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	<title>3D Vision Blog &#187; shutter glasses</title>
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	<link>http://3dvision-blog.com</link>
	<description>A normal user&#039;s look into the world of 3D Stereo Technologies</description>
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		<title>DDD TriDef 3D Software Has Been Updated to Version 4.5</title>
		<link>http://3dvision-blog.com/5070-ddd-tridef-3d-software-has-been-updated-to-version-4-5/</link>
		<comments>http://3dvision-blog.com/5070-ddd-tridef-3d-software-has-been-updated-to-version-4-5/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 20:30:24 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[General 3D News]]></category>
		<category><![CDATA[ddd]]></category>
		<category><![CDATA[ddd tridef]]></category>
		<category><![CDATA[game profiles]]></category>
		<category><![CDATA[shutter glasses]]></category>
		<category><![CDATA[stereo 3d software]]></category>
		<category><![CDATA[tridef]]></category>
		<category><![CDATA[tridef 3d]]></category>
		<category><![CDATA[tridef 3d 4.5]]></category>
		<category><![CDATA[tridef 3d media player]]></category>
		<category><![CDATA[tridef ignition]]></category>
		<category><![CDATA[tridef update]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=5070</guid>
		<description><![CDATA[DDD has just released an update to their TriDef 3D software after a bit more than 3 months with no updates. The other AMD HD3D partner &#8211; iZ3D, should&#8217;ve also had a new beta available (&#8220;before the end of March&#8221;), however there is still nothing new and they haven&#8217;t released updates for more than 5 [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://3dvision-blog.com/wp-content/uploads/2010/12/tridef-3d-control-panel.jpg" alt="" title="tridef-3d-control-panel" width="678" height="717" class="alignnone size-full wp-image-4112" /></center></p>
<p><b><br /></b>DDD has just released an update to their TriDef 3D software after a bit more than 3 months with no updates. The other AMD HD3D partner &#8211; iZ3D, should&#8217;ve also had a new beta available (&#8220;before the end of March&#8221;), however there is still nothing new and they haven&#8217;t released updates for more than 5 months already, but hopefully they will soon have something new too. Getting back to the new TriDef 3D software version 4.5, it apparently now supports over 460 games (430 DDD game profiles and 30+ user submitted profiles) or about 40 new profiles since the previous version 4.4. Among the new game profiles added are Dragon Age II, Men of War Assault Squad, Bulletstorm, Assasin&#8217;s Creed Brotherhood, Lineage 2, Need for Speed Hot Pursuit, Tron Evolution, and apparently a lot of Chinese and Korean MMO games. There are also several game profile improvements relating to auto-focus, Virtual3D, scan rules, icons, performance and crashes. (for games such as Metro 2033, Starcraft II, Prince of Persia the Forgotten sands, Aion etc&#8230;). DDD is promising significantly improved cursor and window handling on some systems and games as well as improved the user friendliness of several error messages. There is also a hot-key added to Toggle Virtual 3D On/Off &#8211; Alt+Shift+V. This all goes for the TriDef 3D Ignition and apparently there is nothing new fixed or improved in the TriDef 3D Media Player.</p>
<p>- <a href="http://tridef.com/download/TriDef-3D-4.5.html" target="_blank"><b>To download the latest version 4.5 of the DDD TriDef 3D Software&#8230;</b></a></p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/4110-ddd-tridef-3d-software-has-been-updated-to-version-4-4/" title="DDD TriDef 3D Software Has Been Updated to Version 4.4 (December 24, 2010)">DDD TriDef 3D Software Has Been Updated to Version 4.4</a> (4)</li>
	<li><a href="http://3dvision-blog.com/2368-ddd-tridef-3d-software-has-been-updated-to-version-4-2-3/" title="DDD TriDef 3D Software Has Been Updated to Version 4.2.3 (May 28, 2010)">DDD TriDef 3D Software Has Been Updated to Version 4.2.3</a> (5)</li>
	<li><a href="http://3dvision-blog.com/1612-ddd-tridef-3d-software-just-got-updated-to-version-4-2/" title="DDD TriDef 3D Software Just Got Updated to Version 4.2 (February 24, 2010)">DDD TriDef 3D Software Just Got Updated to Version 4.2</a> (5)</li>
	<li><a href="http://3dvision-blog.com/868-upgrading-your-acer-aspire-3d-laptop-with-latest-tridef-software/" title="Upgrading your Acer Aspire 3D laptop with latest TriDef Software (December 15, 2009)">Upgrading your Acer Aspire 3D laptop with latest TriDef Software</a> (24)</li>
	<li><a href="http://3dvision-blog.com/894-tridef-3d-media-player-for-video-playback-and-2d-to-3d-conversion/" title="TriDef 3D Media Player for Video Playback and 2D to 3D Conversion (December 16, 2009)">TriDef 3D Media Player for Video Playback and 2D to 3D Conversion</a> (10)</li>
</ul>

