3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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The Game Scorpion: Disfigured is Not Very Good in Stereoscopic 3D

November 11th, 2009 · No Comments · Stereo 3D Games


This new game called Scorpion: Disfigured caught my attention and I decided to try it out by playing in stereoscopic 3D with the help of 3D Vision, but I was very quickly disappointed from the results I got. But in order not to get the wrong impression about the game I need to point out that I’m not impressed with it’s performance when playing in stereoscopic 3D mode only, the game is fine and with no issues when it is being played normally. So I’ll be focusing on the S3D mode and what to expect from this title and not on the game itself being good or bad… ;)


With default settings the game, no profile for it, the game looks quite nice at first look in stereoscopic 3D and it seems it also takes advantage of PhysX. The convergence is almost good and the depth level is not needed that much, as most of the objects in far distance get too blurred. But taking a closer look you’ll see that the convergence can benefit a bit with manual adjusting in order to better see the gun you are holding, so you can play a bit with that. But if you try to increase the depth level a bit (it is Ok only at low level), you’ll start noticing a bit of ghosting around some objects and here disabling the Depth of Field option (setting it to Off from the settings) can help a bit in decreasing ghosting…


But then again, when you start playing a bit you’ll also notice some other “bugs” that are only available when you are playing the game in stereoscopic 3D mode. I’m talking about things like completely different shadows rendered for the left and right eye and thus creating a strange feeling when playing the game. Also there are some weird diamond shaped figures appearing from your gun after you shoot or from objects that have smoke coming out of them etc. All these are making kind of weird and unpleasant experience playing the game in stereoscopic 3D mode, but it is Ok if you play it normally. So anyway, my suggestion is to just stay away from this game if you plan to try it in S3D, but if you just want to play it normally it should still be fun for you if you like this type of games. The atmosphere in the game is quite nice too, so it could’ve benefited a lot from S3D if there were no graphical glitches present, but maybe they’ll be fixed at a later time with a patch…

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The Game Invincible Tiger and 3D TV Support

August 26th, 2009 · No Comments · Stereo 3D Games


Some time ago I’ve written about a few interesting and upcoming games with Stereoscopic 3D support and Invincible Tiger was among them and now the game is already available, unfortunately only for PlayStation 3 and Xbox 360 consoles. Still the good thing about it is that it not only comes with anaglyph mode, but also with shutter and polarized glasses support and not only that, but the official website does come with a lot of information on the topic. Besides an S3D trailer in anaglyph mode and game some screenshots, also in anaglyph you can find a support page with a lot of information on S3D support in the game and even what monitors and TVs work with which version of the game. The page even mentions 3D Vision, but then again it is not very clear of and how the game supports that with a compatible TV, because the 120Hz Samsung and Viewsonic monitors are marked as not compatible. We can just hope that in the near future more game developers will not only add S3D support int heir games, but will also offer enough information along with it… and that they will push it not only for console, but also for PC gamers. If you purchase the game for Xbox 360 or PS3 you can also fill a form on the game website and get 2 free pairs of anaglyph glasses as a bonus, so even if you don’t have a 3D compatible TV you’ll still be able to enjoy the game in S3D analyph on a normal TV, which, although has some drawbacks is still fun. ;)

To visit the S3D page of the game Invisible Tiger…
To visit the Invincible Tiger 3D TV Support page with a lot of info…

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Configuring Call of Juarez: Bound in Blood for best results with 3D Vision

July 23rd, 2009 · 4 Comments · GeForce 3D Vision


By default the game Call of Juarez: Bound in Blood does not look very good when you try to play it with GeForce 3D Vision, because there is still no profile available for the title in Nvidia’s 3D Vision drivers. Normally this may disappoint you a lot, because the game looks very nice and is not a bad title at all, but if you take some time to play with the settings you can achieve a great depth and even a pop-out effect Call of Juarez 2. And by playing with it I mean adjusting the convergence level, not by just changing some settings in the game configuration menu – there won’t be any difference in depth perception even if you go to the lowest detail level or at maximum level. The key here is the convergence level and in order to be able to adjust it you need to enable the advanced in-game settings in Nvidia’s Control Panel from the Stereoscopic 3D settings. Then you can decrease and increase the convergence level with the help of CTRL + F5 and CTRL + F6 key combinations while you are in the game (don’t mind the in-game message that pushing F5 brings out). Now set the level of depth from the controller to the minimum and continue reading on what to do…


You can set all the details to the maximum level inside the game and just play with the Post Process Quality option, because it’s two options produce quite different results in terms of graphic detail in the game. Try it out and see which one do you like better, personally I’m Ok with both… although the Simple setting provides clearer looking objects in the background (far away trees for instance). Of course you can play with these as you see fitting depending on your personal preferences and your system’s capabilities… on GeForce GTX 275 the game works at max detail level with more than enough FPS.


The key moment in achieving astonishing results with Call of Juarez: Bound in Blood is setting up the right convergence level in order to achieve both a great pop-out of the screen effect and good level of depth. Just right after you start the game in some trench in the middle of a war you need to go to your left to the wooden shelter-like thing and stand right in front of it, then look at the roof like in the picture above and start adjusting convergence level (hitting CTRL will set your character in crouch position, but don’t worry). Now, what you need to do is set the convergence level so that the closest part of the roof is not doubled (you can take of the 3D Vision glasses to make it easier), but is just a single image with and without the glasses. The far parts of the roof and the trees in the background should have a shadow when looking without the glasses again like in the screenshot above, the important part is setting the no-double look of the front part of the roof. This should give you the best results in the game both in terms of pop-out of the screen and depth perception and will definitely change the first opinion you’ve had running the game with 3D Vision.

I’m also providing two Reg files that you can directly import in your computer, they contain only the custom convergence settings I’ve created and am using with Call of Juarez: Bound in Blood. They are from Windows Vista 32-bit and Windows 7 64-bit machines, but you should be able to use them in on both OSes if you maintain the 32 and 64 bit separation. Please feel free to report if they work for you or not, but even if they don’t work out on your PC you can always achieve the same result following the guide I’ve from above.

Download the REG files with CoJ 2 convergence settings for direct import…
Get the game Call of Juarez: Bound in Blood here if you don’t have it yet…

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