3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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The DDD TriDef 3D Software Has Been Updated to Version 4.6

September 2nd, 2011 · 2 Comments · Other S3D Tech


The two middlware partners for AMD and their stereo 3D technology – iZ3D and DDD were a bit slow lately, apparently working on something, but not releasing any new updates and when you have to also provide game profiles in order to ensure that new titles are working as good as possible out of the box, then you need to have updates more frequently. And AMD has kind of started to go around these two partners by working with game developers directly to help them to implement stereoscopic 3D rendering from the game engine and output to the AMD Quad Buffer on video cards supporting the AMD HD3D technology. An example for that is the new Deus Ex: Human Revolution game, and AMD has also released Quad Buffer SDK for developers willing to implement this approach directly in their applications…

Anyway, DDD has just released a new update for their TriDef 3D software version 4.6, bringing the number of total supported games to 540, adding profiles for 55 new titles in this update. The interesting thing is that the update includes profiles for 33 Chinese games and 22 Korean games, probably a side effect from the fact that DDD is a major partner for the passive 3D monitors as well as for the new autostereoscopic 3D display that LG is making and so they probably needed to turn a bit more attention to games more specific to gamers in Asia as well. Aside from the new game profiles there seem to be some issues fixed, but not details about which ones and that it pretty much about what is new in the TriDef 3D Ignition part of the package. There are new things in the TriDef 3D Media Player as well, with the most important being the fact that DDD is bringing back support for Side by Side 3D file formats. Something that was missing as a feature for a while, and considering the fact that most 3D videos are usually in this format and not Top/Bottom that was supported it was strange why they’ve waited so much.

And with the general TriDef 3D Software 4.6 update, DDD has also released updates for their separate versions of the TriDef 3D software that are intended for LG’s different 3D-capable monitors and 3D TV sets that are supported separately. The updates are pretty much the same as in the more generic version of the TriDef 3D software with some more specific things related to the supported 3D monitors in these specialized builds. An interesting thing here is the addition of support for the LG D237IPS 3D monitor that uses LG’s Film Pattern Retarder (FPR) 3D display technology on an IPS panel and that should already be displayed at the IFA 2011 trade show in Berlin that is currently on.

You can download the latest versions of DDD’s TriDef 3D software here…

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The Game Deus Ex: Human Revolution And It’s Stereo 3D Support

August 27th, 2011 · 16 Comments · Stereo 3D Games


The game Deus Ex: Human Revolution is an exclusive AMD HD3D technology title, meaning that the developers from Eidos-Montreal have partnered with AMD in order to make native stereoscopic 3D output mode compatible with the HD3D technology along with some other extra features. The game also supports AMD’s Eyefinity multi-monitor technology and is also a DirectX 11 title, although DX11 support is not exclusive for AMD-based hardware, but also works with Nvidia-based video cards. Now, what native stereoscopic 3D support means is that the game engine itself renders the slightly different left and right views that are used to create the illusion of depth in the virtual game world. Or with other words in order to have stereo 3D support in Deus Ex: Human Revolution on compatible AMD hardware you don’t need to use middle-ware such as the iZ3D Driver or the TriDef 3D software as you’d normally do in order to get a game work in stereo 3D mode with an ATI/AMD-based video card. The native stereoscopic 3D support sends the two views directly to the video driver using the quad-buffer support offered by the AMD HD3D technology, an example of what you can do by using the recently released AMD Quad-Buffer SDK.

So far, so good, however what about everyone that is using the more popular and more available alternative called 3D Vision by Nvidia? Well, they are pretty much screwed since there is no official support for stereoscopic 3D output for 3D Vision and the game does not render that well if you manage to make it work using the 3D Vision software to “convert” it in stereo 3D mode. But since the 3D Vision driver can also work in a similar way like the AMD’s HD3D quad-buffer works, it would’ve been very hard to also implement official stereo 3D output for 3D Vision. After all the game engine apparently already renders everything in proper stereo 3D mode, so it only needs to send the images to the 3D Vision for displaying on the screen. And since Nvidia apparently did not partner with the developers we get no such support, so the stereo 3D support in game becomes not so appealing feature as a lot of people already having 3D Vision are not able to take advantage of it. Or even worse, they get the game expecting it to work with 3D Vision as it is being advertised and they get disappointed, of course not reading carefully enough before pre-ordering or purchasing the game is their own fault, but still. And if you take a look at the official game forum you can notice a lot of people asking about 3D Vision support… So was the move to make the game limited to supporting only AMD’s HD3D technology while at the same time developing a native stereoscopic 3D rendering game engine? Financially probably yes during the development process, however considering the fact that the game supports stereo 3D only for PC it is a strange decision, or maybe the stereoscopic 3D support was never intended to be one of the main features of the game. However the constantly increasing number of 3D-ready PC gamers have made the stereoscopic 3D support a big topic of discussion, and that goes not only for the unhappy 3D Vision users…

