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Watch Online Presentations From the SD&A 3D Technology Conference

April 18th, 2012 · 4 Comments · Stereo 3D Events


Many of the presentations shown during the Stereoscopic Displays and Applications 2012 (SD&A) conference are now available online for free viewing on the conference’s website for anyone interested. So if you did not manage to visit the conference, or if you went there, but could not get to attend all presentations that you might’ve been interested in or just to get a reminder of what you’ve already seen, now is your chance to get to watch them. The 23rd annual Stereoscopic Displays and Applications (SD&A) conference was held 23-25 January 2012 at the Hyatt Regency San Francisco Airport Hotel. The SD&A conference is held annually as part of the Electronic Imaging Symposium organized by IS&T and SPIE, the 24th annual SD&A conference will be held February 2013 at the Hyatt Regency San Francisco Airport Hotel.


Presentations available online for free viewing include:

- Ian Bickerstaff, Sony – Case study: stereoscopic games on the Sony PlayStation 3 (video in full-HD 3D)
- Pete Bradshaw and Debargha Mukherjee, Google – The past, present, and future of YouTube3D (Keynote presentation)
- Masayuki Kozuka, Panasonic – Panasonic’s stereoscopic 3D technologies (Keynote presentation)
- Lenny Lipton – Polarizing aperture stereoscopic cinema camera
- David Forsyth, UI Urbana-Champaign – More words and bigger pictures (Plenary presentation)
- Saori Aida, Tokyo Univ. – Perceived depth of multi parallel, overlapping, transparent, stereoscopic surfaces
- Sam Bae, NASA/JPL – Dual-pupil 3D imaging system
- Roland Blach, Fraunhofer-Institut – Crosstalk and brightness in multi-view systems
- Melissa Burton, Iowa State Univ. – Diagnosing perceptual distortion
- Christel Chamaret, Technicolor S.A. – Video retargeting for stereoscopic content
- Frederic Devernay, INRIA – Focus mis-match detection
- Piotr Didyk, Max-Planck-Institut – Apparent stereo: the Cornsweet illusion
- Didier Doyen, Technicolor – 3D cinema to 3DTV content adaptation
- Hironobu Gotoda, National Institute of Informatics – Implementation of an autostereoscopic display
- Andrew Hogue, Univ. Ontario – Stereoscopic 3D video games
- Helmut Jorke, Infitec – New high-brightness interference filter developments
- David Kane, UC Berkeley – Visual discomfort with stereo 3D displays
- Darya Khaustova, Technicolor S.A. – Method and simulation to study 3D crosstalk perception
- Joohwan Kim, UC Berkeley – Visual discomfort of vergence-accommodation conflicts
- Michael Kleiber, Fraunhofer FKIE – Stereoscopic desktop VR system for tele-maintenance
- Janusz Konrad, Boston Univ. – 2D-to-3D image conversion
- Mikko Laakso, RAY – Stereoscopic display in a slot machine
- Douglas Lanman, MIT – Beyond parallax barriers
- Achim Pross, Fraunhofer-Institut – Optimization of a multi-view system
- Vikas Ramachandra, Qualcomm – Unassisted 3D camera calibration
- Jonas Schild, Univ. Duisburg-Essen – YouDash3D: exploring stereoscopic 3D gaming
- Sergey Shestak, Samsung – How much crosstalk can be allowed
- Sylvain Tourancheau, Mid Sweden Univ. – Reproducibility of crosstalk measurements
- Christopher Tyler, Smith-Kettlewell Institute – Measuring 3D discomfort
- Cyril Vienne, Technicolor – Visual fatigue versus eye-movements
- Albert Wang, Cornell Univ. – Angle-sensitive pixels: a new paradigm
- Simon Watt, Bangor Univ. – Real-world stereoscopic performance
- Laurie Wilcox, York Univ. – Crosstalk reduces the amount of depth
- Andrew Woods, Curtin Univ. – Investigating IR-controlled active shutter glasses
- Buyue Zhang, Texas Instruments – Auto convergence for stereoscopic 3D mobile cameras
- Ray Zone, The 3-D Zone – Thinking in Z-space

There are a lot of stereo 3D topics covered in the conference, so you are very likely to find at least a few that might be of interest for you personally, it doesn’t matter if you are a stereo 3D gamer, 3D videographer, work with 3D hardware or just interested in expanding your knowledge about stereoscopic 3D technology. For example the embedded video above is for the “Stereoscopic 3D video games and their effects on engagement” presentation by Andrew Hogue from the University of Ontario Institute Of Technology.

- For the full program of the conference and to watch the presentations online…

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The Classic Book “The Theory of Stereoscopic Transmission” On-line

October 21st, 2011 · 1 Comment · General 3D News


The classic book “The Theory of Stereoscopic Transmission and its application to the motion picture” by Raymond and Nigel Spottiswoode with illustrations by Brian Borthwick, originally published in 1953, but out-of-print for many years, is now available in electronic format and for free for everyone willing to read it. This book is the latest addition to the Stereoscopic Displays and Applications conference Virtual Library, and joins several other pioneering but hard to obtain texts in the field of stereoscopic imaging. By converting classic publications into electronic editions, the SD&A aims to make these volumes easily accessible to stereoscopic researchers once again.

“The Theory of Stereoscopic Transmission” provides a theoretical analysis of the three-dimensional geometry of capture and presentation of stereoscopic images as typified by 3D movies, so it is definetly an interesting read as the 3D basics are still the same as they were may years ago. Titles of chapters in the book include: Stereoscopic Depth Range, The Stereoscopic Window, Stereoscopic Calculators, Cameras with Variable Separation and Convergence, Projection, The Human Factor in Stereoscopic Transmission, and much more. An errata list is provided at the end of the book. Also included is an 8 page anaglyph 3D insert “Stereoscopic Diagrams” by Brian Borthwick and Jack Coote which illustrates some of the concepts in the book in 3D.

- To download for free the classic book “The Theory of Stereoscopic Transmission”…

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