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Watch Online Presentations From the SD&A 3D Technology Conference

April 18th, 2012 · 4 Comments · Stereo 3D Events

Many of the presentations shown during the Stereoscopic Displays and Applications 2012 (SD&A) conference are now available online for free viewing on the conference’s website for anyone interested. So if you did not manage to visit the conference, or if you went there, but could not get to attend all presentations that you might’ve been interested in or just to get a reminder of what you’ve already seen, now is your chance to get to watch them. The 23rd annual Stereoscopic Displays and Applications (SD&A) conference was held 23-25 January 2012 at the Hyatt Regency San Francisco Airport Hotel. The SD&A conference is held annually as part of the Electronic Imaging Symposium organized by IS&T and SPIE, the 24th annual SD&A conference will be held February 2013 at the Hyatt Regency San Francisco Airport Hotel.

Presentations available online for free viewing include:

– Ian Bickerstaff, Sony – Case study: stereoscopic games on the Sony PlayStation 3 (video in full-HD 3D)
– Pete Bradshaw and Debargha Mukherjee, Google – The past, present, and future of YouTube3D (Keynote presentation)
– Masayuki Kozuka, Panasonic – Panasonic’s stereoscopic 3D technologies (Keynote presentation)
– Lenny Lipton – Polarizing aperture stereoscopic cinema camera
– David Forsyth, UI Urbana-Champaign – More words and bigger pictures (Plenary presentation)
– Saori Aida, Tokyo Univ. – Perceived depth of multi parallel, overlapping, transparent, stereoscopic surfaces
– Sam Bae, NASA/JPL – Dual-pupil 3D imaging system
– Roland Blach, Fraunhofer-Institut – Crosstalk and brightness in multi-view systems
– Melissa Burton, Iowa State Univ. – Diagnosing perceptual distortion
– Christel Chamaret, Technicolor S.A. – Video retargeting for stereoscopic content
– Frederic Devernay, INRIA – Focus mis-match detection
– Piotr Didyk, Max-Planck-Institut – Apparent stereo: the Cornsweet illusion
– Didier Doyen, Technicolor – 3D cinema to 3DTV content adaptation
– Hironobu Gotoda, National Institute of Informatics โ€“ Implementation of an autostereoscopic display
– Andrew Hogue, Univ. Ontario – Stereoscopic 3D video games
– Helmut Jorke, Infitec – New high-brightness interference filter developments
– David Kane, UC Berkeley – Visual discomfort with stereo 3D displays
– Darya Khaustova, Technicolor S.A. – Method and simulation to study 3D crosstalk perception
– Joohwan Kim, UC Berkeley – Visual discomfort of vergence-accommodation conflicts
– Michael Kleiber, Fraunhofer FKIE – Stereoscopic desktop VR system for tele-maintenance
– Janusz Konrad, Boston Univ. – 2D-to-3D image conversion
– Mikko Laakso, RAY – Stereoscopic display in a slot machine
– Douglas Lanman, MIT – Beyond parallax barriers
– Achim Pross, Fraunhofer-Institut – Optimization of a multi-view system
– Vikas Ramachandra, Qualcomm – Unassisted 3D camera calibration
– Jonas Schild, Univ. Duisburg-Essen – YouDash3D: exploring stereoscopic 3D gaming
– Sergey Shestak, Samsung – How much crosstalk can be allowed
– Sylvain Tourancheau, Mid Sweden Univ. – Reproducibility of crosstalk measurements
– Christopher Tyler, Smith-Kettlewell Institute – Measuring 3D discomfort
– Cyril Vienne, Technicolor – Visual fatigue versus eye-movements
– Albert Wang, Cornell Univ. – Angle-sensitive pixels: a new paradigm
– Simon Watt, Bangor Univ. – Real-world stereoscopic performance
– Laurie Wilcox, York Univ. – Crosstalk reduces the amount of depth
– Andrew Woods, Curtin Univ. โ€“ Investigating IR-controlled active shutter glasses
– Buyue Zhang, Texas Instruments – Auto convergence for stereoscopic 3D mobile cameras
– Ray Zone, The 3-D Zone – Thinking in Z-space

There are a lot of stereo 3D topics covered in the conference, so you are very likely to find at least a few that might be of interest for you personally, it doesn’t matter if you are a stereo 3D gamer, 3D videographer, work with 3D hardware or just interested in expanding your knowledge about stereoscopic 3D technology. For example the embedded video above is for the “Stereoscopic 3D video games and their effects on engagement” presentation by Andrew Hogue from the University of Ontario Institute Of Technology.

For the full program of the conference and to watch the presentations online…

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3D Storytelling Conference – 22 – 23 March 2012, London

February 25th, 2012 · No Comments · Stereo 3D Events

The 3D Storytelling Conference is an industry event focused on stereoscopic 3D technology held in UK, it is a place where you can meet with leading stereoscopic 3D content providers, producers, directors, try different new stereo 3D hardware and software production solutions, see what are the trends in the industry. Have in mind that this event is a conference focused of stereo 3D technology and not a trade show, so a good place to get connected with other professionals, registration is free.

The previous and actually the first 3D Storytelling Conference was held in January 2011, with over 500 delegates and another 500 viewing online, the event investigated and unraveled the mystery of 3D, showing how to create great stereoscopic content across all aspects of the storytelling process, from pre-production through to post, engineering and delivery. The conference hosted seminars, panels and hands-on workshops run by industry leaders in 3D, including Chris Parks and Andy Milns. It was also supported by leading companies such as Prime Focus, Framestore, Envy, Mytherapy, Inition, Vision3, Principal Large Format and BSkyB 3D.

3D Storytelling 2012 is taking place on 22 โ€“ 23 March 2012 at Ravensbourne’s building in North Greenwich, London (On Jubilee Line just 5 minutes from London Bridge Tube).

Fore more information about the upcoming 3D Storytelling Conference in UK…

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3D User Experience Technical Summit by The 3D@Home Consortium

August 13th, 2011 · No Comments · Stereo 3D Events

The 3D@Home Consortium’s 3D User Experience Technical Summit (3D-UETS) and International 3D Fair is scheduled for September 22-23, 2011 at the Hollywood & Highland Center, Hollywood, California (USA) in conjunction with the 3D Entertainment Summit. The event is tailored to 3D professionals who seek to understand the physiological impact of 3D and how to take that into account when creating 3D for the large or small screen. The conference is intended to be rich with networking opportunities including an industry awards luncheon, and a tour, dinner and networking event at the Sony 3D Technology Center & Sony Pictures Lot.

3D@Home Consortium has been exploring the topic of defining a great 3D User Experience for the past year through ongoing meetings of its members and quarterly workshops. The 3D-UETS is the next in these workshops designed to share information and knowledge with other groups in the 3D eco-system, including: the vision health community, the vision research academic community, and now, the 3D creation and distribution communities. During 3D-UETS, the user experience will be examined from several perspectives, including, signal compression and distribution; specific screen sizes and displays; measurements already conducted; what areas need additional study; the impact of differences in binocular vision; and, how the experience is manipulated and evaluated in post-production.

For more information about the 3D User Experience Technical Summit conference…

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