3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Interview with Frank Vitz, Senior Art Director/CG Supervisor at EA

November 12th, 2009 · No Comments · General 3D News

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There is a very interesting interview that Neil Schneider from MTBS and S-3D Gaming Alliance (S3DGA) did with Frank Vitz, Senior Art Director and CG Supervisor at Electronic Arts. Before joining EA Frank Vitz has worked on the first Tron movie, on the special effects for the first two X-Men movies and also on Spider-Man ride in stereoscopic 3D at Universal Studios in Orlando. Frank shares a lot of information about some of his old and new projects and his perspective about the stereoscopic 3D. The whole interview is something you should not miss, so head out to MTBS and take a look…

Read the interview with Frank Vitz @ MTBS.com

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The new FIFA 2010 Demo and its 3D Vision Compatibility

September 14th, 2009 · 1 Comment · Stereo 3D Games

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The new FIFA 2010 game is coming next month, but before that the demo of the game is already out, so I decided to try it with 3D Vision to see how well the game works in Stereoscopic 3D mode. Unfortunately the things did not go that well, because as expected there is still no official profile from Nvidia for that game and with the default settings it does not work that well as you might expect it to…


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When you run the game with the default settings and low depth level in S3D mode it is almost normally playable with just some minor ghosting that is most clearly visible along the white lines marking the football field. These can be quite easily fixed by adjusting a bit the convergence level by hand and everything seems to be not that bad at first, but since the game uses a lot of different perspectives things that don’t go that well. And have in mind that thus far you are using a very low depth setting, making the game look just a bit 3d-ish and not that impressive with the stereoscopic 3D mode and if you increase the depth level you again will see the white lines ghosting…


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And if you adjust convergence and depth so that you get not that impressive depth, but the game is almost normally playable when you switch the perspective for instance when you have to do a kick with your goal keeper the settings are all messed up again. But even if you readjust the convergence the next moment you are back to “normal view” and then again you see ghosting along the white lines…


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And then along comes a view from another perspective or a cut scene and things again start to look out of order and then again readjusting and adjusting and readjusting… So Nvidia probably has to start thinking about making an option for different preset or auto-focus mode to automatically adjust the depth level according to the currently displayed objects on the screen so that you won’t have to do it manually every time.

Anyway the FIFA 2010 Demo does not look very good and promising for playing with 3D Vision in Stereoscopic 3D mode at the moment, but there is still some time until the final game gets out so maybe EA (not that likely) and Nvidia (an official profile) might do something to improve the results in S3D… ;)

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Electronic Arts Senior Art Director has Joined S3DGA

August 28th, 2009 · No Comments · General 3D News

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Great news for the S3D community as the S-3D Gaming Alliance (S3DGA) gains more and more members and attention not only from the gaming industry, and this is happening unexpectedly fast. It seems what began as a surprise announcement at SIGGRAPH 2009 has quickly become an industry-wide movement to ensure the adoption of stereoscopic 3D (S-3D) gaming in consumer homes around the world.

The association is very honored to announce that Habib Zargarpour, as a representative of Electronic Arts (EA), has joined S3DGA’s advisory board. As demonstrated at SIGGRAPH, game developers want to see industry-wide support for stereoscopic 3D gaming, and this is the first of many steps towards this goal.

As a Senior Art Director for “Need for Speed,” Habib Zargarpour’s game development credits also include “Need for Speed: Most Wanted,” “James Bond 007: Everything or Nothing,” and “Need for Speed Underground.” His diverse film background includes work with IMAX 3D, and a whole range of visual effects work for projects such as “Star Wars: Phantom Menace,” “The Perfect Storm,” “Twister,” “Star Trek: First Contact,” “The Mask,” and several more memorable films.

“When I saw ‘Need for Speed SHIFT’ in stereoscopic 3D at SIGGRAPH, I was impressed. The audience was blown away by how well ‘SHIFT’s’ immersive cockpit was represented by the 3D tech, and we see a great future for S-3D in games. We need an industry-wide standard for S-3D gaming, and S3DGA has the drive and experience to push this forward. All developers and manufacturers should participate,” said Habib Zargarpour, Senior Art Director for Electronic Arts Inc.

We, the S3D enthusiasts all hope that other big gaming and hardware companies will also join the alliance and start paying more and more attention to the S3D community, finally delivering we’ve all been waiting for in years – a true and as realistic as possible Stereoscopic 3D Experience … ;)

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