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Mass Effect 3 Demo is Out, Not Great in Stereo 3D Mode with 3D Vision

February 15th, 2012 · 21 Comments · Stereo 3D Games

Just a few hours ago EA has made available the demo version of the upcoming game Mass Effect 3, you can download the demo through Origin, and as ME3 is among the games that I’m eagerly anticipating I was in a hurry to also try it out in stereo 3D mode with 3D Vision. Unfortunately as soon as the game started I was a bit disappointed with a few things that were not even stereo 3D related, like the lack of many graphics options or the fact that some of the textures in the game were quite low quality. For more graphics options you can find in the game folder an executable called MassEffect3DemoConfig.exe that will give you some more options, and considering the fact that this is just a demo, the actual game could be better… at least I hope that we get high resolution textures there as well. As for the stereoscopic 3D support with 3D Vision… another bigger disappointment as Mass Effect 3 suffers from pretty much the same issues as the previous game in stereoscopic 3D mode, so apparently not much done to improve it here.

There is an issue with the rendering of shadows in stereo 3D mode and more specifically the dynamic shadows that you can fortunately turn off from the options menu in the game, but that is pretty much the thing you can easily do to improve how the game looks in stereo 3D mode. The HUD contains quite a few 2D elements, and that goes not only for the crosshair, but for character and enemy target markers, some objective markers and texts as well. There are issues with some post processing effects such as fire, lights, fog, smoke etc that may not be rendered correctly in stereo 3D mode and that also can cause the appearance of transparent halos around characters. The latest beta drivers 295.51 from Nvidia still did not have a 3D Vision profile for the game, there was a SLI profile added in them for ME3. Convergence is not locked in the game, so one good thing, but also something that hints that stereo 3D support wasn’t even considered as a feature for Mass Effect 3. So things aren’t looking that good for everyone willing to play Mass Effect 3 in stereo 3D mode with 3D Vision. There is still some time, although not much, before the game gets released early next month, so there is high probability that we are going to be playing it in plain non-stereoscopic 3D mode.

The PC version of the game Mass Effect 3 is available for pre-order at $59.99 USD…

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21 responses so far ↓

  • 1 Nathan // Feb 15, 2012 at 02:48

    I absolutely love when games are 3D compatible, but the sad truth is that the developer doesn’t profit much from that extra effort. 3D or not, they know I as a fan will still buy their game. The only difference is that if it’s 3D, I’ll be putting 100 more hours into it.

  • 2 mihabolil // Feb 15, 2012 at 05:33

    The new UE3 was promising, but the demo has exactly the same issues as ME1/2,
    Looking forward for fixes from the nVidia community, because as usual the developers will not do anything about them problems.

  • 3 dale // Feb 15, 2012 at 17:46

    i could live with the 3d support in mass effect 1 & 2 but in me3 everything seems to be at the same depth :< so unless this is fixed, the exitement has just dropped significantly, so please fix this its my favorite game series.

  • 4 dmaxx // Feb 15, 2012 at 18:18

    i loved the previous me1 and 2 3d support but in the demo as of the 15th or feb 2012 it is all at the same depth and that needs to be fixed before it comes out, why is it that older games have better 3d support than newer games, example me1 is better in 3d than deus ex hr that was released in 2011… WTF is going on.

  • 5 Eincrou // Feb 15, 2012 at 22:23

    I haven’t experienced the problem of everything having the same depth with 3D Vision. The feeling of being inside a deep world isn’t as prominent in ME3 as other games I’ve played, but it’s there to a reasonable degree.

    I made a video commentary about the S3D issues this game has. S3D game footage I took plays in the background, showing differences in depth working fine.

    The link to the video is my website, which I’m guessing will cause my name to become a link. Click that to check it out.

  • 6 dmaxx // Feb 15, 2012 at 22:54

    I have faith that they will fix this, because I only purchased the dlc packs for me2 after i bought my 3d equipment, so thats an additional £50 ($80) just from me.

