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The Game Borderlands and its 3D Vision Compatibility

October 28th, 2009 · 18 Comments · Stereo 3D Games


I’m back on testing new games with GeForce 3D Vision to see how well they preform in stereoscopic 3D and to try to help you get the best of a certain title if you want to play it in S3D. This time on the line is the game Borderlands, yet another title based on Unreal Tournament 3 engine which provides good results when playing in stereoscopic 3D, but no the best possible, as there are some issues present as it the case with Borderlands. Now the game itself is quite interesting and fun to play, because it combines a first person shooter with some RPG elements and on top of that with somewhat of unique cell-shaded style of animated graphics. I personally liked it, but I’ve kind of become a bit of an RPG fan lately and the atmosphere of the game and the visual game style kind of got me, but lets get back on the topic…


The latest 3D Vision drivers recognized the game Borderlands and the game itself is rated as a title providing good stereoscopic 3D effect, but it seems that the guys at Nvidia have forgotten to
mention some things you need to do in order to the get the best possible result. First of all here we have a problem with the shadows, as you can see from the screenshot above they are rendered incorrectly and when the frame for the left and the right eye is being combined you get a weird shadow effect.


So in order to get rid of the weird shadows what you need to do is to go in to the Game options and to turn off the dynamic shadows. From this the level of realism can suffer a bit, but the game will start to look much better in S3D without the weird double shadows visible. Unfortunately not only the shadows are a kind of a problem here…


Even after disabling the dynamic shadows you might notice that some objects still create double shadow effect, but this is only present around some lights in the game and unfortunately there seems to be no option that fixes this. But in order to minimize this negative effect you can decrease the depth level a bit which will help reducing it to a very low level that can easily be ignored. Anyway it seems that a new official 3D Vision profile for Borderlands is being worked on that will probably fix the issue with the shadows, but we’ll have to wait a bit more for that to be released maybe in the next driver update.

Another thing that you may try is to play a bit with the convergence level, maybe trying to lower it a bit will give you better results than what you get with the default profile, but you this depends on personal preferences. Anyway it is worth trying to see if you’ll see the effect better by lowering the convergence…

Ge the game Borderlands here if you don’t have it yet…

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18 responses so far ↓

  • 1 RandomGuy // Oct 29, 2009 at 03:58

    “Even after disabling the dynamic shadows you might notice that some objects still create double shadow effect, but this is only present around some lights in the game and unfortunately there seems to be no option that fixes this.”

    Did you try to turn off the ambient occlusion?

  • 2 Eiwind // Oct 29, 2009 at 05:22

    Just checked this game on iZ3D – nothing like that : ) Both lights and shadows are all right.

  • 3 Bloody // Oct 29, 2009 at 17:30

    No, turning off the ambient occlusion does not help with the lights, the only way is to lower the depth level, until the effect almost disappears. We are waiting for a profile update from Nvidia that will most likely fix the issues…

  • 4 shaolin95 // Oct 31, 2009 at 06:10

    Anyone having stutters when running 3d vision?
    Interestingly enough it goes away of I rename the exe to fallout3 for example but then for some reason I cannot move with the keyboard only with a 360 pad!

  • 5 Grug // Oct 31, 2009 at 07:53

    I’m new to the whole 3d scene, but if someone could e-mail me at Grugthehero@gmail.com with an answer, that would be great. 1: is there any way to improve performance when running 3d besides beefing up your system? I have an Nvidia GX275 and a 3 ghz processor, but I still get about 25 fps in stereo borderlands. Second, I’m surprised the author didn’t mention the crosshairs. The game renders scope crosshairs in stereo, which sucks because I can’t focus on the crosshair and whatever’s beyond at the same time.

  • 6 Bloody // Oct 31, 2009 at 13:13

    shaolin95, maybe your video card is too slow, try lowering details in the game a bit to see if that helps…

    Grug, you can play a bit with the drivers’ settings, game detail levels to achieve better performance without big compromises in graphics quality. As for the crosshair, are you sure it is rendered in stereo, it is more likely not in stereo, but kind of “stuck” on the front pane.

