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ATI Has Announced Its Open Stereo 3D Initiative at GDC 2010

March 11th, 2010 · 15 Comments · General 3D News

More interesting news coming from GDC 2010 in San Francisco, this time from ATI announcing their Open Stereo 3D Initiative in trying to work with more partners to ensure support for multiple different stereoscopic 3D solutions (learning that thanks to MTBS3D, not from ATI!). The idea of the open initiative is to offer consumers additional choices when selecting an S3D solution, more innovations and of course help in lowering the costs for the hardware and software making it easier for wider adoption. ATI (AMD) and its partners will supposedly soon announce a lineup of 3D products, including a 3D-enabled ATI Eyefinity technology (to counter Nvidia’s 3D Vision Surround), 120Hz 3D-ready displays and notebooks, active shutter glasses and passive polarized ones (have you heard of passive shutter glasses!?), S3D support for DirectX 9, 10 and 11, Quad Buffered OpenGL, Blu-ray 3D support. As you can see from the presentation slide above the 3D-gaming middleware partners are DDD and iZ3D, and for Blu-ray 3D support ArcSoft and CyberLink. ATI is also going to try to work on establishing standards that will help in having compatibility and much wider choices when building your computer and stereo 3D setup if they are adopted by others. The only thing that still remains to be seen is how soon we are going to see actual products on the market as ATI has been talking about S3D support for quite some time, but still no dates when to expect it are available… although we have multiple hints about summer availability. But being so open I still don’t see ATI joining the S-3D Gaming Alliance like two of their major partners that will make stereo 3D gaming possible on ATI GPUs (iZ3D and DDD) or any other association that is trying to openly promote stereoscopic 3D technologies?! But for that matter Nvidia is also not a member of S3DGA or any other similar independent organizations, as far as I know…

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15 responses so far ↓

  • 1 mr. hu // Mar 11, 2010 at 21:46

    I doubt they can make brighter shutter experience , I think users should resort to projectors with silver screen, thats cheap to DIY than a second projector.

  • 2 not impressed // Mar 11, 2010 at 23:54

    thank god ATI won’t code their own S3D software solution,
    hell, they barely do a descent job with drivers for their own GPUs.

    riding the open standard (BS) wave suits them just right,
    these incompetent lazyasses…

  • 3 Peter // Mar 12, 2010 at 01:06

    @ mr. hu

    Silver screen solutions are actually not that good. They require 2 projectors of the same model that are perfectly aligned and only supports PC 3D and not Blu-ray or via Cable networks.

    Polarized solutions also have more ghosting than active shutter single projector DLP solutions since both images are on the screen at the same time and are not sequential like in theaters or active shutter solutions.

    Silver screens also cause hotspotting which is noticeable when viewing 2D content. The screens themself are also more expensive.

  • 4 Warren // Mar 12, 2010 at 01:30

    I for one am eagerly anticipating the bit cauldron glasses (of course rebranded) to work with an ATI setup.

    Forget the crazy prices of NVidia…. 480gtx for $700 and another $200 for the glasses? lol get real!

  • 5 mr. hu // Mar 12, 2010 at 02:17

    Peter, I tought of using silver screen with the shutters, for increased brightness ( 2x gain) … PPL obtain great results with thin layer of foil or spray on thin MDF sheet. Theres no reason it wouldnt work with shutters.
    Maybe somone can tell how this would look.

    Also I hope nV enables us to use 2 projectors with edge blending for 3d sorround, this is one reason I would go with ATI once nV forces us to use SLI with sorround. 1280*720*2 is less pixel area than 1 FullHD.

  • 6 mr. hu // Mar 12, 2010 at 02:26

    Anti Aliasing would be an issue with unreal3 games since we only have supersampling option there, which is a hog. So SLI might be justified afterall. Damn.

  • 7 Gluttony // Mar 12, 2010 at 02:28

    Qu’en est-il de la compatibilit√© des lunettes 3D Vision et des cartes Graphiques ATI qui seront “3d Ready” ? M’√©tonnerait bien qu’il y ai une once d’entente entre eux mais on ne sait jamais…

    And what about the compatibility between 3D Vision glasses (Nvidia) and the future ATI Graphic Card (supposed to be able with 3d) ?
    I hope without illusions for it , but who knows ?

    (sorry for my broken English…)

  • 8 Bloody // Mar 12, 2010 at 10:45

    For 3D Vision shutter glasses the chances are not that big, but for other shutter glasses like Bit Cauldron’s it is quite possible with the help of iZ3D and DDD drivers as even now the software from both is video card independent and works on both ATI and Nvidia GPUs… so there is a high possibility.

  • 9 tom // Mar 16, 2010 at 00:31

    anyone know how to get the filters for this spec?


  • 10 manny // Mar 16, 2010 at 23:05

    weird how they say this is open, but they don’t mention openGL in their advertisement

  • 11 Bloody // Mar 17, 2010 at 00:05

    They do mention it, kind of… but only the professional Quad-buffered OpenGL mode will be supported, so noS3D gaming on OpenGL games even on ATI.

  • 12 cycling jerseys // Apr 21, 2010 at 06:51

    anyone know how to get the filters for this spec?


  • 13 Jack the Stun Gun Guy // Jul 26, 2010 at 06:16

    I wish I knew what you guys were talking about. I’m 69 yrs old and took my wife to see Avitar and we both loved it. We will get a 3D TV after the prices drop and the quality is there. What is the difference between the $200.00 glasses for home use and the ones they use at the theaters?

  • 14 John M. // Jul 31, 2010 at 12:58

    Jack, these $200 glasses are wireless passive shutter glasses. They can’t be compared with the cinema’s cheap plastic glasses.
    The 3D quality, the brightness, and the depth are way way better.
    Also they are more healthy, and they will not make your eyes tired or pain after watching 3D for some hours…

  • 15 capitolgaming // Mar 3, 2012 at 22:23

    For Blu-ray 3D support ArcSoft and CyberLink. ATI is also going to try to work on establishing standards that will help in having compatibility and much wider choices.

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