3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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SIG3D Stereoscopic 3D Classroom Basics Webinar

August 27th, 2013 · No Comments · Other S3D Tech

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Here is something that might be of interest for people that are considering using stereoscopic 3D as a tool in the classroom in order to be able to better keep the attention of the students, right in time for the beginning of the school year. The SIG3D Stereoscopic 3D Classroom Basics webinar took place a few days ago and a recording is now available online if you’ve missed the live one, so you can take a look and later today there will be a Q&A session. The presentation was held by Dennis Cafiero who is also the creator of Presente3D (a tool for making stereoscopic 3D presentations) and in it he makes a brief introduction on how 3D works as well as covering various 3D technologies for the classroom including anaglyph 3D, active and passive 3D stereoscopic solutions as well as glasses-free options (autostereoscopic 3D) with their pros and cons. SIG3D is an ISTE Special Interest Group for educators and innovators interested in stereoscopic 3D and is a part of the International Society for Technology in Education (ISTE).

- To watch the webinar online and for more information about the Q&A session today…

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SD&A Stereoscopic Games Competition Registration Extended

August 1st, 2013 · 1 Comment · General 3D News

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There are a few more days left to register for participating in the First SD&A Stereoscopic Games Competition to be held at the Stereoscopic Displays and Applications 2014 Conference, the deadline has been extended to 5 August 2013. Have in mind that this is not a gaming competition for playing games in stereo 3D, but instead is a competition meant to encourage the creative use of stereoscopic depth in exciting new game designs (for new games supporting stereo 3D). At the point of registration for the competition you don’t have to game your game design ready, the games will be judged at the conference, however the game, or a video of the game, and a 500 word introduction must be submitted two months before the conference.

A panel of expert judges will review the game designs and the winner will receive a cash prize of $1000. The winning game design will be the one that has the best use of stereoscopic 3D in the view of the judges. Although not specifically mentioned, if you are developing a game for the Oculus Rift with stereoscopic 3D support you can also participate and show your creative use of stereoscopic 3D, though you should also bring your Rift Dev Kit with you in able to demonstrate your product.

- For more information about the SD&A Stereoscopic Games Competition…

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Indigomod, a DirectX 11 Wrapper For Fixing 3D Vision Shader Issues

July 31st, 2013 · 9 Comments · GeForce 3D Vision

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There is a new interesting project currently in the works that is supposed to bring to life a DirectX 11 wrapper for fixing shader-related issues that may appear when rendering games that don’t work perfectly well with 3D Vision. This wrapper is called Indigomod and should be something similar to what the Helix mod already does for DX9 games that have issues when rendered in stereoscopic 3D mode with 3D Vision. There is nothing yet being released to the public aside some screenshots and videos from an earlier alpha version of wrapper fixing issues with the games Bioshock Infinite and Assasin’s Creed 3 and the guys (two passionate 3D gamers from Switzerland) that are working on the wrapper are looking for some support. So far things are looking good and while the wrapper will be included along with a patch specifically for made for fixing issues with Bioshock Infinite, the wrapper should be made available for the community to use it to fix issues in other DX11 games that do not render properly in stereo 3D mode with 3D Vision. The potential is there and since the stereoscopic 3D gaming community has done quite a lot with the Helix mod, this new wrapper can also help in making more non-3D-ready games work well in stereoscopic 3D mode with 3D Vision.

Update: The project is now dead even before finishing the indiegogo campaign and releasing anything…

“Just to let everybody know, somebody made a similar patch for BI and it is free. I don’t know where to get it and I don’t really care but I am sure you can find it through google. So tell everybody to not pay anymore money. I don’t want the campaign to succeed and you all of you get your money back and live happily ever after.
We stopped development and will not spend another minute on it.
Just to let you know.
Cheers”

Apparently that patch for the game Bioshock Infinite has been made by Helix, sadly however that the developers of the Indigomod have decided to stop their work and not release their wrapper to the community.

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