3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

3D Vision Blog header image 4

Information about Resident Evil 5 for PC and its 3D Vision Readiness

September 16th, 2009 · 1 Comment · Stereo 3D Games


As you probably already know Resident Evil 5 is just about to hit the shelves in two days and a lot of people expect the game to perform great with 3D Vision and other S3D setups, because it is being advertised as the first 3D Vision optimized game. And it is, as you can see the 3D Vision drivers have a profile up and ready for the game and the rating says “3D Vision Ready”, so everything should be great, right? Well it almost is, but of course there is always more to be desired…

Lets start with the fact that the game does not allow you to change the convergence level manually, it has been preset by Capcom at a certain level and you have to stick with it, being able to only control the depth level. Of course Capcom did a great job in choosing very good convergence level, at least for users of the 22″ 120Hz LCDs, but for owners of bigger screen HDTVs or 3D-ready projectors things might not go that well. Anyway the preset convergence level is good, but it stays this way only when you are using low depth level and if you increase it more you might start seeing ghosting on the objects that are far from where your character stands. The game is good to go for up to about 30-50% (depending on the person) level of depth with just some minor ghosting that some people might even not notice or just learn to ignore, but for more the ghosting gets more severe and is not recommended for usage. Other than that the game looks great with S3D, unfortunately with not that much pop-out of the screen effect… unless of course you increase the depth level more, when things will improve a bit.

Something that I personally did not like about the PC version of the Resident Evil 5, and that is not related to S3D, is that the controls are awful if you consider playing with your keyboard and mouse and most people using PCs with 3D Vision will probably do just that. As the RE5 for PC is actually a port of the game that was released earlier this year for consoles, the game has been designed with gamepads in mind, so going to this instead of the keyboard and mouse combination might be a good idea. This is a common problem for console games ported to PC, but I did expect somebody to think about this a bit, after all the game is partially a shooter and with a keyboard and mouse control it can be made a bit better. Anyway I’ll still play the game because I like the series and on a PC because of it being 3D Vision Ready, instead on a console… ;)

→ 1 CommentTags:·······

3D Vision Technology – Develop, Design, Play in 3D Stereo

August 5th, 2009 · Comments Off on 3D Vision Technology – Develop, Design, Play in 3D Stereo · GeForce 3D Vision


Here are the slides of an interesting presentation Nvidia had on Siggraph 2009 about 3D Stereo implementation and usage in games and other 3D applications. Some interesting things about S3D in general and of course a little bit about 3D Vision and 3D Vision Discover. The presentation covers more the technical part of how things work and are being designed with an emphasis on some key technology challenges and how many of them are easily addressed by some basic implementation patterns. The presentation also includes some good anaglyph Stereo 3D screenshots so if you have a pair of anaglyph glasses lying around you can try to see them with the intended depth perception. Still a good read if you were unable to be attending Siggraph 2009, but you are interested in the technology and how things work. The presentation was made by Samuel Gateau from Nvidia and there seems to be something from Capcom about their upcoming Resident Evil 5 that is supposed to be optimized for Nvidia’s 3D Vision hardware. Unfortunately the slides from Capcom’s presentation are still missing.

To download the 3D Vision Technology presentation in PDF format…

Comments Off on 3D Vision Technology – Develop, Design, Play in 3D StereoTags:············

Resident Evil 5 for the PC will be Released on September 15

July 16th, 2009 · No Comments · Stereo 3D Games


This is an especially good news for all the 3D Vision users, becuase it seems that Capcom is actually working quite well with Nvidia to release the first actually 3D Stereo optimized game title. Capcom is stating that Resident Evil 5 will take advantage of Nvidia’s new GeForce 3D Vision technology, bringing a whole new dimension of horror to PC Gamers which is something that we are all eagerly waiting to see in action. An interesting thing is that not only the gameplay, but the game should also support Stereoscopic 3D in all of its cut scenes meaning that they wont be pre-rendered movies like in most other titles. And while all the Resident Evil fans are waiting for the final game to come out, there is already a new Stereo 3D tech demo available with benchmark functionality that is available for download. I’ll write more about the benchmark as I’m able to test it personally… ;)

About Resident Evil 5
From the ashes of old conflicts, a new terror arises. The Umbrella Corporation and its crop of lethal viruses have been destroyed and contained. But a new, more dangerous threat has emerged. Years after surviving the events in Raccoon City, Chris Redfield has been fighting the scourge of bio-organic weapons all over the world. Now a member of the Bio-terrorism Security Assessment Alliance (BSSA), Chris is sent to Africa to investigate a biological agent that is transforming the populace into aggressive and disturbing creatures. Joined by another local BSSA agent, Sheva Alomar, the two must work together to solve the truth behind the disturbing turn of events. Featuring a revolutionary new co-op mode of gameplay, Resident Evil 5 will let players experience fear together as terror moves out of the shadows and into the light of day…

To download the Resident Evil 5 benchmark for PC…
Get the full game Resident Evil 5 if you don’t have it already…

→ No CommentsTags:···············