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		</item>
		<item>
		<title>Trying the Sony VAIO F Series 3D Laptop With Different Shutter Glasses</title>
		<link>http://3dvision-blog.com/4804-trying-the-sony-vaio-f-series-3d-laptop-with-different-shutter-glasses/</link>
		<comments>http://3dvision-blog.com/4804-trying-the-sony-vaio-f-series-3d-laptop-with-different-shutter-glasses/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 14:19:45 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[Other S3D Tech]]></category>
		<category><![CDATA[3d glasses]]></category>
		<category><![CDATA[3d laptop]]></category>
		<category><![CDATA[3d vision]]></category>
		<category><![CDATA[MonsterVision Max 3D]]></category>
		<category><![CDATA[shutter glasses]]></category>
		<category><![CDATA[sony 3d]]></category>
		<category><![CDATA[Sony VAIO F Series 3D Laptop]]></category>
		<category><![CDATA[Vaio 3D]]></category>
		<category><![CDATA[Xpand X103]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=4804</guid>
		<description><![CDATA[During the weekend I was extensively testing the 3D capabilities of the new Sony VAIO F Series 3D laptop and while I&#8217;m almost ready with the review, here is something interesting that I wanted to share with you. As you should know the first 3D laptop coming from Sony is based on Nvidia&#8217;s 3D Vision [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://3dvision-blog.com/wp-content/uploads/2011/03/sony-f-series-3d-laptop-glasses.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2011/03/sony-f-series-3d-laptop-glasses-690x413.jpg" alt="" title="sony-f-series-3d-laptop-glasses" width="690" height="413" class="alignnone size-large wp-image-4805" /></a></center></p>
<p><b><br /></b>During the weekend I was extensively testing the 3D capabilities of the new Sony VAIO F Series 3D laptop and while I&#8217;m almost ready with the review, here is something interesting that I wanted to share with you. As you should know the first 3D laptop coming from Sony is based on Nvidia&#8217;s 3D Vision technology, but unlike all other similar solutions that are already available on the market from other companies, Sony is using their own shutter glasses instead of Nvidia&#8217;s. This of course means better 3D experience and brighter image and I could tell that even before starting with the tests, however I&#8217;ve decided to try to compare both the Nvidia 3D Vision and Sony&#8217;s shutter glasses on this laptop. Luckily I was easily able to do that, because by plugging an external 3D Vision IR emitter in the laptop it started working with both the Sony and Nvidia 3D glasses simultaneously (the built-in infrared emitter is only for Sony&#8217;s glasses). Furthermore I&#8217;ve also added the universal MonsterVision Max 3D glasses that are compatible with Sony&#8217;s shutter glasses and thus with this laptop, because Sony is using exactly the same great shutter glasses for the VAIO F Series laptops as it is offering with the Bravia 3D HDTVs. But how well do all these shutter glasses perform with the 3D laptop, let us see now&#8230;</p>
<p><center><br /><a href="http://3dvision-blog.com/wp-content/uploads/2011/03/sony-f-series-3d-laptop-glasses-tests.jpg"><img src="http://3dvision-blog.com/wp-content/uploads/2011/03/sony-f-series-3d-laptop-glasses-tests-690x580.jpg" alt="" title="sony-f-series-3d-laptop-glasses-tests" width="690" height="580" class="alignnone size-large wp-image-4806" /></a></center></p>
<p><b><br /></b>On the image above you can see the results with the different shutter glasses using my black/white extreme test 3D photos that demonstrate how good (or bad) is a certain display handling with the crosstalk/ghosting in near worst case scenario. All of the glasses perform great, showing results that are much better than these I&#8217;m used to seeing from 3D laptop panels and even with 3D LCD monitors&#8230; the results are actually closer to how a 3D HDTV performs in terms of crosstalk/ghosting. But this is not just coming from the glasses, the 3D LCD panel used by Sony in this laptop is apparently a top-end solution that performs like a 3D HDTV and not like the cheaper solutions we&#8217;ve already seen. I can tell you that with the Sony panel there are no more issues like top/bottom ghosting and almost no color ghosting caused by the use of an Overdrive function. That kind of really surprised me and even kind of make me wish that Sony did not stop making LCD monitors, because if they released the same panel in a 23/24&#8243; or even 27&#8243; size in a  desktop 3D monitor it would&#8217;ve simply been the best 3D monitor for PC available.</p>
<p>On the image above you can see that looking through the glasses the white test is perfect while on the black there is a bit of image leaking from the data in the other eye, but it is very little like on most 3D HDTVs&#8230; and most certainly much better than all 3D LCD monitors and 3D laptops I&#8217;ve tested so far. However there is a bit of difference when using the three different types of glasses that I&#8217;ve tested with, so I&#8217;ll go with some numbers to give you a better idea on what is the difference. I&#8217;ve used a Lux meter to measure how much light gets blocked by the different shutter glasses as this is pretty much the only difference that the different glasses have.</p>
<blockquote><p>21.3 Lux with no shutter glasses<br />
8.9 Lux with Sony&#8217;s glasses<br />
8.6 Lux with MonsterVision Max 3D<br />
4.6 Lux with Nvidia&#8217;s 3D Vision glasses</p></blockquote>
<p>The difference between the Sony and Monster shutter glasses is hardly noticeable with a &#8220;naked eye&#8221;, however you can still notice that the 3D Vision glasses offer darker 3D image as compared to the other two solutions even without having to measure it. One interesting thing regarding the use of the 3D Vision shutter glasses is that you need to wear them upside down in order to have the proper left/right order, because if you wear them normally you will see the frames for the left and right eye in reversed order and that creates an uncomfortable feeling. But you&#8217;d probably not want to use 3D Vision shutter glasses with this laptop anyway, the MonsterVision Max 3D universal glasses on the other hand are a good alternative and Xpand&#8217;s X103 universal solution might also work nicely with this Sony 3D laptop, although I haven&#8217;t tried them, so I can&#8217;t confirm it for sure.</p>
<p>The actual reason why the 3D Vision glasses look darker and need to be worn upside down is that they were not designed to be used with this Sony laptop, after all Sony is supplying it with a pair of their own glasses for a reason. The 3D shutter glasses and screens each have a polarized filter on and they are always aligned toghether to achieve maximum brightness. Nvidia&#8217;s shutter glasses are darker because the their polarization is oriented at 45 degrees to match the TN 3D LCD displays used in PC. However with the Sony display it is oriented at 0 degrees and this mismatch in orientation could explain the factor of about two loss in light according to Nvidia. </p>
<p>And since tomorrow I&#8217;ll be returning the Sony VAIO F Series 3D laptop now is your chance to ask your questions and if you want something tested out, although I think that I&#8217;ve be covering most of the things related to the stereo 3D performance in the upcoming review of the laptop&#8230;</p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/4848-sony-vaio-f-series-3d-capable-multimedia-laptop-review/" title="Sony VAIO F Series 3D-capable Multimedia Laptop Review (March 18, 2011)">Sony VAIO F Series 3D-capable Multimedia Laptop Review</a> (19)</li>
	<li><a href="http://3dvision-blog.com/4788-a-bit-more-about-the-sony-vaio-vaio-f-series-3d-laptops/" title="A Bit More About the Sony VAIO VAIO F Series 3D Laptops (March 10, 2011)">A Bit More About the Sony VAIO VAIO F Series 3D Laptops</a> (7)</li>
	<li><a href="http://3dvision-blog.com/6210-comparing-the-lens-size-and-weight-of-the-3d-vision-2-3d-glasses/" title="Comparing the Lens Size and Weight of the 3D Vision 2 3D Glasses (October 16, 2011)">Comparing the Lens Size and Weight of the 3D Vision 2 3D Glasses</a> (3)</li>
	<li><a href="http://3dvision-blog.com/3067-when-to-expect-a-solution-based-on-atis-open-stereo-3d-initiative/" title="When to Expect a Solution Based on ATI&#8217;s Open Stereo 3D Initiative (July 26, 2010)">When to Expect a Solution Based on ATI&#8217;s Open Stereo 3D Initiative</a> (9)</li>
	<li><a href="http://3dvision-blog.com/6041-the-wired-3d-vision-active-shutter-glasses-still-hard-to-find/" title="The Wired 3D Vision Active Shutter Glasses Still Hard to Find (September 9, 2011)">The Wired 3D Vision Active Shutter Glasses Still Hard to Find</a> (5)</li>
</ul>

