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3D Movie Making: Stereoscopic Digital Cinema from Script to Screen

May 12th, 2010 · 7 Comments · Other S3D Tech

I’ve been looking for a good book, written more recently and starting by covering how our stereoscopic vision works and then how its way of functioning can be taken advantage of in order to create the appropriate stereoscopic 3D content. A book that starts from the basics on how and why we see with depth and what it means to create a suitable digital content in 3D, that can be comfortably viewed in stereo 3D. It has turned out to be a quite hard task, but finally I was able to find such a book and it is called 3D Movie Making: Stereoscopic Digital Cinema from Script to Screen written by Bernard Mendiburu. The book is mainly targeted at people interested in 3D movie productions, but at the same time it covers all the basics of stereoscopic depth perception quite well and I found a lot of interesting things that I was not aware of. Of course it will be best if you are interested in 3D photography and 3D movies as this is the main focus of the book and especially how they are being produced and the specifics that the 3D format introduces. Even if you are interested only in stereo 3D gaming, you’ll still find a lot of information to help you understand how to achieve better results when tweaking the depth and convergence settings inside the game and why some games may give you problems even though they might seem to be rendered just fine in stereo 3D. The book also has an extensive list of references to useful websites and products – both free and commercial, that can help you in a lot of different 3D projects, especially if you consider to start shooting photos in 3D or even working on a stereo 3D amateur movie. For me the book was a great read and I’ve read it completely in one day, although it is over 200 pages, as it was indeed an interesting material to read and I could not stop myself until I’ve completely finished it. For me it was mostly stereo 3D gaming up until recently, but I’m starting to develop more and more interest in shooting photos and videos in 3D, so the whole book was full with useful information, and I can definitely recommend it to anyone really interested in stereo 3D…

3D Movie Making: Stereoscopic Digital Cinema from Script to Screen (Paper Book)

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7 responses so far ↓

  • 1 Costa // May 12, 2010 at 22:42

    The book is great. I also own it and I wish I would have read it before I produced our 3D motion picture (The Shadow of Justice 3D). Great information and everyone who wants to produce stereoscopic content should read this book first and very important: Take the advices serious. Through our production which lasted about eight months I learned all of this a very hard way ;-). Of course only through experience you will know what makes a good stereoscpic image and altough if you already know a lot about stereoscopy it’s great to read this book first to avoid a lot of mistakes.

  • 2 Bill Beaumont, Distant Future VFX // May 13, 2010 at 00:25

    Seconding the comment above, this is a fabulous book. I was lucky enough to find it before I got stuck in to stereoscopic work and I’m very thankful for that.
    Great content written by someone with a clear writing style and immense knowledge of the subject.
    Ifyou haven’t got it, buy it.

  • 3 StarKnight // May 13, 2010 at 07:14

    I have found an authorized preview on Google Books:

    It looks very interesting and probably I will order a copy of it.

  • 4 CubeGuy // May 13, 2010 at 08:28

    This book is fantastic. I’ve used it in a class as a textbook. Simple from start to finish, but it gives you a firm understanding at the same time.

  • 5 steve // May 13, 2010 at 18:22

    Should have put a referal in that link because i just bought a copy ;)

  • 6 Russ // May 15, 2010 at 14:35

    I got this and I love it! – It’s in the BFI bookshop in london!

  • 7 Toby // May 18, 2010 at 11:21

    Nice to read some props for the book by other people. I own the book too, and I love it. It sums up the important S3D stuff nicely. From the very basics to floating window and production pipeline. A must read if you seriously plan to do anything with S3D. :-)

    If you happen to be able to read German there is another great book, more technical/mathematical:

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