3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

3D Vision Blog header image 4

Using GeForce GTX 580 for 720p and 1080p Stereo 3D Gaming

April 26th, 2012 · 12 Comments · GeForce 3D Vision


It has been over a month already since the official introduction of the GeFocre GTX 680 video card and the demand is still quite high, so that these models are still out of stock in most places and you can usually find them in places that sell them for more than the recommended end user price. It would be strange is Nvidia is still not able to provide enough supply a month after the initial launch, so I’m going to be benchmarking the GeForce GTX 580 here. The idea is to find how well the GTX 580 card performs in stereo 3D mode with the more recent games and if it really is already outdated or you can wait a few more months for better availability and pricing of the GTX 680, or maybe even skip the GTX 680 and go directly to GTX 685/690 or why not even 7xx…

I’ve started doing the following tests with the idea to see how well is the GTX 580 handling 720p resolution with 4xAA (Anti-Aliasing) in order to see if the card is still powerful enough for people using 3D-capable projectors or 3D HDTVs for gaming in stereoscopic 3D mode. You know that the 3D-capable TV sets and 3D-capable projectors limit you to 720p resolution with high-enough (50/60Hz) refresh rate for gaming in stereo 3D mode, unlike 3D monitors, most of which do support 1080p 3D mode with 60 fps. And in the process I’ve decided to also compare with 1080p mode using no AA as well as to give a stereoscopic 3D rating to the games I test with. And the list of games grew to 20 popular and more demanding game titles released roughly in the last 6-8 months, regardless of them being 3D ready or not. So in the end I’ve managed to do a few things, do some performance comparison using a single GTX 580 card in 720p and 1080p 3D mode and check the situation of the 3D support for some of the popular games released recently.



In the table above you can see the results from my testing that took quite a while more than I initially have planned, and I do plan to extend it even further in the next few weeks of time. Note that the fps listed in the table are the ones achieved in stereo 3D mode with 60 fps being the maximum (120 frames per second in total, 60 for each eye to get the 3D effect). The benchmarking at 1080p 3D mode is with the games running at high detail settings with no AA, unless the game does not allow you to completely turn it off. For 720p 3D mode the games were running again in high details, but with 4xAA applied in order to compensate for the more easily visible jagged edges that the lower resolution produces. Have in mind that some games had a frame caps and others needed to have the AA forced trough the Nvidia control panel in order for them to work, so have in mind this when you see the lower framerates with some games. The 3D Rating is something that I quickly devised based on my personal requirements for a good stereoscopic 3D experience, the things that I expect to see in a game, with the maximum rating being 10 points and the minimum 1. A game with a rating of 1 would be actually unplayable in stereoscopic 3D mode, a rating of 5 is on the edge of ensuring decent playability in stereo 3D mode with some tweaking of the settings in the game and a rating of 10 would mean perfect stereoscopic 3D experience. As you can see there are no tens, but there is a game with a rating of 1 and quite a few with 5 or less, but there are also a lot with higher ratings as well, meaning that things are not so bad when talking about stereoscopic 3D compatibility.

Have in mind that all the benchmarking has been done using the games with no tweaks, mods or fixes of any kind in order to give an idea about what experience the user can get out of the box when he gets a game and tries to play it in stereoscopic 3D mode. There are some annoying things and limitations that could easily be overridden like the 30 fps frame cap limits in Alice Madness Returns or L.A. Noire, or get a better experience in stereoscopic 3D mode using user mods like the ones available for Skyrim or Mass Effect 3 that can help in getting much better experience. Not to mention different performance tweaks and optimizations that can help you get better looking graphics, more details or even higher fps without sacrificing visual quality. But as I’ve said, the idea was to get an adequate overview of the situation with out of the box game compatibility and performance in stereoscopic 3D mode and I think I’ve managed to do it quite decently.

And now for a bit of statistics. Out of 20 games that I’ve tested with 10 are with rating of 8 or 9 out of 10, meaning that they are looking very good in stereoscopic 3D mode and that is half of the titles that I’ve used and I did not specifically go for games that are being optimized for 3D, but instead for games that were released roughly in the last 6-8, are more popular and generally more demanding in terms of performance. There are some games that are on the edge with a rating of 5-6, but for some of them such as Mass Effect 3 using some user made modifications you can get much better stereoscopic 3D experience. There are also some games with very low rating that are practically unplayable in stereo 3D mode due to some serious issues and I’m actually quite disappointed, because sports simulators such as NBA or FIFA could benefit a lot from proper stereoscopic 3D support and that also goes for other sports games as well. Other games like Alan Wake for example started quite bad in terms of stereoscopic 3D support (although the developer of that particular one was claiming good S3D support), but they have been improving the situation a bit by bit with updates, so in a few more updates the game might actually movie among the titles with twice as high 3D rating than the one it currently has. Some other games have already walked this way, for example Dirt 3 and Hard Reset weren’t working very well in stereo 3D mode at first, when they were released, but with updates the experience in S3D mode that they now provide has been significantly improved.

