3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Entries Tagged as '3D / AR / VR / HMD'

The New Vireio Perception 2.0 Driver for Oculus Rift is Now Available

November 28th, 2013 · 1 Comment · 3D / AR / VR / HMD

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As we were promised the new version 2.0 of the free and open source Vireio Perception software for Oculus Rift just got released today, adding a lot of new and interesting features and making even more games that were not designed to be played with the Rift to be played with the Head Mounted Display device. This way you can get to play regular games that were not designed to be played with Virtual Reality display devices rendered in VR mode with stereoscopic 3D support and head tracking available separately from your mouse control. But Vireio Perception goes beyond only Oculus Rift support as the software can be used with other devices and not long ago it was announced that there will be support for castAR for example as well.

Currently Vireio Perception is the only free and open source solution that lets you take existing games that were not designed to be played in VR and play them with an Oculus Rift, the other similar solutions like VorpX and DDD TriDef are commercial solutions. Have in mind that Vireio Perception is not intended to replace native VR support, but instead to add such or as close as to native support in games that originally do not have it available and give you the ability to play normal games with the Rift. Also have in mind that currently Vireio Perception is only compatible with DirectX 9 games, so not all games may work with it. I still haven’t been able to test the new version 2.0 of Vireio Perception, but i plan on doing that shortly, so there will be a review coming up soon, Meanwhile if you do own an Oculus Rift development kit you can download and try Vireio Perception 2.0 yourself.

For more information about Vireio Perception and thew new features in 2.0…
To download Vireio Perception 2.0 with VRBoost (MTBS3D registration is required)…

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Diplopia – A Virtual Reality Game to Help Treat Stereoblindness

November 25th, 2013 · 2 Comments · 3D / AR / VR / HMD

An interesting new project in the form of a VR game with Oculus Rift support intended to help people with depth perception issues such as amblyopia (lazy eye) or strabismus (crossed eye). The game Diplopia takes advantage of the wealth of new information in scientific studies that have come out in the past couple of years to create an experience that will effectively train people who have a suppressed eye to use that eye in conjunction with their good one. Evidence shows that with a simple well designed game it only takes 1-2 hours a day for 2-3 weeks for a person to get measurable improvements in their vision.

The game is inspired by Breakout and DX Ball, where you bounce a ball around a room with a paddle to destroy blocks, unlocking power ups. By manipulating the contrast of game elements such as the bricks, ball, and paddle you can force the brain to integrate the two images. By showing only some of the game elements to each eye Diplopia forces the player to incorporate information coming from both in order to win. It is interesting to note that the developer of the game James Blaha, a programmer with crossed eyes causing a loss of depth perception, so the development of the project was started also in order to help treat his eye condition and potentially restore the normally in 3D using stereo vision as well as to help other people with similar eye problems. Diplopia is currently ongoing a crowdfunding campaign at indiegogo and has already moved past the initial goal of $2,000 USD.

For more information about the Diplopia project and the current status of Diplopia…

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Update Version 0.6.4 for the vorpX Beta 3D Driver for Oculus Rift

November 19th, 2013 · 1 Comment · 3D / AR / VR / HMD

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If I did not read that an update for the beta of the VorpX 3D driver for Oculus Rift has been released I probably would not notice (the update is available for people that bought a beta license). According to the developers of the software should update itself automatically when you start it, but in my case it was not updating itself or at least it did not give any indication of downloading and installing an update. Fortunately after running the small executable setup file that I got when I purchased my license it downloaded and installed the update, though the control panel remained absolutely the same and since there is not even an about box or check for update option (there should be) the only way I could see that I have the update version 0.6.4 installed was the files dated 15.11.2013 and the text file containing the changelog mentioning what was changed in version 0.6.4, so below you can find the full changelog of the vorpX beta 0.6.4:

New/Changed:
– Experimental 64bit support
– Added NullTracker to disable tracking completely
– Various Windows Vista related installer changes/additions

Bugfixes:
– Various changes to avoid startup crashes with Steam/Origin/UPlay games on some systems
– VR Keys mapping not working
– Gamepad mapping not working
– Default Eye Separation twice as high as intended in Geometry 3D
– Keyboard focus ‘ding issue’ with various games
– vorpX Control does not start in Windows Vista
– Disabling vorpX freezes screen in Geometry 3D (DX9)
– Disabling vorpX causes black screen in Z-Buffer 3D (DX9)
– Headtracking activates vorpX option freezes rendering under certain circumstances
– DX9 render time handling in Geometry 3D
– Potential crash issues while loading Oculus profiles
– Geometry 3D Draw Exception DeusEx HR and possibly more games (DX9)

Added Profiles:
– ARMA III (Z3D)
– Battlefield 4 (Z3D)
– Bioshock 2 (G3D, Z3D)
– Call of Duty: Ghosts (Z3D)
– Dead Space 2 (G3D, Z3D)
– Dead Space 3 (G3D, Z3D)
– Outlast (G3D, Z3D)
– Q.U.B.E (G3D, Z3D)
– Splinter Cell Blacklist (Z3D)

Profile changes/fixes:
– Battlefield 3: no 3D after ALT-TAB/Resize
– Deus Ex: Human Revolution: Support for the Director’s Cut added
– Elder Scrolls: Oblivion: nightsky/stars look weird with Geometry 3D
– Elder Scrolls: Skyrim: nightsky/stars look weird with Geometry 3D
– Fallout 3: nightsky/stars look weird with Geometry 3D
– Fallout NV: nightsky/stars look weird with Geometry 3D
– X3: Should now support X3: Albion Prelude in 3D (untested)

The most notable changes are the improvements for games that had problems running due to some sort of launcher as well as the official support for Battlefield 4, Call of Duty: Ghosts and Splinter Cell Blacklist. There is also an experimental support for 64-bit game executables, though there are still not many games that come with a 64-bit version along the 32-bit executable. And while we see good improvements in the compatibility of the software and new features, the most basic things that are a must have are still lacking like for example a proper and complete list of games that are officially supported with information what 3D mode they support, more detailed documentation about the various features and options of the software… and even a simple About option giving you the version number would be nice.

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