some users have started creating an open map in Google to feature the locations where each of them may demo his unit to others in that area that are interested in the product and have not decided to get one or not yet. I’m one of the early backers and am waiting my kit and as soon as it arrives it will also be available for demonstrations to anyone interested who either lives in Bulgaria or happens to pass by Sofia and wants to try the device out, so the 3D Vision Blog’s dev kit is also on that map for demo locations. If you are expecting a dev kit soon as well and are open to demonstrating it to others you are welcome to share your location and info on that map as well. The initial run of produced development kits of the Rift is quite small, so if everyone who gets one helps in demonstrating his unit to just a few other interested persons it can help a lot. After all the people at Oculus cannot demo the device to so many interested people all by themselves, so let us help them with this.

To see the map and check out the places where you would be able to try out the Rift…

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List of the Available and Up to Date 3D-capable HMD Devices

February 23rd, 2013 · No Comments · 3D / AR / VR / HMD

We’ve had various Head Mounted Display (HMD) consumer oriented devices some with 3D support as well for years already and they still haven’t become a popular and widespread solution for Virtual Reality applications and gaming in particular. Aside from the fact that these devices have been updated in terms of resolution by using newer display technology and getting somewhat more affordable prices nothing much has been improved to making them a more suitable solution for VR applications and making them more attractive to consumers. Or at least that was the situation before the Oculus Rift has been announced and now, just a few more days before the first developer units of the Rift start shipping it is time to take a look at what other alternatives are currently available at the moment and what they offer in terms of basic specifications and features as well as how they differ from the Rift.

Oculus Rift Developer Version:

– Resolution: 1280×800 (640×800 per eye)
– Panel Type: LCD
– Video Input: DVI/HDMI
– 3D Input Type: Side by Side with optical distortion
– Field of View: 110 degrees diagonal (adjustable)
– Horizontal FOV: 90 degrees
– Weight: 220 grams
– Head Tracking: Available
– Price: $300 USD for the dev kit
Official Website


Sony HMZ-T1 / HMZ-T2:

– Resolution: 1280×720 per eye
– Panel Type: OLED
– Video Input: HDMI
– 3D Input Type: HDMI 1.4 frame packaging
– Field of View: 51 degrees diagonal
– Horizontal FOV: 45 degrees
– Weight: 420 grams (330 grams for the T2)
– Head Tracking: Not available
– Price: $799.99 USD
Official Website


Silicon MicroDisplay ST1080:

– Resolution: 1920×1080 per eye
– Panel Type: LCoS
– Video Input: HDMI
– 3D Input Type: HDMI 1.4 frame packaging
– Field of View: 45 degrees diagonal
– Horizontal FOV: ?
– Weight: 180 grams
– Head Tracking: Not available
– Price: $799 USD
Official Website


Carl Zeiss Cinemizer OLED:

– Resolution: 870×500 per eye
– Panel Type: OLED
– Video Input: HDMI
– 3D Input Type: HDMI 1.4 frame packaging
– Field of View: 30(?) degrees diagonal
– Horizontal FOV: 30 degrees
– Weight: 120 grams
– Head Tracking: Available (optional)
– Price: $749 USD
Official Website


Vuzix Wrap 1200VR:

– Resolution: 852×480 per eye
– Panel Type: LCD
– Video Input: VGA
– 3D Input Type: Side by Side
– Field of View: 35 degrees diagonal
– Horizontal FOV: ?
– Weight: 85 grams
– Head Tracking: Available
– Price: $499 USD
Official Website

As you can see there are quite a few different approaches, offering different features and with different specifications. What is common for most of these devices, apart from the Rift is that they all offer much lower FOV and that makes it very hard to achieve a good sense of immersion. With the implementation of the Rift for achieving a much larger FOV we see that what others needed was to change their approach, something that hasn’t been done for years in the segment of HMD devices. The side effect is that you get a device that needs a special kind of input, so you just cannot connect it to a PC and start using, something that you can do with all other devices mentioned here. And while this lack of universal support might be a bit of problem at first it also ensures that getting official support in an application or a game for the Rift can ensure great experiences and immersion, even though the resolution is lower than on some other competitive products. For example Sony HMZ-T1 and HMZ-T2, Silicon MicroDisplay ST1080 and the Carl Zeiss Cinemizer OLED all use HDMI 1.4 and rely on frame packaging for stereo 3D image support and the Vuzix Wrap 1200VR offers Side by Side support. This makes it very easy to use these devices for gaming with the help of already available software solutions such as Nvidia’s 3DTV Play or DDD’s TriDef 3D software, but what you get might not be very immersive as something that you’d expect form such a HMD, in a sense it will be much close to using a normal 3D monitor placed at a larger distance than you normally would use it from. There are other things that can be considered, but in the end it should be all about the experience you are getting, right?

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Vireio Perception Open Source Stereoscopic 3D Driver

February 22nd, 2013 · No Comments · 3D / AR / VR / HMD


There isn’t much time left before the first developer kits of the Oculus Rift VR HMD with stereo 3D support finally start to ship and there is already a stereoscopic 3D driver available that supports the device by providing the specially distorted output that the Rift requires as well as supporting the HMD’s built-in head tracking. This stereoscopic driver is called Vireio Perception and has been developed by Andres Hernandez (Cybereality) who has provided it free of charge and has even published the source code so that the stereoscopic 3D community can help in further developing and testing the software. The open source stereoscopic 3D driver can work on both AMD and Nvidia-based graphics cards and aside from the Oculus Rift support, the software can also output in Side by Side, Over/Under, Row Interlaced, DLP Checkerboard and various Anaglyph output modes (all outputs are based on shaders that you can modify or extend).

The only drawback of this solution is that currently it supports only very few games, here is a list of what is currently supported with profiles (also easily accessible in XML format). Also it is not as polished and optimized for performance as other similar solutions such as Nvidia’s 3D Vision or DDD’s TriDef, but it is a good first step having something as an alternative and being an open source, especially after iZ3D has dropped their project and has decided not to publicly released the source code of their stereoscopic 3D software.

Vireio Perception Supported Games:

– AaAaAA!!! – A Reckless Disregard for Gravity
– Dear Esther
– DiRT 2
– Left 4 Dead
– Left 4 Dead 2
– Half Life 2
– Portal 2
– Mirror’s Edge
– Unreal Tournament 3
– The Elder Scrolls V: Skyrim

If you still have not tried the Vireio Perception, then you might give it a try, also if you are planning on adding support for the Oculus Rift or stereoscopic 3D support in a project of yours you might also want to take a look at the source as it can help you with some ideas. Everyone willing to play with this and try it out is welcome to share his feedback in the official project forum at MTBS3D, everyone’s help is welcome.

To download the latest version of the Vireio Perception software…
To download the full source code of the Vireio Perception software…

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