And now back to the GTX 580, definitely still more than capable for stereoscopic 3D gaming and will be for quite a while actually. Have in mind that the results in the table above have been made on a system running Intel Core i5 2500K CPU on an Asus P67 motherboard and neither the processor, not the video card have been overclocked for the testing – they were running on stock speeds. So you can get even higher framerates after overclocking your hardware and if you already have a second GTX 580 in SLI, then unless you are using 3D Vision Surround setup, there is even less reason to upgrade at the moment. However if you are still using a GTX 480 or a slower card form the 400 or 500 series, then upgrading to GTX 680 or the upcoming slightly slower models might be a good idea, especially considering the fact that the latest GeForce 600 series GPUs are coming with some new useful features, along with the improved performance and the reduced power consumption.

→ 12 CommentsTags:······

Stereo 3D Not a Big Focus at the Game Developers Conference 2012

March 6th, 2012 · 2 Comments · Stereo 3D Events


This year’s Game Developers Conference 2012 currently held in San Francisco (USA) is apparently not focusing that much on stereoscopic 3D technology as the stereo 3D gamers might expect. The GDC is an annual event where game developers and other companies involved in the game industry meet to share useful information, show and discuss the future trends, talk about the positive and negative experience they’ve had etc. The event consists of multiple lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics lead by leading industry experts as well as a showcase for the latest in gaming technology of course. Looking over at the dedicated information pages about the GDC 2012 presence of AMD and Nvidia it seems that both companies are not focusing much on stereo 3D technology. For AMD the focus is mostly about their latest generation of GPUs, the new Radeon HD 7000 series and for Nvidia the focus this year seems to be mobile gaming and Tegra 3. And looking over at the full GDC 2012 schedule it seems that Sony is going to be talking the most about stereoscopic 3D technology in games this year, so if you are interested you might want to check out their sessions “Stereoscopic Rendering and Design for Consoles” and “Stereography: The Art of 3D”.

- For more information about the Game Developers Conference 2012…

→ 2 CommentsTags:·····

Toshiba Qosmio F750 and F755 3D Laptops Get S3D Gaming Support

December 29th, 2011 · 11 Comments · Other S3D Tech


Toshiba has released a BIOS update for their Qosmio F750 (EU, Asia) and F755 (US) 3D-capable autostereoscopic (glasses free) laptops that adds support for gaming in stereo 3D mode, a feature that was not available initially at the release of the products. Up until recently you could officially only play 3D movies on these laptops, or use a workaround for getting stereo 3D support for other things thanks to the Screen Activator software. But after updating the BIOS of your Toshiba Qosmio F750 or F755 laptop to version 2.00 you should also be able to take advantage of Nvidia’s 3D drivers to get the full set of stereoscopic 3D features.

You need to download and install the following updates in the order listed:
- Nidia Display Driver version 8.17.12.9039 (290.39)
- Super-D IC Driver version 1.0.1613.809
- Toshiba Blu-ray Disc Player version 1.0.1.299
- BIOS version 2.00: for the F750 or for the F755 model

Have in mind that you need to have the resolution set to 1920×1080 in order for the stereo 3D mode to work, although the actual resolution in 3D mode is lower. You need to enable the Nvidia stereo 3D support form the “NVIDIA Control Panel” under the “Set up stereoscopic 3D” pane by clicking on the “Enable stereoscopic 3D” check box. Have in mind that some games might not work in stereo 3D mode and others may not work correctly to ensure a problem free experience. Also note that due to the not so powerful video cards used in the Toshiba Qosmio F750 and F755 3D laptops some games may not have high enough fps for comfortable usage, and even lowering the detail levels may not help in making them playable. Still being able to play games in stereoscopic 3D mode on these autosterescopic 3D laptops is nice to have as a feature finally, even though they are not targeted at gamers. If you have already updated yours and tried the new feature you are welcome to share your feedback…

→ 11 CommentsTags:···