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Oculus Rift, a Kickstarter Project for a New 3D-capable HMD

August 1st, 2012 · 11 Comments · 3D / AR / VR / HMD

Oculus Rift is a new virtual reality (VR) headset designed specifically for video games that is supposed to offer everything that other similar products still lack – an incredibly wide field of view, high resolution display, and ultra-low latency head tracking, so that gamers can get a truly immerse experience playing their favorite games. Have in mind that this project is for the developer version of the device, a consumer version is planned further ahead in time, but hopefully developers will be able to quickly pick up when they get their hands on the device. The first game to fully support the Oculus Rift is going to be DOOM 3 BFG Edition and the interesting thing is that John Carmack himself is quite enthusiastic about the project, so don’t wonder why DOOM, though other game developers are also expressing their interest in the device as well. The man behind the Oculus Rift is Palmer Luckey, a VR enthusiast and gamer who has designed the device, so finally a gamer making a HMD device for gamers. And though there isn’t much about stereoscopic 3D support mentioned on the projects page, the device is supposed to support stereoscopic 3D, so don’t worry about that. I don’t know about you, but I’m going to support this project, actually I’ve already made my pledge and can’t wait to get my hands on one of these.

Update: Oculus Rift just surpassed the 250K goal in just a few hours after the Kickstarter project has been announced, so it is going to be funded, now lets see what will be the final number in 30 days, so that we can get an idea about the interest in the product. Just a reminder, we are still talking about a developer version of the device, and I’m already expecting to get my DIY kit in November… ;)

For more information about the Oculus Rift 3D VR headset Kickstarter project…

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11 responses so far ↓

  • 1 blkmnky // Aug 1, 2012 at 20:43

    This is what gamers have been waiting for for over 20 years. I hope there will be more developers getting involved and taking this tech seriously instead of what we’ve got now. 3D Vision is awesome but all too disappointing when you consider the lack of quality and support (HUDs, FOV, Graphic Separation Anomalies, Gun Sight breakage, Shadows, etc.) in old and new pc games. Hope this takes a life of it’s own.

  • 2 Daniel Stange // Aug 1, 2012 at 23:25

    The only thing that worries me is that there will now be even further segregation of the stereo 3d market.

    I like my monitor and I don’t want a HMD. The resolution is higher and I can look down at my keyboard when I need to.

    So long as the games support both methods I’ll be happy.

  • 3 Antmeister // Aug 1, 2012 at 23:30

    This doesn’t look good for 3D. In looking at the tech specs

    Resolution: 1280×800 (640×800 per eye)

    640×800 is a very low resolution, and I think it is going to look quite blocky.

    I am not interested in this technology until that get 1280×1024 resolution per eye. For me the resolution has to be comparable to what my monitor can do now.

  • 4 Bloody // Aug 2, 2012 at 00:56

    I’ve used 640×480 and 800×600 HMDs and the resolution is actually Ok even though when you compare it to a Full HD monitor it may seem low, but don’t forget that you have a much smaller display and pixel size in a HMD (you can also push high AA settings without much of a performance drop). The problem with most HMDs is not their resolution, even if it is low, the more serious problem is the very low FOV they offer and Oculus Rift is addressing that issue by providing a much wider FOV…

  • 5 Nick 3DvB // Aug 2, 2012 at 04:55

    Resolution is over rated, I’m still using an XVGA DLP for BluRays (So when you scale a widescreen movie onto it thats sub DVD resolution) and it still looks great to me, the FOV more than makes up for it IMHO. The pixel density is so high you shouldn’t notice the screen-door effect anyway. I was lucky enough to get a dev kit to, roll on November! 8 )

  • 6 Merigoldsass // Aug 2, 2012 at 09:07

    @Nick 3DvB , I wouldn’t say resolution is overrated. I randomly run pc games like Witcher 2 and Assassissins Creed 2 in 720p just to see the difference in quality compared to 1080p. In general 720p looks like garbage in 2d or 3d compared to 1080p.

    Either way, I donated towards the Oculus Rift and I get a t-shirt out of it, not a bad deal for something that hopefully will be amazing.

  • 7 miakus // Aug 2, 2012 at 11:36

    I am super excited with this and already send some cash (even though I’m piss poor lol), I’m so glad this project has get the funding so fast and growing (almost $800,000 in barely two days wow). Watching some of the best gaming programmers in the world like Carmack, Epic Cliff, Valve’s Gave and others backing the project, the promise for out of the box support for Unreal engine, ID engines and more is so reassuring. Lately it all has been doom and gloom about 3d, watching the amount of enthusiasm surrounding this device is the best thing that has happened to 3d lately, and some of the E3 previews make it sound like it’s really amazing, even from non gaming sources like MSNBC.

    We all support 3D because it’s the logical next step in immersion and adds a lot to the experience, so for any of us, the oculus full immersion is the final frontier, crossing my fingers for this to move forward, and it’s up already for a very good start indeed.

  • 8 Nick 3DvB // Aug 2, 2012 at 15:41


    Resolution is just one indicator of a displays performance, a decent 720p TV can “look better” than a crappy 1080p TV, a high MegaPixel camera with crappy optics will still suck etc. Also remember that when you run anything other than the native resolution on an LCD you loose more quality because of scaling / interpolation, that’s one reason I’m still using a CRT…

  • 9 Specfreq // Aug 3, 2012 at 16:41


    Nicks right, also it’ll look worse due to scaling when comparing 1080p vs 720p it’s always going to look cleaner at a native resolution.

  • 10 fr3d // Aug 25, 2012 at 15:48

    i own the emagin z800 http://www.3dvisor.com/

    it has a resolution of 800 x 600 oer eye and a fov of 40°

    it has a very bad contrast ratio and the picture is grainy !

    i’m sure – the oculus with a bigger fov and less resolution can not work !

  • 11 Benjamin "Reticuli" Goulart // Aug 25, 2012 at 22:04

    Not even close to ready for prime time. Wide FOV is good, but it needs at least 1080p 60hz per eye discrete stereo, low latency, and built-in multi-method cross-referenced redundant head-tracking to have any chance in the market. HMDs should not sit on your nose, either. SMD’s is a bizzare design. And a long warranty against display death from normal use is required. Yes, I also have an eMagin. Good design from the standpoint of the optics and how it sits on your head. Poor implimentation of the headtrackers. Poor displays. Low display lifespan. Poor warranty. Nonexistant customer support. And that was for $700.

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