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Gaming World: What’s In It For Gamers Video from Discovery 2011

July 9th, 2011 · 6 Comments · Other S3D Tech

Something especially interesting fro stereoscopic 3D gamers and everyone else interested in S3D technology – embeded is the full 3D gaming panel from the Discovery 2011 conference and there are even more videos from different presentations from the event now available online.

What can Stereo 3D bring to gaming and why should gamers care? Will the story be enhanced? Is the experience more immersive? What platforms work best? What types of games are best suited for Stereo 3D production? This panel will explore the answers to these questions and more.

Panel Moderator: Neil Schneider, Executive Director, S3D Gaming Alliance

Featured in the Panel:
David Coombes, Platform Research Manager, Sony Computer Entertainment America
Phil Eisler, General Manager, 3D Vision, NVIDIA Corporation
Robert Hoffman, Senior 3D Product Marketing Manager, 3D Media & Entertainment, Autodesk
David Nalasco, Senior Technology Manager – Graphics, AMD Products Group
Lawrence Wang, Vice President, Business Development, Dynamic Digital Depth

For the rest of the videos recorded at the OCE Discovery 11 conference…

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6 responses so far ↓

  • 1 Nexu // Jul 9, 2011 at 19:42

    hi there i wont to ask if i can play in the acer H5360 projector and the nvidia Geforce 450 fermi with a hdmi cable

  • 2 Nathan // Jul 10, 2011 at 04:42

    If “virtual 3d” works like the 3D system Crysis 2 uses, then I am majorly disappointed. Sure it handles performance better, but I can easily tell the difference and in my opinion, the quality is lowered quite a bit. I just don’t want to see half of the 3D industry using that technology as compensation for low performance hardware.

  • 3 artox // Jul 10, 2011 at 08:19

    “Virtual 3d” works exactly like Crysis 2 s-3d, except that you can modify convergence as well. The effect is good, but only if you stick to low separation settings, otherwise the experience is ruined by outlines, especially when you start rotating the camera. There is the benefit that all effects and shadows are rendered properly from day 1.
    Nexu, you can check here – http://www.nvidia.com/object/3d-vision-requirements.html

  • 4 Nathan // Jul 10, 2011 at 23:23

    That sucks.

  • 5 josh // Jul 12, 2011 at 07:56

    the nvidia guy mentioned you can dedicate a gpu to one eye. i have sli how do i dedicate one card per eye?

  • 6 BL1NDS1DE // Jul 13, 2011 at 02:21

    What is cool about the “virtual” 3D mode from DDD is it is optional. The main driver coonverts to true stereo 3d, but can do the virtual if wanted or needed if your machine can not handle the real 3d.

    Also, some games look better in virtual than others… with some being so good, you can hardly tell the difference, especially in something like Hot pursuit that they showed on the video.

    I personally use the virtual 3d for games that do not work in true stereo 3D mode. For example, Dead Space 1 and 2 have terrible problems with nvidia 3d vision ( and DDD true 3d mode for that matter) with lighting, shadows, etc, making it unplayable in 3D. It looks great in DDD virtual 3D mode, however, meaning you can play some games in 3D with virtual 3D that are unplayable any other way.

    I have not made a list yet, but there are many AAA titles that this is also the case and I run then in DDD virtual 3D.

    If I ever make time, I plan on documenting all of this with different title support.

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