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Remastered Doom 3 BFG Edition Game Coming with Stereo 3D Support

May 31st, 2012 · 11 Comments · Stereo 3D Games

Bethesda Softworks has announced that this fall they will be releasing a remastered version of the first person shooter Doom 3 originally released in 2004. The new released will be called Doom 3 BFG Edition and will include remastered graphics as well as some new extra features, and aside from being available for PC, it will also have versions for Xbox 360 and PlayStation 3 game console. Moreover the DOOM 3 BFG Edition will also include the original DOOM and DOOM 2 games, so you’ll get to remember these classics or get a hint about how the fps gaming looked back in 1993 and 1994. I’m personally more interested in something that John Carmack mentions in the official press release about stereoscopic 3D support:

“DOOM 3 was enthusiastically embraced by gamers worldwide at its release,” said John Carmack, Technical Director at id Software. “Today, the full experience has been enhanced and extended to be better than ever, and is delivered across all the platforms with a silky smooth frame rate and highly responsive controls. New support for 3D TVs, monitors, and head mounted displays also allows players to experience the game with more depth than ever before. We think shooter fans everywhere will love it.”

Now, since the original Doom 3 game uses an OpenGL-based game engine stereoscopic 3D support on PC is not an option with any of the currently available solutions for stereoscopic 3D gameplay, so we are probably not going to see stereo 3D support on the remastered version for the PC. The quote from Carmack above does mention 3D HDTV and HMD support, so you can easily conclude that he is talking about HDMI 1.4 frame packaging support and there is no point in having this on PC as it will make 1080p resolution in stereo 3D mode unplayable due to the HDMI 1.4 specs limitations for stereo 3D. However playing Doom 3 BFG Edition on a console with stereoscopic 3D support at 720p resolution should be perfectly fine, so we are most likely going to be seeing stereo 3D support only available for the console ports of the game as the PC version will still be based on OpenGL and will most likely not feature native stereoscopic 3D support. Hopefully with the nearing of the release (no exact date has been announced yet) sometime in the fall this year we’ll have more information regarding the stereoscopic 3D support in the game…

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11 responses so far ↓

  • 1 badelhas // Jun 1, 2012 at 00:20

    if the pc version is opengl what are the console versions based at?

  • 2 Bloody // Jun 1, 2012 at 00:52

    The original PC version of the game was based on the id Tech 4 engine, the remastered version will probably use the new id Tech 5 engine that the game Rage uses… still an OpenGL engine. The id Tech 5 engine does support Windows, PlayStation 3, Xbox 360 platforms.

  • 3 Rodolfo // Jun 1, 2012 at 15:29

    Maybe in the 3D consoles will be activated by the method side by side. Epic used this method in Gears of War 3. And I tell you, it´s a complete shit!! Playstation 3 has better support for S3D than the Xbox 360. Still not allow changing convergence.
    I think is very difficult that this release BFG come to be better than Perfect Doom 3 mod. So I’m not too enthusiastic about it.

  • 4 Fguillotine // Jun 1, 2012 at 16:27

    Pc version of Wolfenstein from 2009, based on id tech 4 too, works with dx9 (i guess thanks to console versions) and even with 3d vision (not very good but it works xD). Maybe there’s some hope for stereo pc gamers… (i always want to play Doom 3 in stereo… PLEASE!!!)

  • 5 Conan // Jun 2, 2012 at 09:56

    it WILL be 3d on the pc and that will be the platform of choice as it is for any hmd/VR enthusiast

    stereoscopic 3D is not direct x only, that is just the limitations set down by all the crappy and unnecessary middleware programs (ddd, iz3d, nvidia and ati)

    stereoscopic 3D should always be done from within the game like it is on consoles but sadly ATI and nvidia want to squeeze as much money out of as as they can so they keep support for hdmi 1.4 locked in there drivers(there are hacks to enable it without paying for any unnecessary junk)

    you should check out these links



  • 6 Gerry // Jun 3, 2012 at 00:52

    curious to see if my Quadro based 3d Vision will run this. I’m not a gamer, but used to be in the 90’s. I’d get a kick out of playing some Doom again, especially if it was in full resolution 3D.

  • 7 Nick 3DvB // Jun 8, 2012 at 21:48

    More HMD info here:


  • 8 eqzitara // Jun 14, 2012 at 04:22

    “somebody big is going to turn this in to a real product in the coming years”
    Sounds like a good idea to wait….if you can.

  • 9 Richard Baxter // Sep 10, 2012 at 11:36

    NVidia have dropped the ball.

    I was playing Doom 3 in 3D stereo with Gefore6800GT in 2004. And look what you can’t do in 2012? NVidia have since removed a) generic stereoscopic glasses support (VGA/CRT) and b) OpenGL support. What a technology suicide.

    I am happy I stopped playing games. Nothing compares to Doom 3 with glasses, in a dark room, a professional CRT monitor, and a good sound system.

    The poor next generation was shot in the leg with their fancy LCD monitors and have taken a decade to catch up. And they are left with drivers that don’t even support OpenGL? What is the world coming to… Microsoft land.


  • 10 DALE // Oct 6, 2012 at 13:08

    Apparently the PC version will support OpenGL stereo 3D. They managed to twist nVidia’s arm to licence the feature without quad buffer being required.

    This makes me:

    1) Very happy

    2) Very very peeved at nVidia for treating us all like fools for this long, and it takes the likes of iD to get old product support reinstated that was deliberately withheld from us for years.

  • 11 JK // Oct 11, 2012 at 20:59

    Damn, I really hope nvidia doesn’t support this game as a one-off and they add OpenGL support in general. There are so many great OpenGL games I’d love to play in 3D (minecraft, x-plane, etc)

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