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		<title>Anaglyph, Shutter, Polarized Glasses or Autostereoscopic 3D Solution</title>
		<link>http://3dvision-blog.com/4124-anaglyph-shutter-polarized-glasses-or-autostereoscopic-3d-solution/</link>
		<comments>http://3dvision-blog.com/4124-anaglyph-shutter-polarized-glasses-or-autostereoscopic-3d-solution/#comments</comments>
		<pubDate>Wed, 29 Dec 2010 17:10:38 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[Other S3D Tech]]></category>
		<category><![CDATA[Anaglyph Glasses]]></category>
		<category><![CDATA[Autostereoscopic 3D]]></category>
		<category><![CDATA[polarized glasses]]></category>
		<category><![CDATA[shutter glasses]]></category>
		<category><![CDATA[stereo 3d]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=4124</guid>
		<description><![CDATA[You are new to stereo 3D and you wonder where to start from? There is the very cheap and widely available (meaning easy to get) anaglyph red-cyan glasses that can be used with pretty much everything &#8211; printed on paper images, normal displays of all sizes, traditional projectors etc. On the other hand there are [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://3dvision-blog.com/wp-content/uploads/2010/12/different-stereo-3d-glasses.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/12/different-stereo-3d-glasses-690x406.jpg" alt="" title="different-stereo-3d-glasses" width="690" height="406" class="alignnone size-large wp-image-4125" /></a></center></p>
<p><b><br /></b>You are new to stereo 3D and you wonder where to start from? There is the very cheap and widely available (meaning easy to get) anaglyph red-cyan glasses that can be used with pretty much everything &#8211; printed on paper images, normal displays of all sizes, traditional projectors etc. On the other hand there are other solutions like autostereoscopic displays that do not require glasses, and solutions using passive polarized glasses or active shutter glasses, but all these are expensive and have some specific requirements and may not work well with each other if you try to combine things that are not originally intended to be used together. So what should you start with and what should you expect from each of these? I&#8217;ll try to give some ideas and of course my personal point of view on these, so that if you are new to stereo 3D you will be able to get some ideas. And the reason for that is that I get a lot of questions on topics like that&#8230;</p>
<p><b>Anaglyph Red-Cyan Glasses</b><br />
The anaglyph output with red-cyan being the most common and widely used, but also available with other color filters is usually the starter solution for people that want to test the 3D effect for free. Yes, I do really mean for free as all you need is a pair of Red-Cyan anaglyph glasses and you will be ready to try it out on your computer and the chances that you have these glasses already are quite high. These come bundled with some products, magazines, newspapers, even some video cards etc., but even if you don&#8217;t have them already, you can get a pair of paper anaglyph glasses very cheap from eBay or any other online store around you that sells some sort of 3D-related products. The good thing here is that you can use a normal 60Hz display for showing anaglyph content in 3D, as this method relies on overlaying the 3D information &#8211; two different colored layers over each other and the color filters of the glasses you are wearing separate them to create the illusion of depth. The side effect of having color filters on your glasses is that you loose some of the color information from the original image, also it is more tiring for the eyes and not suitable for longer usage. </p>
<p>On the question if I&#8217;d recommend to try first in 3D anaglyph and then going to something that requires a significant amount of money to buy I&#8217;d say yes, do try it first in anaglyph as you can do it for free or pretty much free. However you should be prepared to not expect to be overwhelmed by the result you get from anaglyph and you should be aware of the fact that there are numerous other solutions that will produce much better results and will offer you better experience. So do not judge for stereo 3D in overall if you get a bit disappointed from anaglyph when you try it, just know that &#8220;the real thing&#8221; is much better. And even though I use polarized and shutter-based 3D solutions much more, there are times when I get back to using anaglyph as it is simple, easy and most of all very convenient for some tasks like when aligning the left and right view from a 3D video you&#8217;ve captured. As for software, you can go for 3D Vision and the free 3D Vision Discover mode or iZ3D and their free anaglyph mode as well to try games in stereo 3D mode. Just remember, if somebody asks you to buy hardware for anaglyph 3D, then say no, it is good only if it is free or you just payed a very small sum for the glasses, there is no point in purchasing hardware or software just to watch stereo 3D content in anaglyph mode!</p>
<p><b>Passive Polarized Solutions</b><br />
These were more popular up to a few years ago and mostly among professional users that needed stereo 3D in their line of work. With passive polarized monitors you usually have a special filter applied on the monitor that can polarize differently the even and odd lines of the screen so when wearing a special pair of glasses with two differently polarized filters for the left and right eye you will see two different images that will be fused into a 3D one. The obvious drawback here is that you get just half the horizontal resolution per eye, because you use a single display/panel. And the obvious plus is the fact that the passive polarized glasses do come quite cheap for a pair and you can easily have more users able to see the 3D effect on a single displays without a lot of additional cost. Some of the other possible issues concerning the monitors include lower viewing angles, some crosstalk still present, etc. When talking about projectors and passive polarized glasses, the solution here usually relies on dual projectors with different polarization, so unlike with monitors you get the full resolution, but these solutions are more expensive, because you also need to get a special type of reflective silver-screen in order to keep the light polarization. But here there are also multiple technologies, especially when talking about usage in 3D cinemas both for the type of polarization of the glasses as well as the projector(s)/screen(s) combination, so I&#8217;ll not go too much into details about these.</p>
<p><b>Solutions with Active Shutter Glasses</b><br />
These were quite popular in the era of CRT displays, but lately they are seeing their rebirth as a preffered solution with the appearance of LCD/Plasma screens that offer the high refresh rates that are required by the technology. Here you have the screen showing a fast sequence of images, both for the left and the right eye and the glasses that you are wearing actively switch between the left and right eye showing only the frame that is intended for each of them. However the prices of displays that can use a higher refresh rates are higher than the price of a similar size for a normal monitor and even a single pair of glasses is quite expensive, especially compared to the passive polarized ones, as here you have some electronics and not just a few &#8220;pieces of plastic&#8221;. With the shutter glasses you get the full resolution of the display in stereo 3D mode, however there is still some crosstalk/ghosting. And then again purchasing more than a single pair of shutter glasses can prove to be quite expensive, but still this combination is considered as the best solution for the moment.</p>
<p><b>Autostereoscopic 3D Displays</b><br />
Now, there is a lot of talk going on about this type of solutions that do not require the user to wear glasses in order to be able to see the 3D image. It certainly sounds nice and more convenient than having to wear some sort of glasses like with the other solutions, however don&#8217;t think we are ready for going to autostereoscopic 3D displays for now. This technology is still quite new and not developed well enough to satisfy general demand and requirements, including in therms of price. The autostereoscopic displays have a number of issues that need to be corrected, before they can become the mainstream technogoly for 3D and that will probably require at least 5 more years. I&#8217;m talking about the limited number of viewing positions they offer (the place where you have to be to be able to see the depth of the image being displayed), the lower resolution (this is associated with the number of views you get) and most of all the price has to become much more affordable than it is at the moment. Sure, there are number of small portable multimedia devices that do have an autostereoscopic 3D display and they are not much more expensive than the rest of the non-3D supporting equivalents. However these displays are with a small size, small resolution, usually a single viewing position and due to their quite small size they do not come that expensive. But for a multiuser solution in the form of a big 3D HDTV the price even with what the current technology offers will be at least a few times more expensive than a good 3D-capable LCD or Plasma HDTV with shutter glasses. So there is some more time for that technology to catch up and if you want to experience stereo 3D now, then you should not be waiting for the time of autostereoscopic 3D solutions to come. You&#8217;ll quickly get used to wearing the glasses and stop considering that as an inconvenience.</p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/311-the-game-invincible-tiger-and-3d-tv-support/" title="The Game Invincible Tiger and 3D TV Support (August 26, 2009)">The Game Invincible Tiger and 3D TV Support</a> (0)</li>
	<li><a href="http://3dvision-blog.com/5032-share-your-experience-with-the-3d-on-nintendos-3ds-console/" title="Share Your Experience with the 3D on Nintendo&#8217;s 3DS Console (March 28, 2011)">Share Your Experience with the 3D on Nintendo&#8217;s 3DS Console</a> (13)</li>
	<li><a href="http://3dvision-blog.com/237-nvidias-3d-vision-discover-glasses-are-out-in-the-wild/" title="Nvidia&#8217;s 3D Vision Discover Glasses are Out in the Wild (August 8, 2009)">Nvidia&#8217;s 3D Vision Discover Glasses are Out in the Wild</a> (0)</li>
	<li><a href="http://3dvision-blog.com/3139-modifying-the-3d-vision-glasses-to-show-2d-left-or-right-frame-only/" title="Modifying the 3D Vision Glasses to Show 2D Left or Right Frame Only (August 1, 2010)">Modifying the 3D Vision Glasses to Show 2D Left or Right Frame Only</a> (19)</li>
	<li><a href="http://3dvision-blog.com/178-disneys-g-force-game-and-the-expected-3d-support/" title="Disney&#8217;s G-Force Game and the Expected 3D Support (July 31, 2009)">Disney&#8217;s G-Force Game and the Expected 3D Support</a> (2)</li>
</ul>

