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BenQ W1070 1080p 3D-capable Sub $1000 USD Projector

December 5th, 2012 · 8 Comments · General 3D News

Up until recently the affordable 1080p 3D-capable consumer projectors were considered to go for about $1500 USD, but it seems that BenQ is trying to bring the price range even lower to a $1000 USD level with their new BenQ W1070 1080p 3D DLP projector. The projector is appearing on the North American market with a price of $999 USD (hence the sub $1000) and in Europe you should be able to find it for less than 900 Euro. Aside from the W1070 version, BenQ also has a short throw model called W1080ST with the same specifications as the W1070 including 3D support, but with a short-throw lens. Of course the price of the W1080ST will be over $1000 USD, more like $1299 when it becomes available in the beginning of 2013. Both models are going to be interesting because of their affordable price among the home users with more limited budgets that want to be able to play Full HD 3D movies at home and even be able to play games in stereo 3D mode at 720p resolution. The lower resolution for stereo 3D gaming is caused by the fact that these 3D-capable projectors from BenQ are based around HDMI 1.4 frame packaging, though they apparently will also support Frame Sequential, Top-Bottom and Side-by-Side 3D modes across most interfaces. Both projectors are also officially compatible with Nvidia’s 3DTV Play software (using HDMI 1.4), but not officially compatible with 3D Vision (though up to 1280×800 the projector should be supported in frame sequential mode with up to 120Hz), so you will not be able to use the 3D Vision active shutter glasses and will need to go for DLP Link ones (not included in the standard price of the projector).

BenQ W1070/W1080ST 3D Projector Specifications:

– Projection System: DLP
– Native Resolution: 1080p (1920×1080)
– Brightness: 2000 ANSI Lumen
– Contrast Ratio: 10000:1
– Display Color: 1.07 Billion Colors
– Lens of W1070: F=2.59-2.87, f=16.88-21.88mm
– Lens of W1080ST: F= 2.6-2.78, f=10.2-12.24mm
– Throw Ratio of W1070: 1.15-1.5 (79″ @ 2 meters)
– Throw Ratio of W1080ST: 0.69-0.83 (65.7″@ 1 meter)
– Image Size (Diagonal): 40″-235″ for W1070
– Image Size (Diagonal): 40″-300″ for W1080ST
– Aspect Ratio: Native 16:9 (5 aspect ratio selectable)
– Zoom Ratio: 1.3:1 for W1070 and 1.2:1 for W1080ST
– Lamp Type: 240W
– Lamp Life (Normal/Economic Mode/SmartEco Mode): 3500/5000/6000 hours
– Audible Noise: 33/30 dBA (Normal/Economic mode)
– Weight: 2.65 Kg for W1070 and 2.85 Kg for W1080ST

If you are looking for a 3D-capable projector that is going to be used mostly for gaming and the 1080p mode is not a requirement, then you might want to check out the BenQ W700 or W710ST (short throw version). These two are 720p 3D DLP projectors that use HDMI 1.3 interface and support 3D over frame sequential mode only, they are official 3D Vison ready devices that can be used with either 3D Vision active shutter glasses or DLP Link ones. The new BenQ W1070/W1080ST models support 1080p 3D mode only at 24Hz which is good for 3D movies, but not for gaming in stereo 3D mode, so even with them you will have to get down to 720p resolution. And using the HDMI 1.4 frame packaging mode for the 3D instead of frame sequential mode tends to increase the input lag and that is something you’d want to avoid as much as possible when talking about gaming.

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8 responses so far ↓

  • 1 Light // Dec 6, 2012 at 12:25

    I just don’t understand, why all projector manufacturers are stuck with HDMI 1.4 and doesn’t make DVI input in their projectors? With DVI-input you are able to see Full HD 3D content at any frequency and any resolution. Just like on monitors. Why it is so difficult to include DVI input, which can solve all problems with limited frequencies and resolutions…

  • 2 Bloody // Dec 6, 2012 at 13:17

    HDMI 1.4 is an consumer electronics industry standard with support for 3D, it can work with various devices supporting stereo 3D content as well as 2D. DVI on the other hand is a computer interface with much more limited market, so from a business point of view it makes much more sense to go for HDMI. It is not only 3D projectors, but also 3D HDTVs and other devices where HDMI is the preferred standard. We can expect to get a high-speed HDMI support that will allow 1080p 3D mode at higher refresh rates that 24 instead to get a Dual-Link DVI on such devices.

