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Trying the Game Alan Wake in Stereo 3D Mode With 3D Vision

February 17th, 2012 · 15 Comments · Stereo 3D Games

The game Alan Wake is finally available for PC as well, for now only on Steam, but it should make its appearance on Origin and in a retail version shortly. And with the developers of the game talking about the game supporting 3D Vision and AMD HD3D as well as teasing us with multi-monitor setups prior to the release of the game the stereo 3D gamers were eagerly anticipating this release. But now that the game is finally available and many stereoscopic 3D gamers that have tried it report that it is far from perfect in stereo 3D mode with 3D Vision.

So when Remedy Entertainment said that the game:
– Works with AMD Eyefinity 3D 3-screen mode.
– Works with NVIDIA NVISION2 Stereoscopic 3D.

Will Alan Wake PC support Stereoscopic 3D?
We have internally tested that the game works with NVISION 3D very nicely. It is fairly performance heavy though so a high end GPU such as the GeForce 580GTX and moderate graphics settings are recommended.
Remedy has not been able to test AMD HD3D (we spent some time trying), but AMD has access to the build and we are hoping they can confirm whether it works or not.

They probably have meant that the game can run with 3D Vision and AMD HD3D, but they were not referring to the level of quality you can expect to get in stereo 3D mode. The developers actually recommend to play the game with a very low level of depth and indeed when you just have a few bars of depth the issues of the game rendered in stereo 3D mode are not that apparent and it is actually playable. However stereo 3D gamers usually tend to play with high levels of depth and a lot of them also ten do tweak the convergence levels as well. With Alan Wake however you should not try this as it will literally make the game unplayable as increasing depth or messing up with convergence simply makes very apparent the issue with the dynamic shadow rendering that the game has in stereo 3D mode as well as the issue with lights. But saying that a game with such issues works “very nicely” with 3D Vision isn’t acceptable at all and it is very misleading. The game may be playable with very low depth levels, but that is only something that can be called acceptable at best and not “very nicely”… so if you have considered getting the game Alan wake with the idea to play it in stereo 3D mode, you better wait a bit more to see if the issues that the game currently has in stereo 3D mode get resolved first.

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15 responses so far ↓

  • 1 Wozman420 // Feb 17, 2012 at 20:33

    After hearing the news that it would be compatible with 3d vision I was very excited as I missed out on it when it came for the 360, but needless to say I was surprised how bad the shadow and lighting problems are as this game is very dependent on these effects to set the mood. I kinda figured that they would have at least checked it thoroughly before stating 3d vision compatibility, but what I think is worse is that as a heavy 3d vision user I’m getting used to getting the shaft from dev’s. Anyway, here’s hoping that helix’s d3d wrapper will be able to fix some if not all the issues in s3d with this one. I’ll give it a shot this weekend and post my results.

  • 2 Nathan // Feb 17, 2012 at 20:40

    I just bought it thinking it was going to be fully capable in 3D! That sucks. Well thanks for the tip, lol.

  • 3 Arioch // Feb 18, 2012 at 02:44

    I already submitted a ticket requesting a refund from Steam. This was flat out false advertising on Remedy’s part.

  • 4 Nathan // Feb 18, 2012 at 03:13

    Tell us if it’s accepted.

  • 5 eqzitara // Feb 18, 2012 at 03:45

    Unfortunately at the moment Helix’s fix only fixes DX9 issues. While someone can put up a fix just keep that in mind.

    Anywho yea definetely tell us if its accepted. Will need to tell people on 3d vision forums. It would be good for developers to see that 3D actually matters to users. While we are niche, its important that developers keep in mind we are part of their consumers.

  • 6 josh // Feb 18, 2012 at 09:53

    @Arioch – The Steam page for Alan Wake states the game “Works with NVIDIA NVISION2 Stereoscopic 3D” It does not state if it is “3D Vision Ready” (usually the best 3D). I played Alan Wake with 3d vision 2/ lightboost and it looked great. However as this article states distant objects (especially the Taken enemies) and bright lights look distorted/ doubled. Those two things I mentioned add to the intensity of the game therefore I play the game mostly in 2D.

  • 7 Wes // Feb 18, 2012 at 10:01

    The 3D is aweful. The shadows and the lights make it unplayable. Don’t even bother. This statement about “working with steroscopic 3D” is meaningless. EVERYTHING works with their system if your set to the correct resolution. I have games made 8 years ago that are lucky enough to be perfect in 3D and they didn’t even try. So the fact we’re at this stage in gaming and they make this claim AND it’s blantly false is very upsetting.

  • 8 Nathan // Feb 18, 2012 at 10:35

    It might be fixed with a driver update. I’ll wait to beat it until then.

  • 9 Arioch // Feb 18, 2012 at 16:11

    Helix says a lot of effects do not have any depth information and are unfixable on his end. This basically means we have to rely on Remedy to fix the 3D and I seriously doubt they give a damn about it. I still haven’t heard any feedback on my ticket yet. I can’t see how they can’t give me a refund based on the fact that Remedy mislead consumers with their assertions of 3D support for the game.

  • 10 Arioch // Feb 18, 2012 at 19:54

    @josh – I also have a 3D Vision2 monitor with lightboost and it has a lot of issues. You must be playing with really low depth.

  • 11 Arioch // Feb 19, 2012 at 12:06

    Found this on the Steam forum page for this page that was posted by someone from Remedy on things they are going to work on:

    “Longer term we will hope to look at things like improving Stereo3D, grass draw distance and offering Latam Spanish localization.”

    Maybe it’s just me but that doesn’t inspire much confidence in me. It’s pretty obvious that no attempt was made to make anything work in 3D. I think they just turned on 3D with the engine in its current state and called it a day.

    Steam gave me a cookie cutter response on my request for a refund and asked me to ask for support from the developers. I am still trying to get a refund from this game, however, and responded back to them stating how they misled those of us expecting “working” 3D. I know my chances of getting a refund are almost nil but it was worth a shot anyway.

  • 12 Stuart // Feb 19, 2012 at 14:54

    I’ve put in a refund request yesterday too. Haven’t got a response back yet though.

  • 13 Nathan // Feb 19, 2012 at 21:07

    When I beat this game on the Xbox, I commended Remedy for their originality and new way of thinking, but thanks to this little thing they’ve lost all my respect.

  • 14 budda // Feb 20, 2012 at 03:41

    whew, was actually considering buying it, would have been another refund ticket
    press them hard guys, it’s a shame

  • 15 Shivoa // Feb 20, 2012 at 11:00

    I have the 360 Collector’s Edition, I was going to support Remedy by buying again on PC, but this shoddy advertising of the game as 3D enabled but actually not has put a block on that plan.

    They’ll not see my money unless they make good on their word and actually implement 3D correct effects (the whole point of the game is light and shadows so this is not a situation where they can just turn off the effects that aren’t currently working in 3D as a quick fix). If you use stereo 3D in your advertising up to a game’s release then make sure it actually works! If you don’t have the time/resources to implement correct 3D effects in your renderer then that’s not the end of the world but false advertising is really bad form.

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