3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

3D Vision Blog header image 2

2D and 3D Video Playback on the Rift with the Stereoscopic Player

April 17th, 2013 · 12 Comments · 3D / AR / VR / HMD


Even though the main focus of the Oculus Rift is virtual reality experiences, many users would also want to be able to use this HMD device for other simpler things like playback of 2D and 3D video as well. The good news is that the latest version 2.0.5 of the Stereoscopic Player released earlier this month brought support for 2D and 3D video playback on the Rift, of course there is no support for the head tracker, but you don’t need it for video playback anyway. To enable the right viewing mode just select Oculus Rift in the Settings under the Playback Options panel and the videos you open either in 2D (monoscopic) or in 3D mode (stereoscopic) will be rendered with the correct optical distortion required by the Rift.


The playback of both 2D and stereo 3D videos with the Stereoscopic Player on the Rift works quite well with 3D videos obviously being more impressive than the flat 2D ones that just show the same image for each eye. A stereo 3D video with more depth can look quite impressive when viewed with the Oculus Rift. The only drawback however is that when viewing 1080p 3D videos they need to be scaled down and there is quite a lot of vertical screen space left unused because of the wide aspect. As a result you may be able to notice the top and bottom edges of the video frame when watching the video with the Rift, so have that in mind.

To download the latest version 2.0.5 of the Stereoscopic Player with Oculus Rift support…

Tags: ···········

12 responses so far ↓

  • 1 Reaper // Apr 17, 2013 at 18:44

    Bloody, have you tried any of the 3D movies on Rift yet?

  • 2 Bloody // Apr 17, 2013 at 20:22

    Not a whole 3D movie yet, only a few shorter clips to get an idea on how different depth in the video works out on the Rift. I’ve also had a few people try watching short 3D clips as a part of my Rift demo to get some extra feedback. It seems that more depth with fast action can quickly cause nausea to people new to stereo 3D and HMD devices, so be careful with that. I did not have such problems though with 3D clips that are few minutes longer, next I’ll try watching a whole 3D movie… ;)

  • 3 Ivan // Apr 17, 2013 at 21:16

    WOW! Impressive!

    Bloody: What about 3D games that works on 3DVision.
    Do they work in 3DStereo on the Rift?

    Thanks in advance

  • 4 Bloody // Apr 17, 2013 at 22:10

    3D Vision and Oculus Rift are not compatible with each other, you can however use a driver such as the Vireio Perception to render normal games not supporting the Rift in stereo 3D and with the optical distortion required by the Rift. The list of supported games is still short and not all of them render properly in stereo 3D, there are other drivers similar to the Vireio that are supposed to support the Rift, but we are yet to see something from them and these will most likely be commercial products and not open source one like the Vireio.

  • 5 Badelhas // Apr 18, 2013 at 01:56

    So you haven’t tried any games yet?

  • 6 eqzitara // Apr 18, 2013 at 03:27

    LOL I just had funny idea. Record 720P 3d video or if 1080P convert it with a program like adobe premiere. Put in Steroscopic Player. Make Full screen. Use a program to Record Full Screen. Upload to youtube.

  • 7 eqzitara // Apr 18, 2013 at 05:22

    I asked on MTBS if my idea would work since I am sure I have been bothering you alot lately lol. Heres video though.


  • 8 Bloody // Apr 18, 2013 at 16:43

    Badelhas, I’ve started trying it out with games ;)

    eqzitara, the latest video you’ve posted works pretty well when viewed with a normal player on the Rift, so the FOV distortion matches quite well to the one of the optics. The stereo 3D effect is pretty strong and can be a bit too much for some inexperienced users though…

  • 9 Skaven252 // Apr 28, 2013 at 15:16

    If your videos are in side by side format and you clone your desktop with the Rift, you can use any video player to view the videos (sans warping).

    I wonder how closely the warping in unprocessed action camera videos matches with the warping needed for the Rift.

    Here’s an unprocessed video of a roller coaster ride shot with a stereo VIO POV.HD array – is it warped the same amount as required by Rift?

    There’s also a free video player available for Rift, called the VRPlayer, which allows you to apply different types of warping. It also supports head tracking – but you don’t actually need that for videos (wish there was a way to disable it, in fact).


  • 10 steve // Apr 30, 2013 at 01:46

    I think head tracking could be useful if you allow the video to be cropped so when you turn your head you do move the image at least a little. With the low res of the rift now, it would be somewhat helpful.

  • 11 Dan // May 25, 2013 at 05:01

    Oh man, this is for sure the best player right now in the Rift dev community. Make sure you get the ffdshow decoder, well at least for me, I had trouble with the subtitles until I got it.

    Many people, as seen from the above comments, are having some 3D movie support issues, however this is fixed with proper ratio scaling and fullscreen support. Basically, you have to manually play with the settings in the player to get it right.

  • 12 Marton // Jun 22, 2013 at 19:51

    “so when you turn your head you do move the image at least a little”

    Yes, exactly! Thats what i also want. I try to make some videos with my gopros ;)

Leave a Comment