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		</item>
		<item>
		<title>DDD TriDef 3D Software Has Been Updated to Version 4.4</title>
		<link>http://3dvision-blog.com/4110-ddd-tridef-3d-software-has-been-updated-to-version-4-4/</link>
		<comments>http://3dvision-blog.com/4110-ddd-tridef-3d-software-has-been-updated-to-version-4-4/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 21:01:27 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[General 3D News]]></category>
		<category><![CDATA[ddd]]></category>
		<category><![CDATA[ddd tridef]]></category>
		<category><![CDATA[game profiles]]></category>
		<category><![CDATA[shutter glasses]]></category>
		<category><![CDATA[stereo 3d software]]></category>
		<category><![CDATA[tridef]]></category>
		<category><![CDATA[tridef 3d]]></category>
		<category><![CDATA[tridef 3d media player]]></category>
		<category><![CDATA[tridef ignition]]></category>
		<category><![CDATA[tridef update]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=4110</guid>
		<description><![CDATA[I haven&#8217;t covered new driver updates from DDD and their TriDef 3D Software for a while, but that doesn&#8217;t mean the company has stopped working on their software. Just in time for Christmas comes a new update version 4.4 that brings even more improvements and fixes, with it DDD claims to have support for over [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://3dvision-blog.com/wp-content/uploads/2010/12/tridef-3d-control-panel.jpg" alt="" title="tridef-3d-control-panel" width="678" height="717" class="alignnone size-full wp-image-4112" /></center></p>
<p><b><br /></b>I haven&#8217;t covered new driver updates from DDD and their TriDef 3D Software for a while, but that doesn&#8217;t mean the company has stopped working on their software. Just in time for Christmas comes a new update version 4.4 that brings even more improvements and fixes, with it DDD claims to have support for over 420 games &#8211; 383 with DDD game profiles and 50+ with user submitted profiles. There is also improved NVIDIA 3D Vision interoperability (for multimedia playback), new game profiles added for FIFA 09, 11, Lost Planet 2, NBA 2K9, Allods Online, The Settlers II &#8211; 10th Anniversary, and other games. An interesting update for the TriDef 3D Media Player is the addition of support for .srt and .sub subtitle file formats.</p>
<p>The previous updates were not that significant, but what is noticeable as a trend is that DDD is quite active lately and has been constantly adding a lot of new game profiles with every single update. And that is a good thing, especially since not every user will want to tweak or create his own profile in order to play games in stereo 3D, so this activity is much appreciated. Since version 4.3.1 when the support for AMD HD3D technology on ATI Radeon HD 5000 series and AMD Radeon HD 6000 series cards was added DDD had 329 profiles for games made by them and now they are 383 (over 50 new profiles for two months). On the other hand iZ3D has been quite silent as usual in terms of updates and since the late October official release of their iZ3D Driver version 1.12 they haven&#8217;t had any update.</p>
<p>- <a href="http://tridef.com/download/TriDef-3D-4.4.html" target="_blank"><b>To download the latest version 4.4 of the DDD TriDef 3D Software&#8230;</b></a></p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/5070-ddd-tridef-3d-software-has-been-updated-to-version-4-5/" title="DDD TriDef 3D Software Has Been Updated to Version 4.5 (March 31, 2011)">DDD TriDef 3D Software Has Been Updated to Version 4.5</a> (1)</li>
	<li><a href="http://3dvision-blog.com/2368-ddd-tridef-3d-software-has-been-updated-to-version-4-2-3/" title="DDD TriDef 3D Software Has Been Updated to Version 4.2.3 (May 28, 2010)">DDD TriDef 3D Software Has Been Updated to Version 4.2.3</a> (5)</li>
	<li><a href="http://3dvision-blog.com/1612-ddd-tridef-3d-software-just-got-updated-to-version-4-2/" title="DDD TriDef 3D Software Just Got Updated to Version 4.2 (February 24, 2010)">DDD TriDef 3D Software Just Got Updated to Version 4.2</a> (5)</li>
	<li><a href="http://3dvision-blog.com/868-upgrading-your-acer-aspire-3d-laptop-with-latest-tridef-software/" title="Upgrading your Acer Aspire 3D laptop with latest TriDef Software (December 15, 2009)">Upgrading your Acer Aspire 3D laptop with latest TriDef Software</a> (24)</li>
	<li><a href="http://3dvision-blog.com/894-tridef-3d-media-player-for-video-playback-and-2d-to-3d-conversion/" title="TriDef 3D Media Player for Video Playback and 2D to 3D Conversion (December 16, 2009)">TriDef 3D Media Player for Video Playback and 2D to 3D Conversion</a> (10)</li>
</ul>

