3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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The Game Borderlands and its 3D Vision Compatibility

October 28th, 2009 · 18 Comments · Stereo 3D Games


I’m back on testing new games with GeForce 3D Vision to see how well they preform in stereoscopic 3D and to try to help you get the best of a certain title if you want to play it in S3D. This time on the line is the game Borderlands, yet another title based on Unreal Tournament 3 engine which provides good results when playing in stereoscopic 3D, but no the best possible, as there are some issues present as it the case with Borderlands. Now the game itself is quite interesting and fun to play, because it combines a first person shooter with some RPG elements and on top of that with somewhat of unique cell-shaded style of animated graphics. I personally liked it, but I’ve kind of become a bit of an RPG fan lately and the atmosphere of the game and the visual game style kind of got me, but lets get back on the topic…


The latest 3D Vision drivers recognized the game Borderlands and the game itself is rated as a title providing good stereoscopic 3D effect, but it seems that the guys at Nvidia have forgotten to
mention some things you need to do in order to the get the best possible result. First of all here we have a problem with the shadows, as you can see from the screenshot above they are rendered incorrectly and when the frame for the left and the right eye is being combined you get a weird shadow effect.


So in order to get rid of the weird shadows what you need to do is to go in to the Game options and to turn off the dynamic shadows. From this the level of realism can suffer a bit, but the game will start to look much better in S3D without the weird double shadows visible. Unfortunately not only the shadows are a kind of a problem here…


Even after disabling the dynamic shadows you might notice that some objects still create double shadow effect, but this is only present around some lights in the game and unfortunately there seems to be no option that fixes this. But in order to minimize this negative effect you can decrease the depth level a bit which will help reducing it to a very low level that can easily be ignored. Anyway it seems that a new official 3D Vision profile for Borderlands is being worked on that will probably fix the issue with the shadows, but we’ll have to wait a bit more for that to be released maybe in the next driver update.

Another thing that you may try is to play a bit with the convergence level, maybe trying to lower it a bit will give you better results than what you get with the default profile, but you this depends on personal preferences. Anyway it is worth trying to see if you’ll see the effect better by lowering the convergence…

Ge the game Borderlands here if you don’t have it yet…

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