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Optimizing the Game Zombie Driver for 3D Vision

December 6th, 2009 · 4 Comments · Stereo 3D Games


Wanna fight your way through the streets of a zombie infested city to save the survivors of a disastrous chemical accident that changed most of the city’s population into mindless brain hungry monsters? Time is your enemy and your car is your weapon as you race through the streets smashing everything on your way including fences, phone booths, street lamps and hordes of zombies. When the gruesomely mutated zombies become too much to handle, buy a new car or get more guns and upgrades installed. You can earn more money for finishing side quests, making kill combos and searching for hidden prizes. Game play is unrestricted and the player can freely roam through the dark streets, alleys and backyards searching for the best shortcuts or hidden power ups. This is the game Zombie Driver


I personally found Zombie Driver to be quite fun to play although the game is nothing that special or revolutionary or whatever, it just builds on a nice and just fun concept and that is it. The game engine being used takes advantage of NVIDIA PhysX technology if you have a video card that supports PhysX. And the game works quite well with 3D Vision, although by default you can say it looks a bit flat… not enough depth so you need to crank up the depth level to the maximum to get good stereoscopic 3D effect. Of course playing with the convergence can easily fix that.


As I already said the game looks quite nice when played in stereoscopic 3D mode as almost everything in in 3D except for the HUD that remains 2D, although it is not that big of a problem. Still if you increase the depth too much you might have some trouble quickly refocusing your eyes to read the information and then back on the game. But I can live with that and for just 9.95 dollars, 8.95 euro or 7.95 pounds (depending on where you live) the game Zombie Driver is definitely worth it.


As I already mentioned with the default convergence level you need to set the depth level to the maximum in order to get a really impressive depth perception, but this can also lead to more visible ghosting which is something that we don’t need. This is why I played a bit with the convergence to find the best setting so below are my custom convergence settings for playing the game with 3D Vision, you just need to import the respective reg file depending on your OS type (32/64-bit) and then run the game. You can start at about 50% depth level and if you are a bit more advanced 3D Vision you should easily be able to go up to 100% for really impressive stereoscopic 3D effect. As usual if you try my custom profile please don’t forget to share your comments below…

Download my custom 3D Vision convergence settings for the game Zombie Driver…

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