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		<slash:comments>4</slash:comments>
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		<title>Modifying the 3D Vision Glasses to Show 2D Left or Right Frame Only</title>
		<link>http://3dvision-blog.com/3139-modifying-the-3d-vision-glasses-to-show-2d-left-or-right-frame-only/</link>
		<comments>http://3dvision-blog.com/3139-modifying-the-3d-vision-glasses-to-show-2d-left-or-right-frame-only/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 15:51:57 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[GeForce 3D Vision]]></category>
		<category><![CDATA[2D shutter glasses]]></category>
		<category><![CDATA[3d shutter glasses]]></category>
		<category><![CDATA[3D to 3D glasses]]></category>
		<category><![CDATA[3d vision]]></category>
		<category><![CDATA[3D Vision Mod]]></category>
		<category><![CDATA[Display Sharing]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[modifying]]></category>
		<category><![CDATA[monitor sharing]]></category>
		<category><![CDATA[shutter glasses]]></category>
		<category><![CDATA[stereo 3d]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=3139</guid>
		<description><![CDATA[I&#8217;ve been thinking about the idea of modifying the 3D Vision active shutter glasses so that both of their lenses can show only the left or only the right image from stereo 3D content being displayed on a 120Hz LCD monitor. The reason for such modification is to have a pair of 3D Vision active [...]]]></description>
			<content:encoded><![CDATA[<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/_k7Vc10YsDk&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_k7Vc10YsDk&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
<p><b><br /></b>I&#8217;ve been thinking about the idea of modifying the 3D Vision active shutter glasses so that both of their lenses can show only the left or only the right image from stereo 3D content being displayed on a 120Hz LCD monitor. The reason for such modification is to have a pair of 3D Vision active shutter glasses that can be used to watch in 2D when the display is actually showing 3D content, thus allowing some people to see the 3D content and others to see the same content, but in 2D&#8230; all at the same time. On the demo video above you can see a demonstration showing what I was able to achieve after a few hours spent to learn how the 3D Vision glasses function and to modify them. And the same modification should be possible to just about any other pair of active shutter glasses, for example a pair of shutter glasses that is used with a 3D-capable HDTV&#8230;</p>
<p>As you know some people are not feeling comfortable when watching stereoscopic 3D content, or do not see the 3D effect at all because of having some issue with their eyes, however at the moment nobody is offering 2D shutter glasses for these people to enjoy the same content with their family or friends in 2D while others are using 3D glasses and seeing in stereo 3D. When displaying stereo 3D content on the screen that is intended to be watched with shutter glasses, you cannot watch it without glasses and with the glasses it is in stereo 3D. This is why you need the glasses to show only the left or the right frame at the same time through both shutters and blocking the other view, so that you will be actually seeing 2D content, but the only way to do that currently is by physically modifying the glasses (loosing the warranty of course).</p>
<p>The next interesting possibility by having two pairs of modified 3D Vision shutter glasses &#8211; one to show the left and the other to show the right frames only, is to allow the sharing of a single 120Hz LCD monitor between two users watching different content. Of course both users will be able to watch different 2D content with 60Hz each, like two different movies for example, or a movie and a game, even two different games at the same time, although this becomes harder on the software side. However this possibility should not be neglected as it can be quite useful, especially since it will not be that hard to also have different audio for the two users depending on what content they are watching. But here I&#8217;m just talking about a possible future perspective that may or may not be exploited&#8230;</p>
<p>Now to the point on how you can actually modify a pair of 3D Vision active shutter glasses should you decided to do so because of various reasons, some of which I&#8217;ve already mentioned above or for something else. Just a reminder that doing the following modification will void your warranty and it also requires some soldering skills etc., so if you are not sure in your abilities please do not try this modification as there is risk of damaging the glasses!</p>
<p><center><br /><a href="http://3dvision-blog.com/wp-content/uploads/2010/08/3d-vision-glasses-mod-1.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/08/3d-vision-glasses-mod-1-690x431.jpg" alt="" title="3d-vision-glasses-mod-1" width="690" height="431" class="alignnone size-large wp-image-3141" /></a></center></p>
<p><b><br /></b>This is not my first time opening the 3D Vision shutter glasses, so it was an easy task for me, however you should be careful when doing that. There is just one screw hidden under the nosepiece and the rest is just separating the different plastic elements from each other, carefully not to brake them, although the plastic used for the glasses is quite strong. After opening the glasses you need to disconnect the control board (in the left side of the glasses) as you need to work with the flexible connector cable that goes to the IR receiver, both shutters and the battery on the right. On the photo above you can see which two pins are used for the left (L) and for the right (R) shutter &#8211; two separate circuits that we need to bridge together so that both shutters will be open or closed at the same time and not change state one after another.</p>
<p><center><br /><a href="http://3dvision-blog.com/wp-content/uploads/2010/08/3d-vision-glasses-mod-2.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/08/3d-vision-glasses-mod-2-690x431.jpg" alt="" title="3d-vision-glasses-mod-2" width="690" height="431" class="alignnone size-large wp-image-3144" /></a></center></p>
<p><b><br /></b>We need to bridge both shutters in a single loop using the left or right signaling line only depending on whether we want them to show only the left or only the right frame (left is usually used for watching in 2D). A good place to solder a wire is at the bottom part of the shutters where we can peel off a bit of the plastic covering the reveal the metal connection pad where we can solder the connecting cable.</p>
<p><center><br /><a href="http://3dvision-blog.com/wp-content/uploads/2010/08/3d-vision-glasses-mod-3.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/08/3d-vision-glasses-mod-3-690x431.jpg" alt="" title="3d-vision-glasses-mod-3" width="690" height="431" class="alignnone size-large wp-image-3145" /></a></center></p>
<p><b><br /></b>Using a thin 30 AWG Kynar insulated wire does a great job in connecting both shutters with each other at their bottom parts so now the triggering electricity will go from the first to the second shutter and trigger them together. But we need to do one more bridge in order for the modification to work &#8211; we need to close the bridge between the two other lines used by both shutters in order for them to function as we with them to.</p>
<p><center><br /><a href="http://3dvision-blog.com/wp-content/uploads/2010/08/3d-vision-glasses-mod-4.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/08/3d-vision-glasses-mod-4-690x431.jpg" alt="" title="3d-vision-glasses-mod-4" width="690" height="431" class="alignnone size-large wp-image-3146" /></a></center></p>
<p><b><br /></b>We need to bridge the 6th and 10th pins together by using an even thinner cable or alternatively you can use some conductive paint etc. After that we need to cover some of the pins so that they will not have contact with the electrical circuit inside the glasses depending on the left or right frame we want to be visible through the glasses from the stereo 3D content being displayed on the monitor.</p>
<p><center><br /><a href="http://3dvision-blog.com/wp-content/uploads/2010/08/3d-vision-glasses-mod-5.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/08/3d-vision-glasses-mod-5-690x431.jpg" alt="" title="3d-vision-glasses-mod-5" width="690" height="431" class="alignnone size-large wp-image-3147" /></a></center></p>
<p><b><br /></b>Covering the 4th to 6th pins (the 5th pin is not used for anything) with a small piece of tape and preventing the pins for the right shutter to have contact with the control board we route the electricity sent to trigger the left frame through both shutters and thus we only see the left frame of the stereo 3D content being displayed.</p>
<p><center><br /><a href="http://3dvision-blog.com/wp-content/uploads/2010/08/3d-vision-glasses-mod-6.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/08/3d-vision-glasses-mod-6-690x431.jpg" alt="" title="3d-vision-glasses-mod-6" width="690" height="431" class="alignnone size-large wp-image-3148" /></a></center></p>
<p><b><br /></b>If we cover the 10th to 12th pins (the 11th is not used for anything) with a piece of tape we prevent the contact of the pins used for the left shutter and thus both shutters are powered through the electricity triggering the right shutter only. The result as expected is that the viewer wearing the glasses only sees the right frame from the stereo 3D content being shown on the display.</p>
<p>You should not cover both the pins for the left and right eye, not you should leave both of them to have full contact in the electrical circuit after applying this modification as the glasses will not function either way and there is even a possibility of actually damaging then this way! So you should leave either the left or the right set of pins to have contact with the control board depending if you want the glasses to show only the left or only the right frame from the stereo 3D content being displayed. And again a word of warning as this modification will void the warranty of the 3D Vision glasses as well as it might lead to damage to them if you are not careful enough, so you should be extra careful if you decide to go and modify the glasses this way.</p>

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	<li><a href="http://3dvision-blog.com/3002-sharing-a-single-tv-with-different-views-for-two-or-more-viewers/" title="Sharing a Single TV with Different Views for Two or More Viewers (July 20, 2010)">Sharing a Single TV with Different Views for Two or More Viewers</a> (6)</li>
	<li><a href="http://3dvision-blog.com/3067-when-to-expect-a-solution-based-on-atis-open-stereo-3d-initiative/" title="When to Expect a Solution Based on ATI&#8217;s Open Stereo 3D Initiative (July 26, 2010)">When to Expect a Solution Based on ATI&#8217;s Open Stereo 3D Initiative</a> (9)</li>
	<li><a href="http://3dvision-blog.com/2134-we-now-have-a-dedicated-3d-discussion-forum-available/" title="We Now Have a Dedicated 3D Discussion Forum Available&#8230; (May 3, 2010)">We Now Have a Dedicated 3D Discussion Forum Available&#8230;</a> (5)</li>
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</ul>

