Today THQ and NVIDIA officially confirmed with a press release that the upcoming first person shooter from 4A Games called Metro 2033 will support a number of advanced DirectX 11 features with the latest generation of DX11 graphics cards, as well as 3D Vision support. Metro 2033 will also feature advanced, hardware accelerated physical effects using Nvidia PhysX. Now this combination is very interesting considering the fact that Nvidia has yet to officially announce their first DirectX 11-capable GPUs (Fermi/GF100) and the game will be available in a month from now. Not to mention that the 3D Vision drivers also are still not able to support DirectX 11, meaning that it will be either DX11 or 3D Vision at first. Still the gamers with DX11 cards (ATI owners only and in 2D so far) should be able to experience advanced Depth of Field effects as well as Full Tessellation on character models.
“Our engineers have been working closely with 4A Games to ensure that Metro 2033 takes full advantage of some of the spectacular effects made possible with the next generation of DX11 hardware,” said Tony Tamasi, Senior Vice President of Content and Technology at NVIDIA. “The 4A Engine is one of the most advanced game engines we’ve ever worked with, and with DX11 enabled, Metro 2033 is undoubtedly one of the best looking PC games of 2010. Combine this with NVIDIA 3D Vision and PhysX and you will experience mind-blowing visuals.”
Metro 2033 is scheduled for release in North America and Germany on the 16th March, Australia on the 18th March, and in the UK and the rest of Europe on the 19th March with pre-orders for it already being taken.