Neil Schneider and Yuriy Nikshych over at MTBS3D have prepared a very useful guide that can help you understand what are the most common problems with games when you try to play them in stereo 3D mode and they don’t manage to give you the best possible experience. You can see what is actually causing different anomalies in games like problems with the game interface, shadows and lights, post processing effects and others that may not render correctly in stereoscopic 3D mode and thus make a game uncomfortable to be played in S3D mode. Some of these issues can be addressed by turning on and off different graphical options in some games, but not all of them can be easily fixed as some require the game developer’s attention. The idea of this guide is to help you easily sport the issues so that you may help in reporting the problems to the game developers, 3D driver and software makers and even maybe sharing your ideas on how you can minimize the negative effect coming from the problems in S3D mode with other gamers…
April 12th, 2010 · 1 Comment · Other S3D Tech
January 28th, 2010 · No Comments · General 3D News
Neil Schneider from MTBS3D made a useful guide on different stereoscopic 3D technologies that you should check out especially if you are new to S3D. The following material should server as an introduction to modern stereoscopic 3D equipment for both the home 3D movie and video game consumer along with an explanation of technology used in the professional 3D cinema space. It is intended to make things easier and simple to understand without going into too much technical details, just to give you a brief idea and they you can start digging for more specific stuff on each solution.