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Crysis 2 DirectX 11 Ultra Upgrade Now Available Along With Patch 1.9

June 27th, 2011 · 23 Comments · Stereo 3D Games

When the game Crysis 2 was initially released it was clear that the game has been developed with console gamers in mind and PC gamers were kind of left with not so impressive graphics, the game initially supported only DirectX 9 mode. The side effect was that the game was running very well even on not so powerful hardware, something that we were not used in seeing from Crysis as up to the release of Crysis 2 the game was one of the most demanding ones when you are running it with maxed out detail and effect levels. No things are finally getting back to their right place with the release of patch 1.9 along with some extra high-res textures and DX11 support for Crysis 2, adding DirectX 11 support along with tessellation and some other extras along with the new Ultra mode for really high-end systems.

The DX11 Ultra Upgrade is a free visual improvement add-on introducing DirectX 11 support as well as a wealth of graphical improvements and performance optimization for both DX11 and DX9 API’s. When using the new “Ultra” spec, DX9 platforms will benefit from real-time local reflections and contact shadows. The owners of DX11 platforms, in addition, will be able to enjoy hardware tessellation (requires the installation of the “DX11 Ultra Upgrade”), parallax occlusion mapping and several improvements for shadows, water, particles, depth of field and motion blur.

Apparently DirectX 9 gamers will also benefit from these updates, but I should point out that there is no single word about any stereoscopic 3D improvements, new features or changes in this patch and extra features going along with it. There are however some important things that you should know that are mentioned and are currently considered issues that are going to be soon resolved: Crysis 2 may flicker on the SLI-enabled configurations having a GPU dedicated to PhysX (no matter if PhysX is enabled in NVIDIA control panel). 3D Vision does not work on 64-bit systems (dx11-only issue), as a temporary solution you are being advised to switch to an older driver version as this might temporarily solve that issue and probably it will be resolved with a driver update by Nvidia along with the SLI problem also mentioned above. There is also an issue that may cause anisotropic filtering to get disabled for DX9, the temporary solution for the moment is to force it through the control panel of the video drivers. If you try the new DX11 support in stereoscopic 3D mode you ar welcome to share your feedback below…

To download the Crysis 2 DirectX 11 Ultra Upgrade and the new patch 1.9…

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