Oculus have just announced that they plan to start shipping the consumer version of the Oculus Rift in Q1 2016 with pre-orders expected to be available later this year. In the weeks ahead, we should be seeing more details about the hardware, software, input, and many yet unannounced made-for-VR games and experiences coming to the Rift. Next week Oculus will be sharing more of the technical specifications about the upcoming consumer version of the Rift. It will be interesting to see what will be the final hardware specifications and features of the Oculus Rift as well as what will be the end-user price of the device as it will be an important factor for the wide user adoption of the device and VR technology in general. One of the most important things however remains the resolution and the type of of the display available in the consumer version as this is going to be one of the most important key factors… guess we’ll have to wait a bit more and see the specs.
May 6th, 2015 · 3 Comments · 3D / AR / VR / HMD
November 28th, 2013 · 1 Comment · 3D / AR / VR / HMD
As we were promised the new version 2.0 of the free and open source Vireio Perception software for Oculus Rift just got released today, adding a lot of new and interesting features and making even more games that were not designed to be played with the Rift to be played with the Head Mounted Display device. This way you can get to play regular games that were not designed to be played with Virtual Reality display devices rendered in VR mode with stereoscopic 3D support and head tracking available separately from your mouse control. But Vireio Perception goes beyond only Oculus Rift support as the software can be used with other devices and not long ago it was announced that there will be support for castAR for example as well.
Currently Vireio Perception is the only free and open source solution that lets you take existing games that were not designed to be played in VR and play them with an Oculus Rift, the other similar solutions like VorpX and DDD TriDef are commercial solutions. Have in mind that Vireio Perception is not intended to replace native VR support, but instead to add such or as close as to native support in games that originally do not have it available and give you the ability to play normal games with the Rift. Also have in mind that currently Vireio Perception is only compatible with DirectX 9 games, so not all games may work with it. I still haven’t been able to test the new version 2.0 of Vireio Perception, but i plan on doing that shortly, so there will be a review coming up soon, Meanwhile if you do own an Oculus Rift development kit you can download and try Vireio Perception 2.0 yourself.
November 23rd, 2013 · No Comments · General 3D News
This is something that was expected to happen sooner ot later after it was announced that John Carmack is taking the CTO position at Oculus VR. Originally Carmack was supposed to continue working at id Software on his ongoing projects, but apparently things are not going as he would wanted them to, so instead he decided to focus his attention on the Oculus Rift development and leave id Software.
John Carmack shared this on Tweeter:
“I wanted to remain a technical adviser for Id, but it just didn’t work out. Probably for the best, as the divided focus was challenging.”
The news that Carmack has left id Software was also confirmed by the Studio Director Tim Willits who said that Carmack has left the company entirely.
“John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio,” Willits said. “John’s work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id’s tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well.”
John Carmack is passionate about VR and the Oculus Rift and he is practically the person that “sold” the idea to the people even before actually being an official part of the Oculus VR team, so he is definetly the right man for the job to make the product even better. So the fact that he is going to focus more on his work at Oculus VR is something that should make everyone interested in the Rift more than happy. Not to mention that this is a clear sign that Carmack sees the good future that lies in front of VR and Oculus Rift, so now we just have to wait for 2014 and the consumer version of Oculus Rift to come out on the market after being impressed with the development kits already.