The 25th annual meeting of the Stereoscopic Displays & Applications (SD&A) conference, part of the IS&T/SPIE Electronic Imaging 2014 symposium, brought together researchers and practitioners of 3D capture, display, processing, and perception from around the world.
Topics of the more than 75 oral and poster presentations spanned: the design and applications of stereoscopic 3D displays, autostereoscopic displays, quality assessment, depth map processing, and human factors. Of particular interest were two keynote presentations. Jeff Joseph, producer of World 3D Film Expo, discussed the history and lineage of numerous early stereoscopic films. Gordon Wetzstein of the MIT Media Laboratory offered inspirational recommendations for new directions in 3D display research, grounded in the combination of fast computation, optics, and mathematical optimization.
This year’s Discussion Forum was a candid inquiry into the state and prognosis of 3D in entertainment. Moderated by Lenny Lipton, panelists included: David Cohen (Variety Media, LLC), Barry Sandrew (Legend Films, Inc.) and Chris Ward (Lightspeed Design, Inc.). One question that the panelists explored was, “If the audience must pay a fee for to see the 3D version of a movie, will they expect significant use of stereoscopic effects?”
Every year, SD&A attendees have the opportunity to catch up informally over a special SD&A Banquet dinner. For our 25th meeting, we enjoyed fine dining at an Italian restaurant in San Francisco’s Union Square while reminiscing over the conference’s history. One treat was that Conference Chair Andrew Woods (Curtin Univ.) – who attended virtually via live video link from Australia – enumerated the depth and breadth of the most frequently-cited SD&A publications over the 25 year history of the conference.
The SD&A conference also presented its annual awards in stereoscopic cinema, 3D technology, and best use of stereoscopy. The stereoscopic cinema session is always a big hit, with contest entries judged by Bernard Mendiburu, Julien Flack, and Lenny Lipton. Winners received a copy of the SD&A DVD-ROM which contains over 1,500 technical manuscripts in the 3D sciences.
The SD&A 3D Theater Best of Show Award in the Live Action category was awarded to: “Soir de Fête” by David Robert (France).
The SD&A 3D Theater Best of Show Award in the Animation / CG category was awarded to: “Morpheos Trailer” by John Hart (USA).
The SD&A Award for Best Use of Stereoscopy in a Technical Presentation was awarded to: “Stereoscopic cell visualization: from mesoscopic to molecular scale,” by Björn Summer, Christian Bender, Tobias Hoppe, Christian Gamroth, and Lukas Jelonek of the Univ. Bielefeld (Germany).
The SD&A Award for the Best Technical Demonstration by a conference author was awarded to the zSpace System of zSpace, Inc., in conjunction with the presentation “Description of a 3D display with motion parallax and direct interaction,” by Mark Flynn and Jerry Tu.
Finally, the conference experimented with a unique activity for SD&A’s Silver Jubilee: a “Magical Mystery 3D Bus Tour” of prestigious Silicon Valley companies engaged in stereoscopy, organized by committee member John Stern and Andrew Woods. Conference attendees enjoyed impressive technological demonstrations at Intuitive Surgical and NVIDIA Corporation, such as a tele-operated laparoscopic surgical system, and the advanced rendering feats behind the real-time animated human, “Digital Ira.”
Many of the technical presentations at SD&A 2014 were recorded and these will be made available via the conference website over the next few months as processing is completed. The technical manuscripts from the conference will be published in the conference proceedings volume which will be available in April:
Woods, Holliman, Favalora (eds) (2014) “Stereoscopic Displays and Applications XXV,” Proceedings of SPIE-IS&T Electronic Imaging, SPIE Vol. 9011, San Francisco (February 2014).
Planning for the 2015 Electronic Imaging and SD&A events are already under way, and will be held during the week of 8-12 February 2015, in downtown San Francisco.
Many of the presentations shown during the Stereoscopic Displays and Applications 2012 (SD&A) conference are now available online for free viewing on the conference’s website for anyone interested. So if you did not manage to visit the conference, or if you went there, but could not get to attend all presentations that you might’ve been interested in or just to get a reminder of what you’ve already seen, now is your chance to get to watch them. The 23rd annual Stereoscopic Displays and Applications (SD&A) conference was held 23-25 January 2012 at the Hyatt Regency San Francisco Airport Hotel. The SD&A conference is held annually as part of the Electronic Imaging Symposium organized by IS&T and SPIE, the 24th annual SD&A conference will be held February 2013 at the Hyatt Regency San Francisco Airport Hotel.
