3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Some 3D Screenshots From Mobile Stereoscopic 3D Games

July 19th, 2011 · 1 Comment · Other S3D Tech

As per some requests I made some stereoscopic 3D screenshots from a mobile stereo 3D game and more specifically the game Asphalt 6: Adrenaline 3D by Gameloft on the LG Optimus 3D smartphone. The screenshots are with three different 3D volume levels – minimum, medium and maximum as all of Gameloft’s stereoscopic 3D games have a slider for user control of the three-dimensional depth. Click on the image to see the full resolution Side by Side pair, the screenshots are with half horizontal resolution (squashed). The first 3D screenshot with minimum depth you see above is making the game pretty much look the same as in 2D mode, so instead of minimal depth you better switch to 2D mode and enjoy the game in full resolution.

For taking the screenshots on the LG Optimus 3D smartphone I’ve used the free Android application called ShootMe that worked pretty well and was able to capture stereoscopic 3D screenshots without serious issues, although not all went perfect with all screenshots. The above 3D screenshot is with the default medium 3D depth level that is supposed to work well for most people, even if they are new to mobile stereo 3D gaming.

The third screenshot is with the maximum 3D depth level and it provides stronger feeling of volume, so you should not start with it generally if you are new to stereo 3D as you may get tired quickly, get dizzy or a headache. I have taken a few more screenshots from the games bundled with the LG Optimus 3D smartphone – Asphalt 6 3D, Let’s Golf! 2 3D and NOVA 3D, you will can download them from the link below. As you will notice due to the reduced horizontal resolution in stereo 3D mode the straight lines inside games and the sharpness of details may not be great when you are looking at the screenshots on your PC, but they do look much better on the autostereoscopic 3D screen of a 3D-capable mobile phone.

To download more stereoscopic 3D screenshots from mobile 3D games…

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List of Upcoming 3D Vison Ready PC Games Expected Soon

March 6th, 2011 · 9 Comments · Stereo 3D Games

I haven’t written about upcoming 3D Vision ready games for a while now, but considering it is not always something game developers announce early in their game development stage, it is expected to get such information close to the title’s release. So here are a few games that will be 3D Vision ready or support 3D Vision with Excellent rating that are going to be available soon and that are worth checking out if you are wondering what your next game to play in stereo 3D mode should be…

Bulletstorm. I know this game has beet released already for about two weeks, but the thing is that at its release there were no newer drivers from Nvidia and a 3D Vision profile for it to enjoy the game in stereo 3D mode as it was originally intended. In the past week Nvidia has released two beta drivers 267.24 and 267.31 with the needed profile, so if you want to play it in stereo 3D you need to download and install one of them. The game is quite nice and feels really great when played in stereo 3D mode, especially when you are doing all the stunts with your character around the virtual world you play in.

Homefront. This is an FPS game that is soon expected to be released for PC, Xbox 360 and PlayStation 3 and to be more precise on March 15th in North America, March 17th in Australia, March 18th in Europe and April 29th 2011 in Japan. However only the PC version of the game will support 3D through 3D Vision, with the version for computer gamers also featuring more additional extras as compared to the console versions. So the developer apparently took the time to really make the PC version something that is worth playing and not a crappy console port, but that of course needs to be verified.

Assassin’s Creed: Brotherhood. Brotherhood is the direct sequel of the previous Assassin’s Creed II and is the third game in the series, the console versions for PS3 and Xbox 360 are available since November last year, but the PC version is expected on March 18th in Europe and on March 22nd in North America. The reason for the delay of the PC version is due to optimizing the game for better stereoscopic 3D gameplay as well as some extra features, including multi-monitor support for AMD’s Eyefinity technology.

Crysis 2. This is a much anticipated title due to the popularity of the franchise and the fact that the developers of the game have worked on adding native stereoscopic 3D support in their game engine, allowing them to make the game 3D-ready on consoles as well as on the PC, so the PS3 and Xbox 360 versions will also support 3D. Now since the game uses an internal rendering technique for producing the 3D views – some call it “fake 3D”, but the end result is very decent and apparently does not lead to significant performance drop (crucial for console gamers), on the PC the 3D Vision is only used for the visualization. Still the game is worth checking out, there is already a Multiplayer demo available for a while that you can try in 3D if you still haven’t, before the actual game arrives later this month, more specifically on March 22nd in North America and March 25the in Europe.

Fable III. Another game already available in a version for Xbox 360 since October last year, but coming with a PC version on May 17th in North America, May 19th in Australia and May 20th in Europe. The reason for the delay of the PC versions – exclusive extras being added in the PC version, such as a special hardcore mode of gameplay as well as support for 3D Vision. Is the extra time dedicated for the PC version worth the wait, we’ll have to wait a bit more to see, but the game can definitely benefit for a goo stereo 3D mode support a lot, so keep your fingers crossed here.

