3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Time for Some DIY Water Cooling Upgrades This Weekend…

June 18th, 2010 · 14 Comments · General 3D News

It is a happy Friday, all the components for the water cooling upgrades arrived today, so this weekend I’ll be upgrading my current stereo 3D test system and building the new S3D system. The Corsair Obsidian 800D case is a really good one with a lot of room for custom water cooling solutions, and the only drawback it has is the quite high price for a computer case, but it is worth every cent. So it will be a busy weekend, but I hope to get very good results and there will most likely not be a lot of updates on the blog during that time. So stay tuned for more info, and maybe even some results with a single water cooled GTX 480 in the next few days, of course benchmarked with games running in stereo 3D mode…

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Time to Upgrade the Stereo 3D Testing Systems to Water Cooling…

June 13th, 2010 · 8 Comments · General 3D News

The summer is coming and it is time to get hot, really hot outside (depending on where you live of course), but with the temperatures increasing and all the hot hardware he have into out computers playing in stereo 3D can bring some issue. You should know that playing games in stereoscopic 3D mode is more demanding for your hardware and that does not mean only the GPU, but all other components and they all generate more heat. And with the the high-end video cards like GeForce GTX 4xx Fermi and Radeon HD 5xxx the heat dissipated is already quite a lot and the air cooling might sometimes give you quite high temperatures reaching even over 100 degrees Celsius or 212 degrees Fahrenheit and that is not good…

I’ve already started working on upgrading my stereoscopic 3D test PC using GeForce GTX 275 and Radeon HD 5970 to water cooling for the quad-core AMD CPU and the Radeon HD 5970 GPU and removing the GTX 275 card (to be used for iZ3D testing). The other project I’ve started working on is building a new Nvidia-based water cooled PC that will use single GeForce GTX 480 videocard and and Intel i7 quad-core processor with everything stuffed inside a Big Corsair Obsidian 800D case (great and big case, on the photo above, ideal for more serious water cooling projects). I think it is about time to get a GTX 480 card for stereoscopic 3D gaming with 3D Vision, because the GTX 275 is a bit old already and the GT 9800Ms in SLI inside the test Dell M1730 laptops is even slower. But thanks to a lot of money going into the upgrade and new system, I’ve postponed the purchase of a new 3D HDTV for testing at least for the end of the year hoping for some better prices and more content and easier PC connectivity for gaming in stereo 3D by then. I’m planning to get a Panasonic VT20E Plasma 3D HDTV as this is what is currently available and the best choice so far from what I’ve seen, unless other competitors manage to offer something better meanwhile.

Say tuned for some more information about the water cooling upgrade for my current test 3D system and the new PC built especially for stereoscopic 3D gaming coming soon… and I do hope to have some benchmarks in stereo 3D with the GTX 480 in stereo 3D mode on some of the newer and popular game titles… ;)

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Official 3D Vision Surround Driver R256 Launch Timeline from Nvidia

May 19th, 2010 · No Comments · GeForce 3D Vision

We now have some additional information from Nvidia, regarding the 3D Vision Surround support in the new GPU drivers version 256. It seems we are going to get an early 256 video driver in a few days (May 24th), but without support for the 3D Vision Surround, just with performance improvements for Fermi-based GPUs (GTX470 / GTX480) and then hopefully by the end of June a new driver release to introduce the much anticipated 3D Vision Surround functionality. Meanwhile all the people that already have bought 3x 120Hz gaming 3D-capable monitors for a Surround experience should have some more patience. The good thing is that when the 3D Vision Surround support comes out it should be stable enough and should work just fine, because Nvidia will have enough time to work out all the possible issues, right?

“I have been talking to a lot of our customers over the last few months and many of the most enthusiastic among them are asking when we’ll have our driver update to support 3D Vision Surround. We’re also get the same inquiries from press folks looking to do reviews of 3D Vision Surround. The fact is we are not ready yet – the surround driver needs some final improvements. When we first showed this technology live at CES in January, we expected this to become available with the first release of our 256 branch driver which was then targeted for April. Our new target for 3D Vision Surround is the end of June in a follow-on release of this 256 driver branch. Our first 256 based driver is planned to post to nvidia.com on May 24th and will enable new SLI setup controls and improve performance on several key applications for GTX 400 GPUs. When we launch the 3D Vision Surround driver at the end of June, we will provide a game list and guidance on how to get the best experience with this cool new technology. I am looking forward to it!” – Tom Petersen, Director of Technical Marketing at NVIDIA.

The discussion about the new R256 drivers over at Nvidia’s official blog…

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