It has been a little over 5 years since the start of this blog, even though I has been a stereoscopic 3D enthusiasts for much longer, the reason for the existence of the blog was Nvidia’s 3D Vision. I was really excited when they have announced it and when the first 3D Vision-ready monitors started appearing on the market I was eager to get one as I really did see the potential that the technology had for gaming. And back then since it was something really new and exciting I decided to share my experience, knowledge and other useful information with other users that were just starting and this is how this blog was born.
Now, five years later we are seeing a deja vu as the situation with 3D Vision is pretty much the same as with the Nvidia Stereoscopic 3D Drivers that were available before the birth of 3D Vision. Nvidia did create a market and strong demand for products at first, however they slowly start to neglect things and in a few years they kill the market. This is exactly what is happening with the 3D Vision now as Nvidia hasn’t done almost anything new in many months. The latest bigger things were the announcement of the G-Sync monitors, some with 3D Vision support, that however were greatly delayed to market. The other more recent thing is the addition of “3D Compatibility Mode”, but the more important thing – supporting and pushing game developers to integrate Stereo 3D support in games has been long gone. It is not about fixing games after they have been released, but integrating proper stereo 3D support while they are being developed.
The stereo 3D gaming community can do the fixing with the help of tools like Helixmod wrapper, however even the game modders are giving up on 3D Vision as instead of helping them Nvidia seems to be doing just the opposite. This is really discouraging and if Nvidia does plan to abandon 3D Vision like they did with their old Stereoscopic 3D Drivers, then they should at least open the project and not kill it completely. The people in different stereoscopic 3D gaming communities that are using 3D Vision have asked numerous times that Nvidia works on something or improves another thing in order for 3D Vision to become better and easier to be used, but we have not seen any results. This is really discouraging and many people have just decided that it is enough for them, some of you might of thing this for me as well due to the last few months with no updates here…
I have not given up on stereo 3D and 3D Vision, at least not yet. I was just busy with other things and have decided to get some rest from 3D, not that very much was happening with 3D Vision anyway, and the Facebook and Oculus deal was a bit of surprise and I wanted to see what will come out of it. So far it seems that things are still good and I’m about to get my hands on the pre-order of the DK2 hopefully next week, so all is not lost. However Oculus Rift is not something that can replace 3D Vision, these are two different things, and even though some of their features and functionality do overlap they are still not the same thing. VR with 3D support is an interesting new concept, but for really good results you need content developed especially for the device, meaning that you not only need a good hardware, but good software support as well. At least here Oculus is doing much, much, much better than Nvidia as Oculus Rift is their only product, unlike Nvidia that has many products and technologies and cannot focus solely on 3D Vision. So interesting times could still lay ahead of stereo 3D technology, so we’ll have to wait and see..
Tags:3d vision·nvidia·Oculus Rift·stereo 3d·stereoscopic 3d drivers
The guys from iZ3D have released the final version of their universal drivers that do not support only iZ3D’s displays, but a lot of other solutions for preparing a stereoscopic 3D setup, including even a free anaglyph mode. The final 1.10 version comes after a few release candidates and it not only contains some new profiles for games, but also a lot of improvements and fixes… still nothing new about the shutter mode though. This means that all the owners of eMagin Z800 and a few other HMDs and other setups will still have to wait for the next driver version, supposedly 2.0 that should have a lot of improvements in the shutter support. Anyway, here is what is new in the iZ3D 1.10 Final Drivers:
Version 1.10 – 2009.11.04
[+]Added Batman Arkham Asylum, Settlers II, Need for Speed Shift, G-Force, Section 8,
Majesty 2, Allods Online, Killing Floor, Guitar Hero 3, Guitar Hero World Tour,
Serious Sam 2, Flight Simulator 2004, Operation Flashpoint: Dragon Rising, Left 4
Dead 2 profile.
[+]Added tables for new glasses.
[+]Added new key DrawMonoImageOnSecondMonitor, that replace additional Side By Side
[+]Added new key ScreenshotType (0 – JPG, 1 – PNG, 2 – BMP).
[!] Improved handling Anti-Alaising on ATI videocards.
[!] Improved shader analyzing for some new games.
[!] Minor driver optimization.
[!] Improved internal profile system (new attribute ConvergenceShift).
[f] Resource leak fixed.
[f] Some D3D8 errors fixed, that cause Last Chaos crash.
[f] Smoke in Tom Clancy H.A.W.X fixed.
[f] G-Force crash on NVidia fixed.
[f] Flatout UC sky fixed.
[f] Interface in Sexy Beach fixed.
[f] Motion blur in Dirt fixed.
[f] Mirror’s Edge profile fixed.
[f] In-game menu in Ghostbusters fixed.
[f] Crash in Ghostbusters by Alt+Tab fixed.
[f] Stereo YouTube feature fixed.
[f] Over/under mode fixed.
[f] Driver statistic fixed when FPS off.
– To download the New iZ3D 1.10 Final Drivers…
Tags:emagin·free anaglyph·iz3d·iz3d 1.10 final·iz3d drivers·shutter support·stereoscopic 3d drivers·z800
Finally we have a new RC2 version of IZ3D’s drivers after some quite long wait, because the previous RC1 was released in may and the new version is dated 9th September, but was made available online just now on the website. If you are new to IZ3D’s drivers you should know that they do not only provide Stereoscopic 3D support for IZ3D’s monitors using two LCD panels and polarized glasses, but also support quite a few other S3D methods and thus a lot of different hardware including shutter glasses and the free anaglyph mode. Unfortunately the shutter support is still not final and thus is not perfect so the owners of shutter glasses and HMDs like i-Glasses or Z800 will have to wait a bit more (version 2.0 probably, or not?). Anyway, here is what is new in the iZ3D 1.10 Release Candidate 2 Drivers:
Version 1.10rc2 – 2009.09.07
[+] Added profiles for “Call Of Cthulhu DCoTE”, “Call of Juarez – Bound in Blood”,
Drakensang, Rise of the Argonauts, Trine, Tomb Raider Legend, Sims 3, Street Fighter
IV, Flatout Ultimate Carnage, G-Force, Empire Total War, Battlestation Pacific,
Overlord 2, HAWX.
[+] Added Stereo Screenshot and Swap L&R keys to Control Center.
[+] Third-part d3d9.dll support added.
[+] Added additional Side By Side modes (maybe helpful for video recording).
[+] Added gap control between views in Side By Side mode to Config.xml.
[+] Added customizable matrices mode to Anaglyph mode.
[!] Anaglyph output now use normal colors in mono mode.
[!] Fixed Witcher, Fallout 3 profiles.
[!] Improved support fullscreen YouTube video (only on Vista with Aero).
[!] Improved table method.
[!] DX9/DX10 outputs merged.
[!] Added some application to exclusions list.
[!] Improved computability with Steam Community on x64 platforms.
[!] Deferred wizard resource loading.
[!] Enhanced Mouse Lock.
[!] Improved performance with some D3D8 games.
[!] Screenshot button handling improved.
[!] Improved key recognizing in Control Center.
[f] Fixed problems with Runes of Magic, ARMA 2, Rise of Flight, Ghost Busters, Resident
Evil 4, Duke Nukem Manhattan Project, Mini Ninjas, Trine, Terminator Salvation
[f] Fixed shaders analyzing in Resident Evil 5.
[f] Fixed second window position with StereoMirror output.
– To download the New iZ3D 1.10 Release Candidate 2 Drivers…
Tags:beta drivers·free anaglyph mode·iz3d·iz3d drivers·rc2·release candidate·shutter glasses beta support·stereoscopic 3d drivers