Some time ago I’ve written about a few interesting and upcoming games with Stereoscopic 3D support and Invincible Tiger was among them and now the game is already available, unfortunately only for PlayStation 3 and Xbox 360 consoles. Still the good thing about it is that it not only comes with anaglyph mode, but also with shutter and polarized glasses support and not only that, but the official website does come with a lot of information on the topic. Besides an S3D trailer in anaglyph mode and game some screenshots, also in anaglyph you can find a support page with a lot of information on S3D support in the game and even what monitors and TVs work with which version of the game. The page even mentions 3D Vision, but then again it is not very clear of and how the game supports that with a compatible TV, because the 120Hz Samsung and Viewsonic monitors are marked as not compatible. We can just hope that in the near future more game developers will not only add S3D support int heir games, but will also offer enough information along with it… and that they will push it not only for console, but also for PC gamers. If you purchase the game for Xbox 360 or PS3 you can also fill a form on the game website and get 2 free pairs of anaglyph glasses as a bonus, so even if you don’t have a 3D compatible TV you’ll still be able to enjoy the game in S3D analyph on a normal TV, which, although has some drawbacks is still fun. ;)
August 26th, 2009 · No Comments · Stereo 3D Games
August 22nd, 2009 · 3 Comments · Stereo 3D Games
After the official movie trailer now comes the game trailer too, this one if for the Xbox 360 version, but the PC version should not be very different than what you see above. It certainly looks very promising, especially for all the S3D fans out there expecting to be able to play the game with their Stereoscopic 3D setups, but it seems that you should not get too exited yet. I’ve found out an interesting bit of information in Joystiq’s first hand impressions:
Ubisoft compares Avatar’s 3-D display option (not available in the PC version; HDMI required) to digital surround sound. It enhances the gameplay experience, but isn’t required — good thing, since chances are you don’t own a 3-D stereoscopic television. Of course, Ubisoft does have a few of the newfangled sets in its possession and sat me down in front of one, passing over a pair of 3-D glasses (also required, but not bundled with the game) as a developer plodded through a few short in-game scenarios. The immediate 3-D effect is exciting — it’s both retro and futuristic — but by the end of the preview, I did feel a tinge of dizziness. It’s not so much that the game is constantly propelling objects out of the screen than it is creating layers in the environment that your character appears to be ever progressing into.
And so it seems all the PC users won’t be getting Stereo 3D support for the game, WTF? The S3D option will be available only for console users (Xbox 360 and PS3) that also have a 3D compatible TV set and nobody else, this is plain stupidity if you ask me, because the S3D PC community is much, much bigger and more prepared and experienced in terms of S3D. So who is to blame this time, Ubisoft or James Cameron, or… we all had high hopes for James Cameron’s Avatar: The Game, but in the end it might just turn out to be a big disappointment. Still if the game has been designed to be Stereoscopic 3D compatible (the PC version I mean) we should be able to get good results when playing with Nvidia’s GeForce 3D Vision setups at least, but who knows… we have to wait and see how things will turn out.