By default the game Call of Juarez: Bound in Blood does not look very good when you try to play it with GeForce 3D Vision, because there is still no profile available for the title in Nvidia’s 3D Vision drivers. Normally this may disappoint you a lot, because the game looks very nice and is not a bad title at all, but if you take some time to play with the settings you can achieve a great depth and even a pop-out effect Call of Juarez 2. And by playing with it I mean adjusting the convergence level, not by just changing some settings in the game configuration menu – there won’t be any difference in depth perception even if you go to the lowest detail level or at maximum level. The key here is the convergence level and in order to be able to adjust it you need to enable the advanced in-game settings in Nvidia’s Control Panel from the Stereoscopic 3D settings. Then you can decrease and increase the convergence level with the help of CTRL + F5 and CTRL + F6 key combinations while you are in the game (don’t mind the in-game message that pushing F5 brings out). Now set the level of depth from the controller to the minimum and continue reading on what to do…
You can set all the details to the maximum level inside the game and just play with the Post Process Quality option, because it’s two options produce quite different results in terms of graphic detail in the game. Try it out and see which one do you like better, personally I’m Ok with both… although the Simple setting provides clearer looking objects in the background (far away trees for instance). Of course you can play with these as you see fitting depending on your personal preferences and your system’s capabilities… on GeForce GTX 275 the game works at max detail level with more than enough FPS.
The key moment in achieving astonishing results with Call of Juarez: Bound in Blood is setting up the right convergence level in order to achieve both a great pop-out of the screen effect and good level of depth. Just right after you start the game in some trench in the middle of a war you need to go to your left to the wooden shelter-like thing and stand right in front of it, then look at the roof like in the picture above and start adjusting convergence level (hitting CTRL will set your character in crouch position, but don’t worry). Now, what you need to do is set the convergence level so that the closest part of the roof is not doubled (you can take of the 3D Vision glasses to make it easier), but is just a single image with and without the glasses. The far parts of the roof and the trees in the background should have a shadow when looking without the glasses again like in the screenshot above, the important part is setting the no-double look of the front part of the roof. This should give you the best results in the game both in terms of pop-out of the screen and depth perception and will definitely change the first opinion you’ve had running the game with 3D Vision.
I’m also providing two Reg files that you can directly import in your computer, they contain only the custom convergence settings I’ve created and am using with Call of Juarez: Bound in Blood. They are from Windows Vista 32-bit and Windows 7 64-bit machines, but you should be able to use them in on both OSes if you maintain the 32 and 64 bit separation. Please feel free to report if they work for you or not, but even if they don’t work out on your PC you can always achieve the same result following the guide I’ve from above.