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		<slash:comments>19</slash:comments>
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		<title>When to Expect a Solution Based on ATI&#8217;s Open Stereo 3D Initiative</title>
		<link>http://3dvision-blog.com/3067-when-to-expect-a-solution-based-on-atis-open-stereo-3d-initiative/</link>
		<comments>http://3dvision-blog.com/3067-when-to-expect-a-solution-based-on-atis-open-stereo-3d-initiative/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 09:56:56 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[Other S3D Tech]]></category>
		<category><![CDATA[120hz]]></category>
		<category><![CDATA[120hz lcd]]></category>
		<category><![CDATA[3d vision]]></category>
		<category><![CDATA[ati]]></category>
		<category><![CDATA[ATI 3D]]></category>
		<category><![CDATA[ATI 3D shutter glasses]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[Nvidia 3D]]></category>
		<category><![CDATA[open stereo 3d initiative]]></category>
		<category><![CDATA[shutter glasses]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=3067</guid>
		<description><![CDATA[ATI has been talking about their upcoming stereoscopic 3D support utilizing 120Hz LCD monitors and active shutter glasses for quite some time already, and although we expected a complete working solution as early as this summer, things did not work out so well. So now, according to an interview with ATI made by Digital Versus [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://3dvision-blog.com/wp-content/uploads/2010/03/ati-open-stereo-3d-initiative.jpg" target="_blank"><img src="http://3dvision-blog.com/wp-content/uploads/2010/03/ati-open-stereo-3d-initiative-690x388.jpg" alt="" title="ati-open-stereo-3d-initiative" width="690" height="388" class="alignnone size-large wp-image-1783" /></a></center></p>
<p><b><br /></b>ATI has been talking about their upcoming stereoscopic 3D support utilizing 120Hz LCD monitors and active shutter glasses for quite some time already, and although we expected a complete working solution as early as this summer, things did not work out so well. So now, according to an interview with ATI made by <a href="http://www.digitalversus.com/3d-films-and-games-with-glasses-from-ati-before-christmas-article-1086.html" target="_blank"><b>Digital Versus</b></a> we are going to wait a few more months (second half of the year), but we should see the complete working solution before the end of the year, maybe just in time for Christmas.</p>
<p>Now when talking about openness, ATI is open to supporting different standards and hardware, along with middleware software, but in the end you will most likely be required to have an AMD/ATI-based video card in order to use one such solution. This is of course normal, as ATI will want to sell you their hardware as well as Nvidia does, to use when watching any kind of stereo 3D content. So although ATI in general seems to be more open, the end results seems to be not that different than what Nvidia is doing with their 3D Vision product. You can say that a really open approach is what companies like iZ3D and DDD are doing with their drivers/software that do support multiple stereoscopic 3D solutions and work on all video cards, no matter if they are based on ATI or Nvidia GPUs. What we actually need are standards that will allow interoperability and the users will not have to think now do I have a compatible video card for that solution, or will this 3D monitor work for me or not, or what shutter glasses should I get.</p>
<p>And example that I&#8217;ve been seeing a lot lately of not having good interoperability that is confusing the users and making them wonder why is the fact that they cannot use their 3D-capable monitors and 3D DLP projectors to display 3D content from their PlayStation 3 console. The reason for that being that the PS3 sends the stereo 3D signal to a 3D capable display according to the HDMI 1.4(a) stereo 3D specifications and not a single one of the 120Hz 3D LCD monitors is capable of understanding and displaying 3D content sent this way. Of course you need to buy a 3D HDTV to play stereo 3D games from your PS3 console, but then again you&#8217;ll also have to buy a 120Hz 3D LCD monitor for your PC, as you will currently also have trouble connecting and using your new 3D HDTV to your PC. So being an early adopter has its advantages, but also comes with a lot of disadvantages and trying to cover more things and work with more partners like ATI does not only means bigger delays, but might as well mean more problems.</p>
<p>If you take a look at how much time the 3D Vision has been available on the market already and how Nvidia is having trouble to convince the hardware and software manufacturers to work on products that support it, not to mention that for more than a year and a half the software and hardware support is still far from being perfect. Now imagine what will be the situation when ATI&#8217;s complete stereoscopic 3D solution finally becomes available&#8230; I expect a lot of issues to be present at first and it will take some time for all of these to be fixed, and that is something that everyone of the early adopters of 3D Vision is well aware of. Now the 3D Vision already has a lot of users, has a larger community and this also helps a lot in reporting problem and improving the S3D support of the product. But ATI will need some time before reaching the critical mass of users that will have all the needed hardware and software and users that are willing to experiment, test and report issues, even make optimizations and workarounds for better experience etc.</p>
<p>So although I&#8217;m eagerly expecting to see what will ATI offer at the end as their complete stereo 3D ecosystem using shutter glasses (I&#8217;m a 3D enthusiast after all), I&#8217;m not trying to lie myself that it will be a problem free solution, perfect from the start and much better than what 3D Vision currently offers. Yes, it might be better in some aspects, but I don&#8217;t think that it will be that different in terms of overall experience for the users. And finally getting some competition between ATI and Nvidia in the stereo 3D area too may help in faster and better development of the software and hardware needed for that, and let us just hope that ATI will be as active as Nvidia in pushing both software and hardware companies into adding stereo 3D support in their products or releasing new stereo 3D-capable products. After all this can only benefit us, the end users that just want better and more affordable solutions for enjoying stereoscopic 3D content of all kinds, isn&#8217;t that right? Not to mention that we do need more stereoscopic 3D content available and in that area things are still moving a bit slowly, especially regarding 3D photo and 3D video, as the situation with games is better. However we also need both ATI and Nvidia to work more closely with the game developers in order for the upcoming games to have better stereoscopic 3D support and thus less or no issues in S3D mode at all, so that playing these will be much more fun&#8230; ;)</p>

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	<li><a href="http://3dvision-blog.com/1141-3d-vision-surround-from-nvidia-is-like-atis-eyefinity-but-3d/" title="3D Vision Surround from Nvidia is like ATI&#8217;s Eyefinity, But 3D (January 7, 2010)">3D Vision Surround from Nvidia is like ATI&#8217;s Eyefinity, But 3D</a> (3)</li>
</ul>