The Witcher 2: Assassins of Kings. This is a fantasy RPG game that is expected to be available on May 17th and it is the only one that will be PC only, meaning no console versions – it has been made for PC gamers. The information about stereoscopic 3D support is not widely commented yet, but there is an official confirmation that the game will support 3D Vision and hopefully the game will be even better than the first Witcher.

Now, you probably see that lately more and games more games are coming out first for consoles and the PC version gets some delay and is released after a few months with some extras. This may seem as a bad thing for some gamers, but I’d actually prefer it that way if the extra time is taken to make the PC version of the game able to take advantage of the extra graphics power a PC can provide, the game controls are optimized for PC gameplay and so on. I prefer a little delay, but to get a good PC game and not some rushed and crappy port from a console version, what about you?

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How Well are Some New Games Performing in Stereoscopic 3D Mode

September 26th, 2010 · 18 Comments · Stereo 3D Games

A few days ago I’ve mentioned some Interesting Upcoming Games to Try Playing in Stereoscopic 3D Mode and here is what you can expect from the titles that already are available or are expected in the next few days. I’ve had the chance to test some demos and some of the final games in stereo 3D mode already for a bit and here are some of my findings and tips and tricks that might help you to get better results playing them in stereo 3D mode. I’ve already discussed the game Blade Kitten, so below I’ll go with other titles…

Arcania – Gothic 4

The 3D Vision drivers detect the game and load a profile for Gothic 2 instead of Ghotic 4. Shadows are rendered incorrectly and although you have a lot of options to tweak the graphic settings from in-game, you cannot completely disable the shadows and that makes the game quite uncomfortable to be played in stereo 3d mode with 3d vision. The good news is that you can disable the shadows completely from within the config file the game creates called “VideoSettings.xml” and available in Documents under a folder named ArcaniA – Gothinc 4 Demo (and without the demo for the final game). Just open the file with a text editor and edit the value of the attribute “shadows” changing the value from true to false. After that the shadows will be completely gone and the in-game options controlling them will have no effect at all which ultimately makes the game playable in stereo 3D mode, although there are still some minor issues left. These include some objects over characters that are rendered in 2D and some glowing around some of the characters when viewed from a certain direction. Also the water is not being rendered correctly, so you can see halos around objects over water, but as I’ve said the wrongly rendered shadows are the most serious issues and you can pretty much go along with the other minor ones.


No official 3D Vison profile available yet, but the game handles pretty good in stereo 3D mode with 3D Vision. There are some issues with the rendering of some of the atmospheric effects like fog, smoke some glowing lights or even some of the fires that may lead to some weird halos around different objects, but the issue is not that serious the game remains quite playable. With some custom convergence settings you can get pretty good results.

Dead Rising 2

Has a 3D Vision profile saying not recommended game, however the game looks almost great in stereo 3D mode with 3D vision. Interestingly enough there is a 3D Vision ready logo being displayed during the start of the game! And pretty much the only thing that might be a bit of a bother and create some issues in stereo 3D mode are the health icons and item icons that you see during the game that are rendered in 2D and thus sometimes may create a wrong depth cue. Other than that the game looks really well in stereo 3D mode…

F1 2010

Has a 3D Vision profile, rated fair with some elements not rendering correctly. But in reality the game looks really great in stereo 3D mode with 3D Vision, so probably the rating that Nvidia gave it is a bit off and the issues they mention are actually not present or very minor. The most serious issue actually might be some ghosting you may or may not notice on some high contrasting objects.

Lara Croft and the Guardian of Light

There is no official 3D Vision profile yet, but the game is quite Ok even with the default settings. You have to disable the Shadows and the Volumetric Effects since they do not work well in stereoscopic 3D mode, but other than that the game plays quite well in S3D mode. You can play a bit with the custom convergence, to set Lara’s character as the convergence point for optimum results and stay at lower depth level, otherwise in cutscenes or other taller objects inside the game world you might have trouble focusing on the 3D objects. The red circle below Lara is rendered in 2D and that is presenting some problems together with the crosshair also rendered in 2D, so in getting a better resulting convergence level without issues you’ll have to do some compromises, so stay still with the Lara’s character as the convergence point for best overall result. I’ve provided a custom convergence settings which work great with a depth level of up to about 15%.
Download the custom convergence settings for Lara Croft and the Guardian of Light…

Sid Meier’s Civilization 5

The game has a 3D Vision profile and is rated as Excellent. It performs really good in stereo 3D mode with 3D vision and the only possible issue you might notice is the presence of some ghosting depending on your 3D monitor. High contrasting objects as usually tend to give a some ghosting and here you have an abundance of while clouds over unexplored territory that can cause some ghosting as well as some other minor details too. But pretty much the game looks and plays really well in stereo 3D mode.

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