Presentations available online for free viewing include:
– Ian Bickerstaff, Sony – Case study: stereoscopic games on the Sony PlayStation 3 (video in full-HD 3D)
– Pete Bradshaw and Debargha Mukherjee, Google – The past, present, and future of YouTube3D (Keynote presentation)
– Masayuki Kozuka, Panasonic – Panasonic’s stereoscopic 3D technologies (Keynote presentation)
– Lenny Lipton – Polarizing aperture stereoscopic cinema camera
– David Forsyth, UI Urbana-Champaign – More words and bigger pictures (Plenary presentation)
– Saori Aida, Tokyo Univ. – Perceived depth of multi parallel, overlapping, transparent, stereoscopic surfaces
– Sam Bae, NASA/JPL – Dual-pupil 3D imaging system
– Roland Blach, Fraunhofer-Institut – Crosstalk and brightness in multi-view systems
– Melissa Burton, Iowa State Univ. – Diagnosing perceptual distortion
– Christel Chamaret, Technicolor S.A. – Video retargeting for stereoscopic content
– Frederic Devernay, INRIA – Focus mis-match detection
– Piotr Didyk, Max-Planck-Institut – Apparent stereo: the Cornsweet illusion
– Didier Doyen, Technicolor – 3D cinema to 3DTV content adaptation
– Hironobu Gotoda, National Institute of Informatics – Implementation of an autostereoscopic display
– Andrew Hogue, Univ. Ontario – Stereoscopic 3D video games
– Helmut Jorke, Infitec – New high-brightness interference filter developments
– David Kane, UC Berkeley – Visual discomfort with stereo 3D displays
– Darya Khaustova, Technicolor S.A. – Method and simulation to study 3D crosstalk perception
– Joohwan Kim, UC Berkeley – Visual discomfort of vergence-accommodation conflicts
– Michael Kleiber, Fraunhofer FKIE – Stereoscopic desktop VR system for tele-maintenance
– Janusz Konrad, Boston Univ. – 2D-to-3D image conversion
– Mikko Laakso, RAY – Stereoscopic display in a slot machine
– Douglas Lanman, MIT – Beyond parallax barriers
– Achim Pross, Fraunhofer-Institut – Optimization of a multi-view system
– Vikas Ramachandra, Qualcomm – Unassisted 3D camera calibration
– Jonas Schild, Univ. Duisburg-Essen – YouDash3D: exploring stereoscopic 3D gaming
– Sergey Shestak, Samsung – How much crosstalk can be allowed
– Sylvain Tourancheau, Mid Sweden Univ. – Reproducibility of crosstalk measurements
– Christopher Tyler, Smith-Kettlewell Institute – Measuring 3D discomfort
– Cyril Vienne, Technicolor – Visual fatigue versus eye-movements
– Albert Wang, Cornell Univ. – Angle-sensitive pixels: a new paradigm
– Simon Watt, Bangor Univ. – Real-world stereoscopic performance
– Laurie Wilcox, York Univ. – Crosstalk reduces the amount of depth
– Andrew Woods, Curtin Univ. – Investigating IR-controlled active shutter glasses
– Buyue Zhang, Texas Instruments – Auto convergence for stereoscopic 3D mobile cameras
– Ray Zone, The 3-D Zone – Thinking in Z-space
There are a lot of stereo 3D topics covered in the conference, so you are very likely to find at least a few that might be of interest for you personally, it doesn’t matter if you are a stereo 3D gamer, 3D videographer, work with 3D hardware or just interested in expanding your knowledge about stereoscopic 3D technology. For example the embedded video above is for the “Stereoscopic 3D video games and their effects on engagement” presentation by Andrew Hogue from the University of Ontario Institute Of Technology.
The classic book “The Theory of Stereoscopic Transmission and its application to the motion picture” by Raymond and Nigel Spottiswoode with illustrations by Brian Borthwick, originally published in 1953, but out-of-print for many years, is now available in electronic format and for free for everyone willing to read it. This book is the latest addition to the Stereoscopic Displays and Applications conference Virtual Library, and joins several other pioneering but hard to obtain texts in the field of stereoscopic imaging. By converting classic publications into electronic editions, the SD&A aims to make these volumes easily accessible to stereoscopic researchers once again.
“The Theory of Stereoscopic Transmission” provides a theoretical analysis of the three-dimensional geometry of capture and presentation of stereoscopic images as typified by 3D movies, so it is definetly an interesting read as the 3D basics are still the same as they were may years ago. Titles of chapters in the book include: Stereoscopic Depth Range, The Stereoscopic Window, Stereoscopic Calculators, Cameras with Variable Separation and Convergence, Projection, The Human Factor in Stereoscopic Transmission, and much more. An errata list is provided at the end of the book. Also included is an 8 page anaglyph 3D insert “Stereoscopic Diagrams” by Brian Borthwick and Jack Coote which illustrates some of the concepts in the book in 3D.