CSI: Deadly Intent is just another game based on the popular Crime Scene Investigation (CSI) series and more specifically on the 9th season of course featuring some of the new characters like Ray Langston and Riley Adams. In the game you are going to play a forensic expert aiding the police detectives in investigating different crime scenes and helping them solve the case and find the culprit. So far everything sound nice and interesting and I’m saying that as a fan of the CSI series, but the games they make based on them are not what you’d normally expect as is the case with the new title too…
Here I’m talking about the stylized style of graphics the games uses, not very detailed characters and models and they are tying to pass this as a game based on a TV series. Something seems a bit off to me, especially having in mind that you need to solve cases related to murders and other crimes, collect evidence in the crime scene and so on. But not having a good and realistic graphics to add to the atmosphere kind of ruins the experience playing the game, that besides the graphics is actually quite good. But here comes stereoscopic 3D with the help of GeForce 3D Vision to make the game a bit more attractive and realistic…
Adding a bit of depth to the game atmosphere by using 3D Vision you sure get it more attractive and kind of compensate for the lack of more realistic graphics. And the good thing is that the game does not require some special settings in order to be played in stereoscopic 3D, you can just adjust a bit the depth level to suite your personal preferences and that is it. The only possible issue you might notice is the mouse cursor that stays in 2D, meaning it is always in front of other objects, making it a bit harder to point at some things that are more deep in the scene.
Now what would’ve been even nicer is to get this game with a more realistic graphics and to be able to enjoy it in stereoscopic 3D to make a real hit title, but anyway. If you got the game already and have 3D Vision or any other stereoscopic 3D setup available you should try CSI: Deadly Intent with it as this will get you to enjoy the game even more and play it to the end without getting bored.
I’m continuing with some official information about the first 3D Vision Ready Game – Resident Evil 5 for PC that is already out in USA, Asia and Korea (since 15th September), launched today in Japan and it should be officially available in Europe tomorrow. Just to prepare you on what to do and how to play the game for getting the best possible Stereoscopic 3D experience here are some tips, but first just a short intro about the game. Resident Evil 5 starts somewhere in Africa, where innocent villagers are transforming into ruthless abominations… or Zombies and we all like to call them. You are Chris Redfield and together with your new partner, Sheva Alomar, you must stop whatever is causing the disturbing turn of events…
Now what is especially interesting about the PC version of RE5 is that with it you will be the first to experience stereoscopic 3D out of screen effects as your living room is transformed into the world of Kijuju (as Nvidia and Capcom state). Infected Majini coming at you from every angle, dust flying in and out of screen and the scariest bosses to date are taken up a notch. Resident Evil 5 PC is a whole new level of fear you’ll never forget if you play the game with 3D Vision equipped system, bringing it to the maximum possible realism level. Up until this point, games have taken advantage of “Depth of Field” effects that make the game appear as though the player is looking through a window into the game world. But the holy grail of 3D is “Out-of-Screen” effects (although a bit more tiring for the eyes and the brain), and Resident Evil 5 is among the first games to exploit out-of-screen effects, making thrown objects and zombie blood appear as if they are literally popping out of the screen (note that it is not everywhere and everything that is popping out of the screen, but actually just a few things). Resident Evil 5 is also the first game to support Stereoscopic 3D *EVERYTHING* – all levels, menus, and cut-scene movies (cinematics) can all be experienced in 3D using NVIDIA 3D Vision… even the start-screen and in-game item menus are in 3D.
And here is what Nvidia recommends as best settings to really enjoy the games in Stereoscopic 3D mode with 3D Vision, just don’t forget that it is recommend to have at least Nvidia GeForce GTX260 for these settings to deliver comfortable gameplay. Set the Screen Resolution to 1680×1050 and Refresh Rate to 120Hz, and also optionally you can disable Motion Blur for better S3D effect in the game when using 3D Vision. And even if you still don’t have the GeForce 3D Vision shutter glasses and a compatible display you may still play the game in S3D mode with GeForce 3D Vision Discover or another plain paper anaglyph (red/cyan) glasses, but with not that good level of realism (don’t forget the disadvantages of the anaglyph technology).
After the official movie trailer now comes the game trailer too, this one if for the Xbox 360 version, but the PC version should not be very different than what you see above. It certainly looks very promising, especially for all the S3D fans out there expecting to be able to play the game with their Stereoscopic 3D setups, but it seems that you should not get too exited yet. I’ve found out an interesting bit of information in Joystiq’s first hand impressions:
Ubisoft compares Avatar’s 3-D display option (not available in the PC version; HDMI required) to digital surround sound. It enhances the gameplay experience, but isn’t required — good thing, since chances are you don’t own a 3-D stereoscopic television. Of course, Ubisoft does have a few of the newfangled sets in its possession and sat me down in front of one, passing over a pair of 3-D glasses (also required, but not bundled with the game) as a developer plodded through a few short in-game scenarios. The immediate 3-D effect is exciting — it’s both retro and futuristic — but by the end of the preview, I did feel a tinge of dizziness. It’s not so much that the game is constantly propelling objects out of the screen than it is creating layers in the environment that your character appears to be ever progressing into.
And so it seems all the PC users won’t be getting Stereo 3D support for the game, WTF? The S3D option will be available only for console users (Xbox 360 and PS3) that also have a 3D compatible TV set and nobody else, this is plain stupidity if you ask me, because the S3D PC community is much, much bigger and more prepared and experienced in terms of S3D. So who is to blame this time, Ubisoft or James Cameron, or… we all had high hopes for James Cameron’s Avatar: The Game, but in the end it might just turn out to be a big disappointment. Still if the game has been designed to be Stereoscopic 3D compatible (the PC version I mean) we should be able to get good results when playing with Nvidia’s GeForce 3D Vision setups at least, but who knows… we have to wait and see how things will turn out.