  • 7 shaolin95 // Nov 1, 2009 at 22:06

    Sorry did not mention my specs:
    *Case: CoolerMaster HAF932
    *CPU: Phenom II 720 4th core enabled 0904 @3.7Ghz 1.44v
    *CPU Cooler: Scythe Mugen 2 with SlipStream Fans
    *Mobo: Gigabyte MA790FXT-UD5P AM3
    *RAM: 2x2GB OCZ DDR3 OCZ3P1600LV6GK 7-7-7-21 1.65v
    *Video Cards:BFG 9800GTX+ OC Physx card & Evga GTX 295 dual pcb
    *Sound Card: X-Fi Fatal1ty | Speakers: Strata Mini + ELT 525s (AV123)
    *PSU: Corsair HX1000W
    *Display:Samsung 2693hm 26″ | Samsung 2233RZ 3D Vision!!! | 3D Glasses (stunning!)
    *Others: Logitech MX518 | SteelSeries Pad | Ratzpad GS | Logitech G15

    So it is not the video card plus the fact that changing the exe to fallout 3 gets rid of the issue implies something else is at play here.
    I am just waiting for the patch now.

  • 8 Bloody // Nov 1, 2009 at 22:31

    Yeah, it seems that something else is at fault here…
    Have you tried the latest 1.15 Beta drivers, they seem to have a new Borderlands profile that might fix the problem you have?

  • 9 Martin Andersson // Nov 8, 2009 at 15:56

    Just tried the game with the latest beta-drivers which were supposed to have a borderlands-profile. However, the drivers didn’t solve anything.

  • 10 Bloody // Nov 8, 2009 at 16:29

    Then we’ll probably have to wait for the next update…

  • 11 Mohammed Allootah // Nov 9, 2009 at 13:28

    i give it 5/10 not too much of a 3d vision !!!! :( i was exited to get this title then all my hope have been destroyed :( T_T

  • 12 Crash // Nov 9, 2009 at 15:18

    On my system, I can get the 3D crosshair to display, which is great, but the 2D crosshair is also still visible and I can’t find any way to turn this off. Am I missing something?

  • 13 shaolin95 // Nov 10, 2009 at 04:25

    Quick update I solved my stutter issue.
    Just press CTRL + F12 to disable the Nvidia laser crosshair and it works fine.
    Even though it is not visible somehow it is running when you start the game and causing my stutters.

  • 14 Bloody // Nov 10, 2009 at 09:42

    Yeah, enabling the Nvidia laser crosshair in some games gives quite a lot of performance drop…

  • 15 Crash // Nov 12, 2009 at 07:05

    Oddly enough, if I rename borderlands.exe to fallout3.exe, then run it, the 3DVision crosshairs no longer cause stutters or a performance drop. There seems to be some problem with the Nvidia profile for Borderlands. I still can’t get rid of the 2D crosshairs.

  • 16 Bloody // Nov 12, 2009 at 10:48

    Nvidia has to fix that with the next update, reworking the profile… and the are working on that fix as far as I’m aware.

  • 17 Crash // Nov 22, 2009 at 05:47

    The latest update to Borderlands, 1.01 (requires minimum Nvidia 195.28 video and 3D vision drivers – I’m using 195.55 beta) fixes the problem with shadows. Stereoscopic 3D sight and performance problems (hitching/stuttering) have not been fixed, but can still be overcome by renaming Borderlands.exe to Fallout3.exe.

    As 2D crosshairs and scope sights cannot be disabled and are not rendered stereoscopically, 3D depth can only be set to minimum if you want to avoid their optical doubling.

  • 18 Sam "Aersixb9" Strelitz // Aug 26, 2011 at 04:17

    One option might be hacking the game? I have 3d vision and a lot of games have subtle glitches…like the water in gta 4, one option might be using the windows driver kit and visual c++ to make a windows driver that attaches to events called in the direct3d driver event list, both before and after the relevant 3d render calls, maybe with some code to disable effects generically or by z-depth (bitmaps on screen plane)…lol maybe write stuff on btjunkie.org and offer cash, those game copy pirates could probably also bypass HUD code in addition to securom….

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