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3D Vision Pro Announced, Only for Professional Users with Quadro

July 27th, 2010 · 15 Comments · GeForce 3D Vision

There was a lot of talk and rumors going around about a new version of the 3D Vision glasses being worked on by Nvidia, and apparently these were all true as Nvidia today announced officially 3D Vision Pro. However these glasses are intended only for professional users that also have Quadro cards and are not intended and will not work with GeForce GPUs, at least for now, but there is probably nothing that prevents Nvidia from releasing a consumer version of these new glasses in the not so distant future…

Anyway, lets take a look on what is new and different in the 3D Vision Pro glasses as compared to the normal 3D Vision glasses that you can also currently use with Quadro or GeForce GPUs. First of all the infrared (IR) transmitter is now gone with all its negative sides and is being replaced by a radio frequency (RF) communication system. This removes the need of having a direct line of sight between the glasses and the transmitter and should also get rid of any interferences with other infrared devices that might cause an annoying flicker of the shutters. The RF communication is also not a single way one like with the IR transmitter just sending a synchronization signal, but it is now two way communication that allows the glasses not only to receive the sync signal from the PC, but also to report their status to the computer. The RF communication should also allow more problem free use of multiple 3D Vision Pro equipped systems packed in smaller spaces and should also allow increased range of up to about 30-45 meters (100-150 feet). The drawback coming from that change in communication (the most likely reason) is that the battery life you get with a single charge is halved – from 40 hours with IR to 20 hours with RF, but that should not be such an issue for most people… these are still rechargeable batteries.

What is not yet clear is if the shutter glasses will actually be improved to allow faster response, to pass more light etc. important things or they will be pretty much the same as what the current generation of consumer 3D Vision glasses offers. I really do hope that we are soon going to see improved glasses, and not only in terms of communication with the PC, but in terms of improved quality and user experience too. Another interesting thing is the mentioned accelerometer and digital compass that can be used to track the user’s head movement (not clear if they will be present yet) and the data from them can really help in improving immersion if it is used for interaction with the applications. And if we consider it for gaming, the potential there is even higher for making even more realistic experiences when playing your favorite games in stereo 3D mode…

And now the not so attractive part – the pricing, which is a bit high, but considering this is a professional product the higher price is expected, however a consumer implementation should be much more affordable. So the Nvidia 3D Vision Pro stereoscopic solutions will be available in October directly from Nvidia and from authorized resellers such as PNY Technologies with a recommended price of $349 USD for the shutter glasses, and $399 USD for the RF transmitter hub.

Nvidia is currently demonstrating 3D Vision Pro stereoscopic solutions at SIGGRAPH 2010, so if you are at the event and can pass by the NVIDIA booth, #717, South Hall, at the Los Angeles Convention Center, from July 27-29, 2010 you will be more than welcome to share some more details and your experience from the new glasses here… ;)

Visit the official 3D Vision Pro website for more information…

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15 responses so far ↓

  • 1 rahu // Jul 27, 2010 at 17:24

    Do i need to buy new glasses for this because i already own Quadro FX 3800?

  • 2 Thomasjn // Jul 27, 2010 at 18:07

    If the price is about the same as the current glass’s costs, and there are experiance improvements, i will deffently buy them.

    A question for Bloody:
    Will a different Glass design be able to reduce ghosting?
    Or is the only way to reduce ghosting, thru the Monitor?

  • 3 vesper8 // Jul 27, 2010 at 19:04

    I believe “the infrared (IR) transmitter is NOT gone with all its negative sides and is being replaced by a radio frequency (RF) communication system.”

    should be “the infrared (IR) transmitter is gone with all its negative sides and is being replaced by a radio frequency (RF) communication system.”


  • 4 Bloody // Jul 28, 2010 at 10:14

    rahu, if you feel the need to upgrade your current glasses…

    Thomasjn, so far this is only for professional Quadro users, not for end users or gamers, but we may see an updated version introduced for them too. Apparently there are some improvements that can help get better results, and glasses can as well help in reducing some of the ghosting a bit, but it is not only up to the glasses.

    vesper8, thanks for the correction, I meant to say is “now gone” :)

  • 5 Joooo // Jul 28, 2010 at 16:41

    Do you guys think, there will be a “3D Vision 2” for normal user SOON?!
    Because I am considering in buying the “old” glasses.

    Does the newsten driver still don´t surport DirectX 11 games in 3D Mode?

  • 6 Bloody // Jul 28, 2010 at 16:43

    If there is, it will not be available before October for sure. The newer drivers do support DX11 games in stereo 3D…

  • 7 John Ossi // Jul 28, 2010 at 16:58

    If I have two digital cameras that are simultaneously imaging a scene at and angle to each other, how do I have the images overlayed and synced with the LCD glasses so the images appear to be 3 D?

  • 8 Bloody // Jul 28, 2010 at 17:17

    What are the cameras? If they have some sort of an output that will allow you to preview what is being shot you can use capture cards and then join the two frames and display it in 3D. If not they you can record the two views and join them separately after that…

  • 9 Crystal Cowboy // Jul 29, 2010 at 04:13

    “The RF communication should also allow more problem free use of multiple 3D Vision Pro equipped systems packed in smaller spaces and should also allow increased range of up to about 30-45 meters (100-150 feet). ”

    Whuh? Supposing I have more than one 3D vision setup in a room (as a “pro” very well might) – will there be any problem as to which pair of glasses syncs to which monitor?

  • 10 MotoMatt // Jul 29, 2010 at 06:41

    I just was at the Siggraph NVidia booth and I should say..

    3D-Vision pro is NOT just for Quadros, It works on all 3d-vision capable cards.

    Nvidias marketing is a bit confusing right now on the issue.

    But if you go here nvidia’s 3d-vision pro requirements you’ll see a link to -> Click here for a list of compatible NVIDIA® GeForce® cards.


    RF is great.. The glasses I tried were of the same quality and feed of the original 3d-vision glasses.

  • 11 Bloody // Jul 29, 2010 at 09:31

    Crystal Cowboy, it should be problem free thanks to the RF communication, unlike with IR when you might have trouble with such setups, but not depending on the setup you might not have trouble even with IR glasses.

    MotoMatt, well I saw a presentation saying that the Pro glasses are just for Quadro, however there is the link you point out, but it is pointing to the normal 3D Vision requirements page, not the pro.

  • 12 MotoMatt // Jul 29, 2010 at 22:01


    I asked the Nvidia project manager point-blank if 3D-Vision pro worked on non-Quadro cards and he said yes.. And then I had him verify it with another nvidia member.

    I think the confusion is the announcement came as a way to pump up the new Quadro video-card line which was just launched. They are attaching the marketing push to the 3d-vision pro platform..

    I sure hope i’m right on this one because I just invested in 3 gtx480s!

  • 13 Bloody // Jul 30, 2010 at 00:06

    I guess we’ll be able to confirm for ourselves that in October… :)

  • 14 JMB // Aug 9, 2010 at 18:27

    Will there soon be official Nvidia drivers/suport to use the Pro version with larger LCD/LED TVs connected to a Quadro computer?

    Anyone tested this?

  • 15 MotoMatt // Aug 9, 2010 at 20:17

    Just a heads-up,

    Here’s verification that 3D-Vision Pro IS compatible with all NVidia cards.


    Can I use 3D Vision Pro on a NVIDIA GeForce GPU?

    Yes, but application support is limited to the same games, movie players and lifestyle applications as 3D Vision.


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