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		<item>
		<title>Sharing a Single TV with Different Views for Two or More Viewers</title>
		<link>http://3dvision-blog.com/3002-sharing-a-single-tv-with-different-views-for-two-or-more-viewers/</link>
		<comments>http://3dvision-blog.com/3002-sharing-a-single-tv-with-different-views-for-two-or-more-viewers/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 10:20:58 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[General 3D News]]></category>
		<category><![CDATA[3d shutter glasses]]></category>
		<category><![CDATA[3D Shutter Glasses Mode Switching]]></category>
		<category><![CDATA[Display Sharing]]></category>
		<category><![CDATA[Multiple Users on a Single TV]]></category>
		<category><![CDATA[shutter glasses]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[sony 3d]]></category>
		<category><![CDATA[Sony patents]]></category>
		<category><![CDATA[Stereoscopic Screen Sharing]]></category>
		<category><![CDATA[TV Sharing]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=3002</guid>
		<description><![CDATA[Not long ago in the Forum there was a discussion about using different glasses in order for one of the viewers to see 3D and the other to see just 2D content. And although this is still not possible, it seems that Sony might be on the right track in providing such capabilities in near [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://3dvision-blog.com/wp-content/uploads/2010/07/sony-3d-multiple-views-patents.jpg" alt="" title="sony-3d-multiple-views-patents" width="622" height="347" class="alignnone size-full wp-image-3001" /></center></p>
<p><b><br /></b>Not long ago in the <a href="http://3dvision-blog.com/forum/">Forum</a> there was a discussion about using different glasses in order for one of the viewers to see 3D and the other to see just 2D content. And although this is still not possible, it seems that Sony might be on the right track in providing such capabilities in near future, or at least the latest patents that the company has filed regarding the use of a single display with multiple shutter glasses and different image for the viewers can be used to help add such functionality. The two patents filed by Sony are for the principle of the new shutter glasses that will be able to share different images, and also the audio between two or more viewers on the same TV and for the methodology being used to utilize the sharing with these new shutter glasses.</p>
<p>The basic idea that Sony has is to use the even frames to display one type of image with 50/60Hz and the odd frames to display another type of image again with 50/60Hz and thus providing two different viewers two different pictures on a single TV (not two different 3D views, but two different 2D ones). And with the increase of response rate and the shutter speed of shutter glasses this can be further expanded to support a third viewer watching a completely different thing than the other two and probably this might be possible with even more than three. But don&#8217;t think that this is so easy to make and implement, while the viewers get a completely problem free and bright and contrasting image, there are a lot of possible issues, some of which are present in the current generation of hardware using shutter glasses. Still the possibility to play a game while somebody is watching a movie on the same TV sounds quite nice and usable, what do you think about the concept of TV sharing?</p>
<p>- <a href="http://www.freepatentsonline.com/20100177172.pdf" target="_blank"><b>View the Stereoscopic Screen Sharing Method and Apparatus Patent</b></a><br />
- <a href="http://www.freepatentsonline.com/20100177174.pdf" target="_blank"><b>3D Shutter Glasses with Mode Switching Based on Orientation to Display Device</b></a></p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/3139-modifying-the-3d-vision-glasses-to-show-2d-left-or-right-frame-only/" title="Modifying the 3D Vision Glasses to Show 2D Left or Right Frame Only (August 1, 2010)">Modifying the 3D Vision Glasses to Show 2D Left or Right Frame Only</a> (19)</li>
	<li><a href="http://3dvision-blog.com/4804-trying-the-sony-vaio-f-series-3d-laptop-with-different-shutter-glasses/" title="Trying the Sony VAIO F Series 3D Laptop With Different Shutter Glasses (March 14, 2011)">Trying the Sony VAIO F Series 3D Laptop With Different Shutter Glasses</a> (17)</li>
	<li><a href="http://3dvision-blog.com/6265-sonys-two-worlds-3d-video-commercial-in-stereoscopic-3d-format/" title="Sony&#8217;s Two Worlds 3D Video Commercial in Stereoscopic 3D Format (October 23, 2011)">Sony&#8217;s Two Worlds 3D Video Commercial in Stereoscopic 3D Format</a> (3)</li>
	<li><a href="http://3dvision-blog.com/5728-sonys-playstation-3d-monitor-to-be-available-on-december-31st/" title="Sony&#8217;s PlayStation 3D Monitor To Be Available on December 31st (August 8, 2011)">Sony&#8217;s PlayStation 3D Monitor To Be Available on December 31st</a> (4)</li>
	<li><a href="http://3dvision-blog.com/6251-sonys-playstation-3d-display-will-be-available-on-november-13th/" title="Sony&#8217;s PlayStation 3D Display Will Be Available on November 13th (October 20, 2011)">Sony&#8217;s PlayStation 3D Display Will Be Available on November 13th</a> (6)</li>
</ul>

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		<title>DDD TriDef 3D Software Has Been Updated to Version 4.2.3</title>
		<link>http://3dvision-blog.com/2368-ddd-tridef-3d-software-has-been-updated-to-version-4-2-3/</link>
		<comments>http://3dvision-blog.com/2368-ddd-tridef-3d-software-has-been-updated-to-version-4-2-3/#comments</comments>
		<pubDate>Fri, 28 May 2010 20:14:53 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[Other S3D Tech]]></category>
		<category><![CDATA[120hz lcd support]]></category>
		<category><![CDATA[ddd]]></category>
		<category><![CDATA[ddd tridef]]></category>
		<category><![CDATA[game profiles]]></category>
		<category><![CDATA[mass effect 2]]></category>
		<category><![CDATA[shutter glasses]]></category>
		<category><![CDATA[stereo 3d software]]></category>
		<category><![CDATA[tridef]]></category>
		<category><![CDATA[tridef 3d]]></category>
		<category><![CDATA[tridef 3d media player]]></category>
		<category><![CDATA[tridef ignition]]></category>
		<category><![CDATA[tridef update]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=2368</guid>
		<description><![CDATA[It has been a while since we&#8217;ve seen an update from DDD of their TriDef 3D Software, but today brings good news for the people that use this software solution to drive their 3D-capable system &#8211; playing photos, videos and games in stereo 3D. The new version of the software updates the TriDef 3D Ignition [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://3dvision-blog.com/wp-content/uploads/2009/12/tridef-control-panel.jpg" alt="tridef-control-panel" title="tridef-control-panel" width="529" height="561" class="alignnone size-full wp-image-870" /></center></p>
<p><b><br /></b>It has been a while since we&#8217;ve seen an update from DDD of their TriDef 3D Software, but today brings good news for the people that use this software solution to drive their 3D-capable system &#8211; playing photos, videos and games in stereo 3D. The new version of the software updates the TriDef 3D Ignition to version 2.7 and the TriDef 3D Media Player to version 6.7.9 and brings some small improvements and fixes in both programs. There is still no word about DirectX 10/11 support or 120Hz LCD and shutter glasses, so we&#8217;ll have to keep waiting for these to maybe get them in the next update&#8230; </p>
<p>It is worth noting that the TriDef 3D Ignition now has new profiles for the following games: Mass Effect 2, BioShock 2, Assasin&#8217;s Creed II, ShellShock 2, Street Fighter IV, The Saboteur, The Lord of the Rings Online, Mines of Moria, Perimeter 2 New Earth, Need for Speed Undercover, Leisure Suit Larry &#8211; Box Office Bust, Dark Void and Aion. There are now also beta profiles for Divinity II &#8211; Ego Draconis, Mini Ninja, Pro Evolution Soccer 2010 and Starcraft II and some updates were done to several game profiles including Google Earth, Left for Dead 2 and Age of Empires III. The TriDef 3D Media Player got an improved rendering backend and several user interface enhancements including higher resolution graphics, special font rendering for 3D displays and better tooltips.</p>
<p>- <a href="http://tridef.com/download/TriDef-3D-latest.html" target="_blank"><b>To download the latest version 4.2.3 of the TriDef 3D Software solution&#8230;</b></a></p>

	<br /><h5>Related posts you might be interested in:</h5>
	<ul class="st-related-posts">
	<li><a href="http://3dvision-blog.com/1612-ddd-tridef-3d-software-just-got-updated-to-version-4-2/" title="DDD TriDef 3D Software Just Got Updated to Version 4.2 (February 24, 2010)">DDD TriDef 3D Software Just Got Updated to Version 4.2</a> (5)</li>
	<li><a href="http://3dvision-blog.com/5070-ddd-tridef-3d-software-has-been-updated-to-version-4-5/" title="DDD TriDef 3D Software Has Been Updated to Version 4.5 (March 31, 2011)">DDD TriDef 3D Software Has Been Updated to Version 4.5</a> (1)</li>
	<li><a href="http://3dvision-blog.com/4110-ddd-tridef-3d-software-has-been-updated-to-version-4-4/" title="DDD TriDef 3D Software Has Been Updated to Version 4.4 (December 24, 2010)">DDD TriDef 3D Software Has Been Updated to Version 4.4</a> (4)</li>
	<li><a href="http://3dvision-blog.com/868-upgrading-your-acer-aspire-3d-laptop-with-latest-tridef-software/" title="Upgrading your Acer Aspire 3D laptop with latest TriDef Software (December 15, 2009)">Upgrading your Acer Aspire 3D laptop with latest TriDef Software</a> (24)</li>
	<li><a href="http://3dvision-blog.com/894-tridef-3d-media-player-for-video-playback-and-2d-to-3d-conversion/" title="TriDef 3D Media Player for Video Playback and 2D to 3D Conversion (December 16, 2009)">TriDef 3D Media Player for Video Playback and 2D to 3D Conversion</a> (10)</li>
</ul>

