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Sony Professional’s Paul Cameron Talking About 3D Technology

November 11th, 2010 · 16 Comments · Other S3D Tech

Sony Professional Europe has certainly started an interesting thing about 3D, a series of videos that try to cover different aspects of the 3D technology with Paul Cameron, who is a trainer and training developer at Sony, doing all the explaining. So far there have been 6 videos released in the series for about a month time, but you can pretty much expect more to come. The videos are short, but focused on key points and explain things well, so definitely worth watching. Below you’ll find the currently published videos embedded as well as a link to Sony Professional’s videos at Vimeo, where you can find more videos when they become available.

Paul Cameron looks at how and what technology could soon allow us to watch 3D TV from the comfort of our living room. In this video he covers topics like lenticular photos and autostereoscopic 3D displays and how the future of 3D displays can evolve further without us needing to wear glasses. He also talks a bit about the making of 3D movies and how the thinking of movie producers has evolved over time to take advantage of the 3D technology to make the story they tell more believable and realistic, instead of just using cheap tricks to briefly impress the audience.

Paul Cameron covers briefly the most important cornerstones in the the history of 3D – when and how everything has started and how things have evolved over time. He demonstrates a stereoscope and explains its basic working principle, then he demonstrates the View-Master that can be considered as the more modern version of the stereoscope. But these are all devices for a single person to view stereoscopic 3D content and nowadays we want multiple persons to be able to see the same 3D content at the same time.

In this slightly longer video Paul Cameron introduces the basic principles of 3D and how we are able to see in 3D with out eyes. You will learn what are depth cues and how they help our eyes and brain to figure out the depth of different objects and how these depth cues can be used to give us sense of volume even when watching 2D pictures and videos.

In the fourth video of the series Paul Cameron talks about the how the 3D images can be created and used for us to see them in stereo 3D with the added sense of depth. You’ll learn how positive, zero and negative parallax works to give us the perception of different level of depth for different objects. How camera separation can influence the perception of depth, how parallel and converged cameras work and why you should be careful when shooting with two cameras for recording video in 3D.

This time Paul Cameron talks about some of the most common errors made when filming in stereo 3D. With most of the mistakes actually being in the mechanical setup of the two cameras used to shoot in stereo 3D, so you should be very careful with the alignment of the cameras, although you might be able to correct some of them later in the post production it will cost you some of the resolution and/or quality. There are however a lot of other things you should be careful like having matching camera settings, taking consideration of the size of screen the 3D content will be displayed on, subtitles in 3D are another important thing and so on…

In the last video from the series published so far, Paul Cameron explains all about 3D cameras and rigs. What are the different basic designs of 3D camera rigs built from two 2D cameras as they offer most flexibility. In the next video that is yet to be published Paul Cameron will be talking about what kind of equipment, other than the cameras, you will be needing for recording and post-producing in 3D.

You can continue following the series when new videos become available here…

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