3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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The 3D Vision Glasses – Up Close and Personal

June 17th, 2009 · No Comments · GeForce 3D Vision

The wireless shutter glasses are just one part of the Geforce 3D Vision, the other major part is a small USB powered “black box” or with other and IR sender box that is used to synchronize the flicker of the glasses with the image available on the screen. What nVidia did very well is designing their shutter glasses without any annoying cables and to actually look cool, especially compared for instance to eDimensional’s solution and other LC-shutter glasses previously made available during the era of the CRT displays.


Besides looking way cooler than before and very similar to normal sunglasses (of course there is more to be done) the glasses are simple and straightforward for usage. You should also note that the “screens” or better described as shutters in front of each eye that are built into the glasses are wider giving you better peripheral vision and making them easier to for wide screen displays such as the 22″ Samsung and ViewSonic available as a bundle with the glasses. You can notice on the right side of the glasses (right in the picture above) the infrared receiver that gets the synchronization signal from the transmitter. And because an infrared signal (part of the light spectrum, normally invisible to the human eye) is being used there is a need for direct line of sight between the receiver and the transmitter. But that isn’t a big problem, because the transmitter box is well enough designed to provide that signal in every possible position and configuration as you’ll see later on…


Looking at the glasses from above you can notice that there is a button and a small LED light indicating the status of the glasses (the right part of the glasses on the picture above). You just need to press the button when you want to use the glasses so that they can be turned on, there is no need to turn them off and you cannot do that by pressing the button again. If the glasses loose the synchronization signal from the transmitter for some time they should turn off automatically to preserve the battery that is being used to power them.


Flipping the glasses on the other side you see the bottom part (the right side from the previous picture is now on the left). Here, just below the power button is a mini USB connector that is being used to charge the internal lithium-ion battery that powers the 3D Vision glasses. And between the charging USB connector and the power on button is the rechargeable battery that provides about 30 to 40 hours use of the glasses on a single charge. The last part of the glasses that you should be aware of is the interchangeable rubber padding that touches your nose when you are wearing the glasses so that they feel comfortable even when wearing them continuously for a few hours. You have three different sizes to choose from so that you can try and see which one fits you best and feels comfortable, but have in mind that the one that best suits you might not be very comfortable to someone else. So if you give the glasses to someone else to try them you might as well offer him to change the rubber padding so that they are relay comfortable, if there is a need to…

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The Latest Drivers Needed for GeForce 3D Vision

June 17th, 2009 · No Comments · GeForce 3D Vision


Here is a summary of links for all the drivers you might need in order to run your GeForce 3D Vision setup. Here is a list of all the drivers you might need for Windows Vista and Windows 7, 32-bit and 64-bit versions of the operating systems. First the monitor drivers for ViewSonic VX2265wm FuHzion and Samsung 2233RZ, them the nVidia video card drivers and finally the GeForce 3D Vision drivers…

Monitor Drivers:
– ViewSonic VX2265wm FuHzion: Vista x86 DriversVista x64 Drivers
– Samsung 2233RZ: Windows 98/ME/2K/XP/X64/Vista Drivers

Video Card Drivers:
– For Windows Vista v185.85: 32-bit64-bit
– For Windows 7 v185.85: 32-bit64-bit

GeForce 3D Vision Drivers:
– For Windows Vista x86/x64: 3D Vision 1.08
– For Windows 7 x86/x64: 3D Vision 1.08

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Nvidia GeForce 3D Vision System Requirements

June 17th, 2009 · No Comments · GeForce 3D Vision


There are a few things that are very important and that you must know if you are interested in obtaining and using Nvidia’s GeForce 3D Vision – these are the system requirements you should be able to meet. For instance you should know that the 3D Stereo drivers for GeForce 3D Vision are only available for Windows Vista and the upcoming Windows 7 (yes they already support it and work as good as they work in Vista). So if you are still using Windows XP for instance you should start thinking of upgrading and the better solution is to go directly for Windows 7 (there is already a public Release Candidate available) and later this year to obtain a full copy of the final Windows 7 operating system. But there are some other important system requirements that you should meet in order not to use the 3D vision, but also to get the maximum enjoyment out of it…

Nvidia recommends to have a high-end computer configuration with a faster nVidia-based videocard and this requirement is a must, because GeForce 3D Vision will only function on nVidia-based GPUs and only on some newer and faster models. Here is a full list of all nVidia-based video cards that are supported by 3D Vision, have in mind that only the following models from the GeForce 8, 9 and GTX 200 series are currently compatible:
GeForce GTX 200 Series: GeForce GTX 295, GeForce GTX 285, GeForce GTX 280, GeForce GTX 275, GeForce GTX 260, GeForce GTS 250, GeForce GT 140.
GeForce 9 Series: GeForce 9800 GX2, GeForce 9800 GTX+, GeForce 9800 GTX, GeForce 9800 GT, GeForce 9600 GT.
GeForce 8 Series: GeForce 8800 Ultra, GeForce 8800 GTX, GeForce 8800 GTS, GeForce 8800 GT.

Of course the faster the video card – the better, because it will be able to provide higher framerate with more details and even AA and AF turned on so that you’ll be able to fully enjoy each game with noth only a depth perception, but also the maximum possible quality of the graphics. Your PC also has to be quite powerful with at least a fast Intel or AMD dual-core processor and 2 gigabytes of RAM, the faster the better…

As for the displays, I’ve already mentioned that the GeForce 3D Vision LC-shutter glasses provide the best experience with the 120 Hz Samsung 2233RZ or ViewSonic VX2265wm FuHzion LCD monitors, but also any CRT display that can provide at least 100 Hz with a good resolution should provide good results. Now if you are going to use an old CRT monitor you have lying around you better check that it not only provides high enough resolution at 100 Hz refresh rate, but also check the maximum brightness it can provide. You should know that the LC-shutter glasses block some of the light when you are wearing them and playing in 3D Stereo mode and thus the image on the screen looks a bit darker that without the glasses. By default CRT displays provide lower maximum brightness than a typical LCD and after they have been used for quite some time all monitors loose some of their brightness and become dimmer. And if your CRT is quite old (and it probably is) it might not be able to provide high enough brightness level for comfortable and detailed picture when you put on and activate the 3D stereo glasses.

Apart form the two 120 Hz LCD displays and old CRT models you can also use GeForce 3D Vision in conjunction with the following Mitsubishi 1080p DLP Home Theater TV sets: WD-57833, WD-60735, WD-60737, WD-60C8, WD-60C9, WD-65735, WD-65736, WD-65737, WD-65C8, WD-65C9, WD-65833, WD-65835, WD-65837, WD-73735, WD-73736, WD-73737, WD-73833, WD-73835, WD-73837, WD-73C8, WD-73C9, WD-82737, WD-82837, L65-A90. The other supported and compatible hardware is a DepthQ HD 3D Projector by LightSpeed Design, but there are more compatible products that will be coming out later this year. For instance there is information that other bigger LCD monitor manufacturers are already preparing 120 Hz products that will be available as an alternative to Samsung 2233RZ and ViewSonic VX2265wm FuHzion.

One final not that you should be aware of is that the LCD TV sets that you see being marketed as 100 Hz, 200 Hz or even the new top products in the form of 600 Hz Plasma TVs (PDP) are not compatible with GeForce 3D Vision. The reason for that incompatibility is that these TV sets use some sort of internal algorithms to reach higher framerates from a video content with much lower framerate, but you cannot set such high refresh rate when using the TV set as a computer monitor. So don’t get your hopes too high in getting such a high refresh rate display with much bigger screen size than the currently available 22-inch monitors.

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