  • 7 dmaxx // Feb 16, 2012 at 01:46

    i take back the part where i said objects are at same depth, this is the case when the convergence is left at default setting, however when adjusted downwards i think it looks much better at least as good as me1 and me2, so i’m happy again :> halos and stuff still exist in some instances, the same as me1,2 do so i am excited again.

  • 8 Helifax // Feb 16, 2012 at 02:13

    If anyone is interested in playing the demo in 3D surround you can find the fix (For Surround) at WSFG:

    and for 3D this fix will make it worth your while:

    Best Regards,

  • 9 Cafuddled // Feb 16, 2012 at 12:50

    Just out of interest, does anyone know when this build is from? It could be that it is a build of the game that is 3 or more months old and as such lacks a lot of work and polish that you will not doubt find in the retail game.

  • 10 Bloody // Feb 16, 2012 at 13:26

    The demo is probably not based on the latest build of the game, but the developers should be well aware of the fact that a lot of people will be judging for the full game by its demo. So releasing a crappy demo wouldn’t make the full game any good, so even if it is based on an earlier build it should not be that different from what the full game should offer.

  • 11 helifax // Feb 16, 2012 at 19:44

    Did anyone tried to make the game load a different 3D Vision profile? Like renaming the exe, making a hardlink, etc?

  • 12 eqzitara // Feb 16, 2012 at 19:50

    Didnt work helifax. I tried. It needs to be Masseffect2demo.exe because origin directly interacts with it. Sad to say but will probably need to wait for pirates to get access to a retail copy and cut the connection

  • 13 eqzitara // Feb 16, 2012 at 19:55

    According to NVIDIA Mass Effect 3 is 3d vision compatible

    However this might be them just thinking oh it has unreal engine lets mark it as ready. Time shall tell, Making a topic and hopefully will get attention

  • 14 eqzitara // Feb 16, 2012 at 20:01

    err masseffect3demo.exe

  • 15 dmaxx // Feb 16, 2012 at 21:58

    ease up guys its not that bad, its very stable on a stable system, and 3d vision works fine with corrected convergance so i am at LEAST Happy

  • 16 eqzitara // Feb 17, 2012 at 01:46

    All right well Im about to call it quits till game is released. However the .par in the win32/core folder needs to be renamed to whatever you want to rename it to be to connect it to origin(like for bulletstorm you would rename masseffect3demo.exe -> shippingPC-stormgame.exe and rename the par shippingPC-stormgame.par). I just don’t know the next step(probably have to edit the par file)

  • 17 Bloody // Feb 17, 2012 at 03:08

    eqzitara, don’t give up so easily, let me help a bit ;)

    With a little bit of tinkering I’ve just found out that my Steam cheat-fix for 3D Vision is also working with Origin, but with a slight difference, so check the blog for a new post in a few minutes.

    BTW renaming the ME3 demo executable to shippingPC-stormgame.exe does not help in resolving the issues with 3D Vision, so time to try some other games’ executable names.

  • 18 budda // Feb 19, 2012 at 19:15

    no depth and with convergence you get the hugest toyification i’ve seen
    can’t even turn off crosshair
    the biggest disappoitment, definitely no buy
    not to mention countless other issues with 2d elements and gfx on par with 2004 games

  • 19 dmaxx // Feb 20, 2012 at 03:52

    for those interested in an HONEST oppinion, mass effect 3 demo is not the bells and wistles of 3d vision, but it is far from the worst games in 3d that have been released in the last 6 months, deus ex hr is one exaple, i think it is fine in 3d myself, certainly as good as masseffect 2 was

  • 20 dmaxx // Feb 20, 2012 at 03:55

    if you have no depth hold down the Increase Convergance setting Ctrl+f6 for about 10-15 secs untill you notice significant change

  • 21 dmaxx // Feb 20, 2012 at 04:01

    I, myself like toyification by this definition http://forums.nvidia.com/index.php?showtopic=170208
    i like it when things suttely pop out of the screen, i did feel wierd to beggin with but after a while once my eye muscels got used to not being lazy during screen watching i was fine, its just a matter of retraining your brain to associate watching tv with depth

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