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Oculus Rift Development Kit 2 (DK2) Now Available for Pre-Order

March 20th, 2014 · 11 Comments · 3D / AR / VR / HMD


Oculus has announced the DK2, the second development kit for the Oculus Rift, already available for pre-order at $350 USD and shipping in July. The second development kit features many of the key technical breakthroughs and core elements of the consumer Rift including a low-persistence, high-definition display and precise, low-latency positional head tracking. The new DK2 isn’t going to be identical to the upcoming consumer version of the Rift, however it will be very close to what you should expect from the final consumer model. All the content developed using DK2 will supposedly work with the consumer Rift.

The new DK2 uses a low persistence OLED display to eliminate motion blur and judder, two of the biggest contributors to simulator sickness. Low persistence also makes the scene appear more visually stable, increasing the potential for presence. The new high-definition 960×1080 per-eye display (Full HD OLED screen split into two) reduces the screen-door effect and improves clarity, color, and contrast according to Oculus.

The new Oculus DK2 is supposed to also come with integrated precise, low-latency positional head tracking solution using an external camera that allows you to move with 6-degrees-of-freedom and opens up all sorts of new gameplay opportunities like peering around corners, leaning in to get a closer look at objects in the world, and kicking back on a virtual beach. Precise positional tracking is another key requirement for comfortable virtual reality; without it, an enormous amount of your real world movement is lost. Time to pre-order… total cost was $486 USD with the shipping to Europe and taxes added to the price of the unit.

For more information about the new Oculus Rift Development Kit 2 (DK2)…

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11 responses so far ↓

  • 1 Schmeltzer // Mar 21, 2014 at 18:54

    Can’t wait to recieve the DK2!

  • 2 GDL // Mar 21, 2014 at 19:00

    I’m curious bloody, did you enjoy the first version? or after you opened the box and played with it for 30 minutes it was left aside to collect dust?

  • 3 Bloody // Mar 22, 2014 at 18:41

    I have enjoyed it for much more than 30 minutes, otherwise I would not pre-order the DK2 immediately after it was announced :)

  • 4 Badelhas // Mar 22, 2014 at 21:59

    Bloody, how is this new oculus or the new Sony morpheus differs from the Sony HMZ-T2?

  • 5 Schmeltzer // Mar 25, 2014 at 21:15

    @GDL: mine is actually collecting dust :-) biggest reason is that I have a 3 x 3D monitor setup and it’s kind of a pain in the ass to switch configurations. Also to get things to work is sometimes too much trouble for me. However, that didn’t stop me from ordering the DK2, the second I heard about it!

  • 6 GDL // Mar 26, 2014 at 09:48

    Did anyone hear Facebook bought Oculus for 2 billions!!!

  • 7 Schmeltzer // Mar 26, 2014 at 18:48

    @GDL: was hard to miss really :-)

    But I’m with the less vocal minority, and think it can be a great move for VR.

  • 8 GDL // Mar 26, 2014 at 19:43

    Notch cancelled minecraft for Oculus after he heard the news, I hope it doesn’t become a trend with other developers, I’d have loved minecraft in 3D :-/

  • 9 eqzitara // Mar 27, 2014 at 07:11

    Apparently people said that the image qualitity of the morpheus was superior to DK2 but it had more of that motion blur that people complained about.
    Morpheus is waaaay more in a prototype phase then rift though.

  • 10 eqzitara // Mar 27, 2014 at 07:14

    TBH, I am skipping DK2. I bought DK1 and its just a good excuse with the drama to skip. Games don’t go bad with time and using a superior [consumer] display will be a good excuse.
    Though I am really on the fence about rift even without this drama. Its soo going to be a mass market device and I have a feeling games will be designed for all systems which is yuck.

  • 11 eqzitara // Apr 6, 2014 at 05:34

    Changed my mind lol.

    Will see how it goes.

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