3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Microsoft’s Xbox 360 Console To Officially Support Stereo 3D Gaming?

May 23rd, 2011 · 13 Comments · General 3D News


With the E3 Expo right around the corner there are rumors starting to appear that Microsoft is going to introduce native stereoscopic 3D support for their Xbox 360 game console. According to the unofficial information Xbox 360 may get a firmware update that will introduce HDMI 1.4 stereoscopic 3D support for native 720p gaming. But unlike all owners of PlayStation 3 consoles, a firmware update for the Xbox 360 will not introduce S3D support for all consoles, due to the fact that the first Xbox 360 consoles did not feature HDMI video output. This may open up the doors to much wider stereoscopic 3D adoption for the Xbox 360 console as currently there are just a few titles that support stereo 3D output and all these achieve it through a native engine supporting different output modes. Getting S3D support on a console level will make it easier for game developers to add that feature, but don’t forget that it is only a rumor for for now…

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Unigine is a Real-time 3D Engine with Stereoscopic 3D Support

December 23rd, 2009 · 1 Comment · Other S3D Tech

unigine-heaven-demo


Unigine is an interesting cross-platform real-time 3D engine that got quite the attention lately, because of its DX11 support and impressive looking benchmarks being released, that were based on the engine. The Unigine engine contains photo-realistic 3D render, powerful physics module, object-oriented scripting system with a very rich library, full-featured GUI module, sound subsystem, and a set of flexible tools. Efficient and well-architected framework supporting multi-core CPUs and latest graphics technologies makes Unigine a highly scalable solution, on which multi-platform games of different genres can be based. But one of the most interesting features of this engine (usable not only for games) is that it offers native support of stereo 3D devices, so I had to see it in action running on a system equipped with 3D Vision…

unigine-heaven-jps


So I’ve downloaded the latest Heaven Benchmark that is based on this engine and ran it with 3D Vision to see how well it performs in S3D mode. What I can say is that the benchmark is quite heavy, especially when you activate the stereoscopic 3D mode, but the results are very good. One thing that you’d probably want to disable from the settings are the occlusions, because they may create some weird looking effects at times, otherwise things are quite Ok. You’ll have to stick to the lowest depth level with the default convergence, which provides good enough results with barely visible ghosting on some far away objects. Increasing the depth may lead to more visible ghosting and some objects like lights being misplaced in S3D mode, but you can as well play with convergence (careful with F6, it is mapped in the benchmark). Anyway, the Unigine engine really seems to be quite well designed with stereoscopic 3D support in mind, now what we need is for game developers to start taking advantage of it…

Download the free Unigine-based Heaven Benchmark demo…

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James Cameron’s Avatar: The Game in Stereo 3D – How and When?

August 10th, 2009 · 2 Comments · Stereo 3D Games

avatar-movie-poster


Ok, we all know and have heard a lot how great the upcoming James Cameron’s Avatar movie will be, be we have to wait until 16th-18th December before we can actually see the movie in 3D, but a little bit before that will come a game based on the movie. Now James Cameron’s Avatar: The Game is supposed to be also Stereo 3D compatible and playable on S3D capable hardware like Nvidia’s GeForce 3D Vision (at least for the PC version), but probably the top two consoles – Xbox 360 and PlayStation 3 will also have some sort of 3D mode. Now what puzzles me a lot is that there is a complete lack of information on what to expect from the game, but there is a lot of information about the movie… hell the game is supposed to be out before the movie and to serve as to some sort of good promotion for it, but that is only if you know that there is going to be a game based on the movie. The game is supposed to come out on 24th of November for all of the following consoles: PlayStation 3, Xbox 360, Nintendo Wii, Sony PSP, Nintendo DS and on 1st of December the PC version should come out. Actually the PC version is the most interesting one, because we all hope and expect that it will be 3D Vision compatible, meaning it will not only work in Stereo 3D, but will also look great out of the box. Unfortunately there is still no information coming from either Nvidia or Ubisoft on Stereo 3D support like there is already a lot of talk about the upcoming Resident Evil 5 game for PC, which will be the first 3D Vision optimized title. The official website of the game not only lacks updates, but there is even not enough of the essential information about the game that everyone is looking for and there are just a little more than 3 months left before the game actually comes out on the market. The guys making the game are keeping everything a total secret and nothing more that just some talk on what to generally expect and some game art are circling around. There is no official trailer or anything that even seems to be like gameplay footage available so you don’t actually know what to expect and this at the end may turn to have more negative that the probably expected positive effect. After all nowadays most of the people expect to have at least some general idea on what are they giving their money for before doing so, in order to not be completely disappointed afterwards that they were totally mislead… ;)

To the not very regularly updated official website of the game…
If you want to get the full game James Cameron’s: Avatar the Game…

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