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		<title>MTBS-TV Episode: Stereoscopic 3D Gaming History, Part III</title>
		<link>http://3dvision-blog.com/1527-mtbs-tv-episode-stereoscopic-3d-gaming-history-part-iii/</link>
		<comments>http://3dvision-blog.com/1527-mtbs-tv-episode-stereoscopic-3d-gaming-history-part-iii/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 08:22:09 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[Other S3D Tech]]></category>
		<category><![CDATA[120hz lcd monitor]]></category>
		<category><![CDATA[bit cauldron]]></category>
		<category><![CDATA[ddd]]></category>
		<category><![CDATA[iz3d]]></category>
		<category><![CDATA[mtbs-tv]]></category>
		<category><![CDATA[mtbs3d]]></category>
		<category><![CDATA[neil schneider]]></category>
		<category><![CDATA[nvidia 3d vision]]></category>
		<category><![CDATA[s3d gaming]]></category>
		<category><![CDATA[shutter glasses]]></category>
		<category><![CDATA[stereoscopic 3d gaming history]]></category>
		<category><![CDATA[zalman trimon]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=1527</guid>
		<description><![CDATA[Neil Schneider from MTBS started telling the histtory of the stereoscopic 3D gaming in the form of a YouTube 3D video, then in the second part of that video he continued with more recent development around S3D gaming. This time, in the third part, Neil is talking about what happened in the last two years [...]]]></description>
			<content:encoded><![CDATA[<p><center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/u9-wUQehrSo&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/u9-wUQehrSo&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center></p>
<p><b><br /></b>Neil Schneider from MTBS started <a href="http://3dvision-blog.com/mtbs-tv-episode-stereoscopic-3d-gaming-history-part-i/"><b>telling the histtory of the stereoscopic 3D gaming</b></a> in the form of a YouTube 3D video, then in the <a href="http://3dvision-blog.com/mtbs-tv-episode-stereoscopic-3d-gaming-history-part-ii/"><b>second part of that video</b></a> he continued with more recent development around S3D gaming. This time, in the third part, Neil is talking about what happened in the last two years &#8211; things like Zalman Trimon 3D monitors being launched with Nvidia stereoscopic 3D drivers, updated only to work with this monitor. iZ3D and DDD extending their driver support for additional hardware, but they still did not offer shutter glasses support. Then Nvidia demonstrating their new 3D Vision shutter glasses along with a 120Hz LCD monitors and new 3D drivers. And at the end he also mentions that other companies are already working on alternatives like for example Bit Cauldron&#8217;s upcoming shutter glasses.</p>
<p>- <a href="http://mtbs3d.com/" target="_blank"><b>And don&#8217;t forget to visit MTBS if you haven&#8217;t done so yet&#8230;</b></a></p>

	<br /><h5>Related posts you might be interested in:</h5>
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	<li><a href="http://3dvision-blog.com/1195-video-interview-with-james-mentz-president-ceo-of-bit-cauldron/" title="Video Interview with James Mentz, President &#038; CEO of Bit Cauldron (January 11, 2010)">Video Interview with James Mentz, President &#038; CEO of Bit Cauldron</a> (0)</li>
	<li><a href="http://3dvision-blog.com/1190-the-s-3d-gaming-alliance-was-formalized/" title="The S-3D Gaming Alliance was Formalized (January 8, 2010)">The S-3D Gaming Alliance was Formalized</a> (1)</li>
	<li><a href="http://3dvision-blog.com/865-mtbs-tv-episode-stereoscopic-3d-gaming-history-part-ii/" title="MTBS-TV Episode: Stereoscopic 3D Gaming History, Part II (December 15, 2009)">MTBS-TV Episode: Stereoscopic 3D Gaming History, Part II</a> (0)</li>
	<li><a href="http://3dvision-blog.com/766-mtbs-tv-episode-stereoscopic-3d-gaming-history-part-i/" title="MTBS-TV Episode: Stereoscopic 3D Gaming History, Part I (December 8, 2009)">MTBS-TV Episode: Stereoscopic 3D Gaming History, Part I</a> (2)</li>
</ul>

]]></content:encoded>
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		<item>
		<title>PlayStation 3 Firmware 3.20 to Add 3D Video Output Support?</title>
		<link>http://3dvision-blog.com/1511-playstation-3-firmware-3-20-to-add-3d-video-output-support/</link>
		<comments>http://3dvision-blog.com/1511-playstation-3-firmware-3-20-to-add-3d-video-output-support/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 18:57:43 +0000</pubDate>
		<dc:creator>Bloody</dc:creator>
				<category><![CDATA[General 3D News]]></category>
		<category><![CDATA[3d firmware update]]></category>
		<category><![CDATA[3d support]]></category>
		<category><![CDATA[3d-ready hdtv]]></category>
		<category><![CDATA[blu-ray 3d]]></category>
		<category><![CDATA[firmware 3.20]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[playstation 3d]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps3 stereoscopic 3d]]></category>
		<category><![CDATA[shutter glasses]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://3dvision-blog.com/?p=1511</guid>
		<description><![CDATA[It seems that Sony is planing to include the much anticipated 3D support for their PlayStation 3 console in the upcoming firmware update version 3.20. Or at least there are such hints coming from from some leaked pictures of the 3.20 firmware that seems to be already in the hands of some developers. The current [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://3dvision-blog.com/wp-content/uploads/2010/02/playstation-3-firmware-with-3d-support.jpg" alt="" title="playstation-3-firmware-with-3d-support" width="690" height="362" class="alignnone size-full wp-image-1512" /></center></p>
<p><b><br /></b>It seems that Sony is planing to include the much anticipated 3D support for their PlayStation 3 console in the upcoming firmware update version 3.20. Or at least there are such hints coming from from some leaked pictures of the 3.20 firmware that seems to be already in the hands of some developers. The current firmware version for PlayStation 3 is at 3.15 with still no official release date of the anticipated version 3.20, but it is expected this to happen before the official summer release of the first 3D-ready HDTVs from Sony. Prior to having a compatible 3D-ready high-refresh rate HDTV, along with the required active shutter glasses (the preferred tech for all upcoming 3D TVs) there is no point in having this feature available on the console. Also, it seems that the much anticipated Blu-ray 3D support for the PS3 console will require an additional firmware update that is supposed to be available at a later time, after the summer release of the firmware with 3D gaming capabilities, but most likely before the end of the year.</p>

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	<li><a href="http://3dvision-blog.com/857-playstation-3-embraces-3d-stereoscopic-3d-gaming-available-next-year/" title="PlayStation 3 embraces 3D, Stereoscopic 3D Gaming Available Next Year (December 15, 2009)">PlayStation 3 embraces 3D, Stereoscopic 3D Gaming Available Next Year</a> (8)</li>
	<li><a href="http://3dvision-blog.com/1514-new-blu-ray-3d-disc-players-from-sony-available-in-march/" title="New Blu-ray 3D Disc Players From Sony Available in March (February 14, 2010)">New Blu-ray 3D Disc Players From Sony Available in March</a> (3)</li>
	<li><a href="http://3dvision-blog.com/1636-the-3d-tv-channels-are-coming-when-and-what-to-expect-from-them/" title="The 3D TV Channels are Coming, When and What to Expect From Them (February 27, 2010)">The 3D TV Channels are Coming, When and What to Expect From Them</a> (15)</li>
	<li><a href="http://3dvision-blog.com/2889-sonys-plans-for-stereoscopic-3d-support-in-the-playstation-3-console/" title="Sony&#8217;s Plans for Stereoscopic 3D Support in the PlayStation 3 Console (July 10, 2010)">Sony&#8217;s Plans for Stereoscopic 3D Support in the PlayStation 3 Console</a> (7)</li>
</ul>

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