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Nvidia and Ubisoft Pushing Graphics in Games, No 3D Vision Support

August 21st, 2013 · 1 Comment · General 3D News


Nvidia has just announced an what they call an alliance with Ubisoft to offer PC gamers “the best gaming experiences possible” for some of Ubisoft’s upcoming top titles to be released this fall, including Tom Clancy’s Splinter Cell Blacklist, Assassins Creed IV Black Flag and Watch Dogs. Here is a quote about what this alliance means for gamers expecting the best possible graphics:

NVIDIA’s developer technology team is working closely with Ubisoft’s development studios on incorporating graphics technology innovations to create game worlds that deliver new heights of realism and immersion. One example is NVIDIA TXAA antialiasing, which provides Hollywood-levels of smooth animation, soft shadows, HBAO+ (horizon-based ambient occlusion) and advanced DX11 tessellation.

Sadly this news does not mention 3D Vision at all or at least stereoscopic 3D support and this comes as a bit of a disappointment for gamers playing in stereoscopic 3D mode especially in regards to Assassins Creed IV that has the potential to look simply great when played in stereo 3D mode as previously released Assassins Creed games have demonstrated. Notice that Nvidia is talking about “new heights of realism and immersion” and that apparently no longer includes native stereo 3D support or 3D Vision support and that comes a general lack of activity from Nvidia regarding 3D Vision for a while now…

The good news here is that we already have DirectX 11 wrappers available that allow shader modification directly by the 3D Vision user community playing games in stereo 3D. Thanks to Helix and the 3DMigoto we could still be able to modify some problematic vertex and pixel shaders (or remove them) in order to have new DirectX 11 games run with all the visual goodies, including tessellation, so that these titles could actually be made playable in stereoscopic 3D mode with 3D Vision even if they don’t have official support.

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