3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Dell Precision M6700 Mobile Workstations With Optional 3D Display

July 24th, 2012 · No Comments · General 3D News

Dell has just announced that their updated line of professional mobile workstations M6700 with Intel Ivy Bridge processors and Nvidia Quadro K5000M professional graphics with 4GB GDDR 5 video memory will have an optional 17.3-inch Full HD 3D display for use with the Nvidia 3D Vision Pro active shutter glasses using RF technology. The starting price point for a 3D-capable Dell Precision M6700 mobile workstation is around $4400 USD and that is with the base specifications that you can configure the system with. There is also an optional more affordable version of the Precision M6700 based around AMD FirePro M6000 professional graphics, but it does not come with an option for a stereoscopic 3D-capable display, though you can still use a compatible external 3D monitor with it.

“Our new family of mobile workstations offer uncompromising performance, dependability and design,” said Kirk Schell, vice president of Computing Products, Dell. “We are continuing to build on our heritage of developing innovative workstation technology by offering the first NVIDIA 3D Vision Pro solution, Gen 3 graphics and 1866MHz memory in a mainstream mobile workstation, enabling our customers to bring their creative and design work to life fast regardless of their location.”

Dell targets the 3D-capable Precision M6700 mobile workstations at professionals working with CAD/CAM/CAE, DCC, seismic visualization, life sciences and other professional applications giving supporting stereoscopic 3D visualizations in order to improve the usefulness of the application and deliver better results and increase productivity. The fact that Dell turns more attention to stereoscopic 3D features and support in their professional line of mobile computers simply means that there is more demand for such from professionals working with stereoscopic 3D content.

To see what configurations and options are available for Dell Precision M6700…

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The Professional 3D Vision Pro RF Shutter Glasses are Now Shipping

January 25th, 2011 · 4 Comments · GeForce 3D Vision

Nvidia has just announced that it is starting to ship through its partners the 3D Vision Pro shutter glasses that are targeted at professionals such as engineers, designers, architects and computational chemists who work with complex 3D designs to see their work in greater detail. The 3D Vision Pro Stereo 3D solution is designed to be used together with Nvidia’s Quadro professional graphics solutions and it consists of wireless active shutter glasses that use radio communication instead of infrared as the consumer 3D Vision glasses do, an RF communication hub (using 2.4GHz radio frequency to transmit) and managements software that allows you to verify that the glasses are operating and see their current battery levels. It is interesting to note that looking at the official picture of the Pro glasses above, they do seem to be quite similar to the consumer 3D Vision glasses with minor differences and the transmitter looks the same on the outside for both, although for the Pro it is RF based and for the non-Pro it is IR based.

The 3D Vision Pro solution should be available already from Nvidia’s authorized channel partners and these include PNY Technologies in Europe, ELSA in Japan, and Leadtek in Asia Pacific. The recommended prices are $349 (USD) for each pair of stereoscopic 3D shutter glasses, and $399 (USD) for the RF hub. You will need a single RF transmitter and you can attach multiple pairs of glasses to it, depending on your specific needs and requirements for a single stereoscopic 3D capable system. You will of course need one RF transmitter for each system that you want to be working on, but you should be able to move the glasses pairings between different systems. 3D Vision Pro currently supports Windows XP, Vista and 7 (both 32- and 64-bit) operating systems and should also soon have support for Linux 32- and 64-bit.

The glasses should be able to provide you with up to 30-45 meters (100-150 feet) without the need of direct line of sight operating range, so you should be able to freely roam around large scale stereo 3D visualizations such as video walls for example. The Pro shutter glasses should be compatible with pretty much all 3D Vision-capable displays, but like their consumer variant they cannot be used for example with HDMI 1.4 3D HDTVs. And the last thing you should be aware of is that you should be able to use the 3D Vision Pro shutter glasses together with a GeForce and not only with a Quadro GPU, however with GeForce it will be just like with the consumer 3D Vision glasses, but due to the high price difference it will be kind of pointless to purchase the Pro version and to use it for consumer applications such as stereoscopic 3D gaming.

For more information about the Nvidia 3D Vision Pro shutter glasses…

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Upgrading the Rechargeable Battery of the 3D Vision Shutter Glasses

August 6th, 2010 · 27 Comments · GeForce 3D Vision

The Nvidia 3D Vision active shutter glasses use a rechargeable lithium-ion battery that normally should be able to provide you with up to 40 hours of use per single full charge which is nice, but it could’ve been easily even better. The reason for that being that Nvidia is using a 3.7V 50 mAh battery that is located on the right side of the glasses and as you can clearly see from the picture above of the battery, there is quite a lot of free space left around the battery. So there could be a more powerful battery instead of the 50 mAh battery providing some more hours of use per single charge – these is the space and it probably won’t increase the cost much anyway…

But since I’ve had a spare 3.7V 120 mAh lithium-ion rechargeable battery lying around that I was not using, I’ve decided to try replacing the standard battery of the glasses with that one. That of course requires a little soldering and desoldering, but the good news is that the 120 mAh battery fits just fine in the free space that is available for the battery. This means that Nvidia could easily use a 100/120 mAh battery instead of the 50 mAh one they’ve decided to go for and doubling the capacity of the battery should pretty much also double the time you get to use the glasses with a single charge.

After replacing and recharging the new battery everything was functioning perfectly fine, I’ve already been using the glasses for a few hours, but I’ll need quite some time in order to check the full time they will provide with a single charge. However theoretically speaking with a 120 mAh capacity the battery should be able to offer increased time of use from the normal 40 hours to around 100 hours which should be much better – charging less often and longer battery life.

And here I’m thinking about the 20 hours expected with a single charge by the 3D Vision Pro glasses, if they are still using the 50 mAh battery then it gets half the working time because of the RF two-way communication. So with a 120 mAh battery the operating time could’ve been increased to lets say 50 hours which should be much better. But we’ll have to wait a bit more in order to be able to confirm that. And here now I’m thinking about all those first generation of active shutter glasses sold for the new 3D HDTVs that come mostly with lithium batteries offering just single use and not being rechargeable, but at the same time not being cheaper than the 3D Vision glasses either. Lets see how brands like Panasonic, Samsung and Sony will deal with offering rechargeable active shutter glasses for their 3D-ready television sets and frankly I hate it when I want to use something and the battery suddenly dies and needs to be replaced, especially if you don’t have a replacement handy.

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