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James Cameron's Avatar: The Game in 3D - 3D Vision Blog - Forum



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 Post subject: James Cameron's Avatar: The Game in 3D
PostPosted: 03 May 2010, 16:16 
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James Cameron's Avatar: The Game is one of the first titles to come out with native stereoscopic 3D support that allows you to run the game on almost all popular stereo 3D solutions currently available on the market - both on PC and on consoles in stereo 3!. The good news is that event the free demo of the game has a very wide array of stereoscopic 3D technologies supported too and that goes not only for just Nvidia's 3D Vision, but also includes for example iZ3D's driver. So all the supported modes are as follows: Full Checkerboard, Sensio, RealD, Line Interlaced, Side by Side, nVidia 3D Vision, iZ3D and Dual head. The game even runs in Side by Side mode onto the new wave of 3D-ready LCD HDTVs that are starting to appear on the market, you just need to manually turn on the 3D mode and you'll be able to see the game in 3D on your big-screen Samsung C7000 series, Panasonic VT25 or another 3D-capable HDTV...




Avatar: The Game is also able to output most 3D signal formats from your Xbox 360 and PlayStation 3 console (the respective version of the game for these consoles), including: RealD, Sensio, Side by Side, Line Interlaced, and Full checkerboard. On the PC you also have the additional nVidia 3D Vision, iZ3D and Dual head modes available. This means that you can actually play the game in stereo 3D even from your console if you own a supported 3D solution, just because the game has a native stereoscopic 3D support built-in its game engine! And that is why having native stereoscopic 3D support built-in can be important sometimes, as you actually don't need to reply on additional software or hardware solution to make things work in stereoscopic 3d mode. However we still need a little bit of additional standards in to make it easier to also have native stereo 3D support for games that come out for both PC and game consoles as is the case with Avatar...

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 Post subject: Re: James Cameron's Avatar: The Game in 3D
PostPosted: 03 Sep 2010, 01:12 

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Did you find this game any good? I read reviews that panned it pretty severely, but now that I have a 3DTV I am tempted to try it.


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 Post subject: Re: James Cameron's Avatar: The Game in 3D
PostPosted: 04 Dec 2010, 04:38 

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For some reason I can't select 'Nvidia 3d vision' the list the of 3d decoders in the game. I have got an Asus GD245HQ monitor with glasses (current drivers) and a GTX 470 Geforce card (also with current drivers) none of the other 3d settings work. Other games like Modern Warfare 2 and Mafia 2 work great but not this one....


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 Post subject: Re: James Cameron's Avatar: The Game in 3D
PostPosted: 04 Dec 2010, 17:03 
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H4v0K_2010, and what happens when you try to enable the 3D mode from the IR emitter or by Ctrl+T?


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