A lot of gamers using ATI/AMD-based video cards and relying on middle-ware solutions such as the iZ3D Driver or the TriDef 3D software also are complaining of trouble making the game work in stereo 3D mode. And a lot of people using these solutions have ATI/AMD-based hardware, but use it with different kinds of 3D display solutions that are not supported by the use of AMD HD3D technology getting the direct S3D output from the game engine. So the situation with these users is pretty much the same as with people with 3D Vision, they don’t get that great stereoscopic 3D output as instead of getting the perfect S3D output from the game engine, they need the middle-ware solution to create the stereoscopic 3D output for them. So as a result even more people with stereo 3D solutions are left out, just because they are not AMD HD3D ready, although they may have the perfectly capable ATI/AMD-based video cards. Makes you wonder if the game developer ever think about the gamers that will be using this stereo 3D features or they think they can just say they’ve made something fancy to boost their sales. Stereoscopic 3D support for gaming on the PC is still far from perfect, there are multiple solutions available and no industry wide support present, so that you can easily make a game supporting stereoscopic 3D output for all of the available 3D displays. But most developers that are making games promoted as stereo 3D capable do try to add support for at least most of the available solutions and to ensure that this stereoscopic 3D support looks good and works well with all of them, like in the game Avatar for example.

So what can you do if you are one of the gamers with a stereoscopic 3D capable computer, but are left out by the game’s native AMD HD3D only support? Well, you need to either play the game in 2D mode or do some things in order to make it somewhat playable in stereo 3D mode. You need to start by running the game in DirectX 9 and not DirectX 11 mode, so that you would be able to use your middle-ware stereo 3D solution (3D Vision, iZ3D or TriDef 3D) with better, but far from perfect results. Another thing that you should be aware of is the fact that by default the game has its convergence preset at a specific level and you are able to only adjust the depth level. This is something that a lot of the game developers making a stereoscopic 3D title tend to do in order to provide decent level of depth and minimal to no pop-out of the image. And while this has some advantages, especially for people new to stereo 3D gaming, the more advanced users and people that have already played for a while in stereoscopic 3D mode literally hate when this happens. The reason is that they want to be able to make the adjustment of the convergence as they wish as they can easily handle more pop-out and usually want to be able to make the game pop-out, so completely locking out convergence adjustment is indeed another not recommended thing. You can warn the users not to play with it if they don’t know what they are doing and provide an easy option to reset it to the default value for example, but not completely lock it out to a preset value that you may think is the best. Now, there may be some good news for owners of 3D Vision systems as Andrew Fear has reported in the Nvidia forums earlier this month that Nvidia is cooperating with Eidos to bring proper 3D Vision support, would’ve been nice to have that right from the start however. It won’t however hurt if you mention in the official Deus Ex: Human Revolution forums that you’d like to have proper stereoscopic 3D support added to the game, not only for 3D Vision, but also for iZ3D or TriDef 3D if you are using these. But remember, in order for your post to have effect you should not use rude tone or demanding something, just say you’d like to see that support in a future update, so that the game developer can see there is actually a big demand in proper stereo 3D support from the gaming community that plays in stereo 3D mode.

To visit the official Deus Ex: Human Revolution game forums…

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AMD Quad-Buffer SDK For Incorporating Stereoscopic 3D Support

August 4th, 2011 · 4 Comments · General 3D News


AMD has has recently made available an SDK for developers willing to add support for AMD’s HD3D stereoscopic 3D technology in their applications. The SDK allows developers to access AMD’s Quad-Buffer API to support stereoscopic 3D displays that require frame sequential or frame packed format input using custom DirectX 9, 10 and 11 extensions. The API can be used for playing DirectX games in stereoscopic 3D mode, 3D video playback applications and viewing of 3D photos. It also abstracts the underlying display interface technology, so that the developer doesn’t have to code differently for DisplayPort, HDMI, DVI, or VGA 3D displays as the transport mechanism of the stereo 3D image pairs is transparent to the application.

Have in mind that this API is supported only by the following AMD GPUs: Radeon HD 5000 series and Radeon HD 6000 series, no older video cards can be used if you wish to have support for AMD HD3D technology. There is support available for DirectX 9, 10 and 11 (DirectX only). HDMI 1.4a 3D displays support is included in the latest AMD Catalyst drivers (11.7) and the latest beta drivers version 11.8 also introduces official stereo 3D support for DisplayPort and DVI interfaces according to AMD. The SDK package contains brief, but useful documentation as well as some samples to quickly get you started in implementing the AMD HD3D support in an application or a game.

For more information and to download the AMD Quad-Buffer SDK…

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