If you like Indie games then you might want to check out the game Roller Coaster Rampage, a fast paced competitive roller-coaster simulator with destructive environments and with stereoscopic 3D support. The interesting thing about this game is that it allows you to build your own tracks in real time as you ride them, and this can be a bit tricky if you try to defy the rules of gravity or to run the tracks through some solid objects, but it is also what adds some extra fun when building some extreme rides. The game does come with very decent graphics, but don’t expect too much in the form of very fine details or way too advanced effects, that however does not make it less fun and thanks to the really good native stereoscopic 3D support it is actually something worth playing for a while.
I’ve mentioned native stereoscopic 3D support and the game does support output using 3D Vision as well as Side by Side output, and though you might read that it supports Above/Below mode somewhere it is apparently not present in the latest update. There is no yet an official 3D Vision profile for the game available, but it also doesn’t need one as it works really well even without one, and since the game uses native stereoscopic 3D rendering you have to rely on the in-game menu to tweak the depth and convergence levels as the default 3D Vision keys for that will not work. There are no apparent issues in the stereoscopic 3D rendering and both 3D Vision and Side by Side outputs work very well, though you might want to play a bit with the settings to get the best results. And if you think that you’ll have to go to the main menu of the game to tweak the 3D settings as you don’t have the sliders for Convergence and Eye Separation in the options while playing the game, you should know that you have keys that can be used for these adjustments (9 and 0 for Eye separation and – and = for Convergence).
I’ve noticed some issues with the initialization of the full screen mode on the main screen of the game, though that did not prevent it from working properly in stereoscopic 3D mode and another a bit annoying thing was a strange D3D error showing when exiting the game or switching with ALT – TAB, hopefully these will soon be fixed with an update. Also some options for AA filtering would be nice, although you can force some Anti-Aliasing through the graphics drivers’ control panel to make the game graphics smoother removing all those annoying jaggies as there are quite a lot of objects in the game that could benefit from AA. And where is the option to show the speed in km/h instead of mph?
Roller Coaster Rampage is available on Steam for $9.99 USD or 6.99 Euro, unfortunately there is no demo available that you can try before you decide to buy the game. But if you like Indie games that offer simple and fun gameplay experience and with nice stereoscopic 3D effect on top, then you probably will not be disappointed by Roller Coaster Rampage.
After the recent announcement that the game Mafia II will be 3D Vision-ready we now have more good news coming from Square Enix. They’ve just announced that the PC version of their upcoming third-person shooter Front Mission Evolved will also be 3D Vision-ready, but unfortunately the owners of Xbox 360 and PlayStation 3 will not get 3D functionality as the game won’t feature native stereo 3D support.
Front Mission Evolved breaks the mold of the franchise, delivering the action-packed experience of a third-person shooter within the distinct aesthetic of the Front Mission universe. Set in a world full of destruction, conspiracy and crumbling alliances, players will take on the role of Dylan Ramsey to face enemy armies while in control of a giant, customizable, bipedal tank known as a wanzer. Every wanzer is outfitted with extreme firepower, and players must fight through critical battles across a world on the brink of total war. As they make their way through metropolises such as New York City over 150 years in the future, Front Mission Evolved will embed players in heart-pounding, large-scale action unlike anything they’ve ever seen before. In addition to the single-player campaign, four different multiplayer modes allow players to enter a new battlefield solo or in a team. Players will be able to pit their highly customized wanzers against opponents from around the world so they may prove the superiority of their own war machines.
Front Mission Evolved will be available at North American retailers for the suggested retail price of $59.99 for the PlayStation 3 system and Xbox 360, and $49.99 for Windows PC. The official launch date for the title was pushed back to September 14th, 2010 for North America and September 17th for Europe. The game will also be available for PC users via online download when released, including through Valve’s Steam platform for digital content distribution.
Tim Burton’s Alice in Wonderland movie is just about to hit the 3D screens at the nearest cinema, two more days left until the premiere, but now I’m going to talk about the already available game based on the movie. Not that the movie is not something interesting to talk about and see for certain, because Tim Burton offers a completely different approach to the well know story about Alice – she has grown up and goes back to the Wonderland for a second time, but now she does not remember anything from here visit in this strange and vivid world. But besides that Tim Burton’s Alice in Wonderland movie is a must see title because it has been shot with normal 2D movie cameras and then later converted to 3D to be presented in 3D cinemas worldwide. It is expected that this movie will pave the way for way more old and new titles shot in 2D to be converted in 3D and screened and even released on Blu-ray 3D, that is of course if the movie has been really well converted…
But enough for the movie, lets talk a bit about the game based on it. Usually I’m not a big fan of games made to compliment a movie release as they are usually nothing special or even good playing if you are not a big fan of course. In the case of Tim Burton’s Alice in Wonderland game I was also about to pass it up without trying it, but then decided to give it a quick try to see how good it works in stereoscopic 3D mode with 3D Vision. Imagine my surprise after the game started and it looked great in stereo 3D mode, even though there is no profile for 3D Vision, it seems the game does just fine even with the default settings providing mostly depth and a just a little bit of pop-out of the closest objects (you can play with convergence a bit if you want to). The game world is a quite detailed and looks simply great in stereo 3D mode with no graphics issues or serious ghosting to irritate you and you can even increase the depth level quite a lot if you can handle it. The only thing I did not like in the game was the control – very strange key mappings if you are going to play with a keyboard and no mouse support, meaning the game has been designed for consoles and ported, so it is better to be played with a joypad. Anyway, you can quickly get over this or remap the default keys, but i can live with that considering that it works great in S3D and simply looks astonishing, so don’t pass this one.