  • 3 Light // Dec 6, 2012 at 14:38

    I still don’t understand why to use 24hz refresh rate for watching Full HD 3D video, when it’s possible to watch 120hz via DVI… Is 24hz enough to watch 3D video?

    In my opinion it’s way better to include DVI, than VGA input. You can always convert DVI to VGA by a simple adapter. Computer market is not that limited, almost everyone today are using computers to watch videos and play games.

    HDMI 1.4 is very very limited interface compared to DVI. Why all manufacturers are so proud of it? It is not necessery to wait years until invention and production of high-speed HDMI 2.0 interface, when DVI is already here and invented decades ago. Why need to reinvent the wheel again?
    Even cheapest old monitors have DVI inputs. But still only 1% of projectors have DVI input… What a shame…

    Is it possible to watch Full HD 3D 60fps video on a projector via HDMI? No…

    Is it possible to watch Full HD 3D 60fps video on a projector via DVI? Yes!

  • 4 AlphaT // Dec 6, 2012 at 17:26

    Sigh, Light, you are absolutely right. It’s a sad state. I eventually got a 720p projector, after waiting for years for a 60hz 3d 1080p projector… and at 1280×720, pixels are visible.
    They insist on telling the public to want what they decide to give them, so it’s all Blu-Rays at 24hz… and then they are stumped when people reject 3d… let ’em try my 100 inches 3D configuration FOR GAMING! But no, they prefer to hold us back to avoid people using a projector without HDCP… that’s the reason: anti-user encryption, plus limited demand from uneducated customers.

  • 5 Light // Dec 6, 2012 at 21:00

    Same here… I have a 720p 60hz projector and still looking for an affordable 1080p 120hz projector with DVI input.. No reason to buy HDMI 1.4 projector for 1080p games. 720p is too low resolution, that’s true… Pixels become visible and image is too blurry when sitting about 1.5 meter from the 200 cm wide screen. Full HD is the only option if you want to play games from near distance.

    And yes the HDCP and HDMI are too anti-user made stuff… Everyone should boycott this technology and politic.

  • 6 steve // Dec 8, 2012 at 01:36

    I just bought an epson 3020 because I dont see the point in waiting. I am happy with it, but its not a gaming solution. 4k seems to be coming down the pipe, so it will all get sorted eventually

  • 7 Jason Borne // Dec 9, 2012 at 03:22

    Yes The Key is 4k and even 8k, I have three Acer h5360 projectors in 3d surround on HDMI. HDMI interface is a scam, it was outdated before it came out and like ALPHA T STATED its all about HDCP crap. Im looking for display port to become standard as its an FREE and open Standard with Loads of Bandwidth. We have to promote DisplayPort

  • 8 Kprime // Dec 9, 2012 at 23:49

    Light, you are absolutelly right. It is the saddest of states as of end of 2012. Really unbelievable…

    In any case I’d like to share with 3D gamers in this forum that a proper high-res downsampled videogame is 100% “pixel/alias/shimmering free” even in a 720p native projector (and also quite “high res” feeling, like watching a BluRay). You just need:
    – AMD card relatively powerful (i.e. mine is an overclocked 7950).
    – AMD downsampling tool (DownSamplingGui_0.6) and create for example a 2560×1440@60Hz custom res (with the desktop set to 1920×1080@60Hz).
    – Projector compatible with TopDown@1080p@60hz (at least a 720p like mike [ACER 5360BD] or preferably a 1080p like ACER 9500BD [sadly this BENQ is not even compatible with this format])
    – Start the game with Tridef3d (TopDown option) and select in-game the custom res 2560×1440.

    You will not believe your eyes!

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