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The Game Diablo III (Open Beta) and its 3D Vision Compatibility

April 22nd, 2012 · 3 Comments · Stereo 3D Games

The game Diablo III is one of the highly anticipated game titles coming this year and it is almost here and this weekend Blizzard had a quick open beta of the game to stress test the infrastructure and to give a short peek of what to expect to a lot of people. I took advantage of that short open beta to play a bit the game and of course try it out in stereo 3D mode with 3D Vision. The 3D Vision drivers rate Diablo III as Good for stereo 3D play with the note that some objects render at wrong depth. The good news is that the game (judging from the beta) is actually quite playable in stereoscopic 3D mode if you keep at low to moderate depth levels as going to a high depth creates an uncomfortable feeling due to the fact that some things are rendered at screen depth level and they should not be. Things like the mouse cursor, character markers, object text, on screen messages etc are rendered at screen depth level, but pretty much all else is rendered well in stereo 3D mode with 3D Vision thus lower depth works Ok. You should be aware that the game is a no-go for pop-out in stereo 3D mode at its current state and some things really do look like cardboard cutouts (flat) and this could really be intentional actually (you’ll probably not notice it unless you play in stereo 3D mode). Considering what Blizzard has done with Starcraft 2 for example we could as well get an update for the game that will make it work well in stereoscopic 3D mode just as it happened with SC2. Blizzard has posted that they are aware of the issues with the stereoscopic 3D rendering using 3D Vision and this is a good sign that they will most likely fix them in time for the full game’s release, or shortly after that. The game Diablo III is expected to be released on May 15th this year, so not much waiting left…

You can already pre-order the game Diablo III if you cannot wait…
Some stereoscopic 3D screenshots I’ve taken in the Diablo III Open Beta…

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3 responses so far ↓

  • 1 eqzitara // Apr 23, 2012 at 18:28

    I increase separation/convergence of character till it appears 2d with glasses off. This make mouse/2d text not seem so bad and world doesnt seem so flat. Especially with vibrant 3d backgrounds. 3D mouse and text would be nice though. Ive written on the nvidia forum but barbarian with physx enabled is the class that shines in 3d due to the brutality of their kills. Enemies corpses/body parts/blood comes flying toward the viewer when barbarian makes kills.

  • 2 Rhialto // Apr 23, 2012 at 19:34

    I played it with an old driver (2 before they removed CRT support) and had no problem. The only thing is crosstalk but it because of my setup and I’m currently looking to get a 3D Vision 2 monitor.

  • 3 Alex // Apr 23, 2012 at 22:30

    The “cardboard/cutout” look on some of the environment props is indeed intentional, Bloody. They’ve created a lot of assets, especially trees, that way to save on poly count, while keeping a high fidelity look, since the perspective is fixed.
    It’s explained in this video at a 10 minute mark.

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