Here is a short stereoscopic 3D video from the game Resident Evil 5 made by Hot Girls in 3D, showing Sheva’s Sexy Tribal Outfit. The RE5 in-game video is available on YouTube 3D or as a downloadable file from the links below. The video is in Side by Side format and although not in Full HD, but half HD resolution it is still with a good quality. And this reminds me that you can easily record stereo 3D videos with FRAPS and if you record some interesting in-game footage in 3D that you want to share you are more than welcome to do so here or in the forum…
June 28th, 2010 · No Comments · 3D Movies & Videos
September 17th, 2009 · 12 Comments · Stereo 3D Games
I’m continuing with some official information about the first 3D Vision Ready Game – Resident Evil 5 for PC that is already out in USA, Asia and Korea (since 15th September), launched today in Japan and it should be officially available in Europe tomorrow. Just to prepare you on what to do and how to play the game for getting the best possible Stereoscopic 3D experience here are some tips, but first just a short intro about the game. Resident Evil 5 starts somewhere in Africa, where innocent villagers are transforming into ruthless abominations… or Zombies and we all like to call them. You are Chris Redfield and together with your new partner, Sheva Alomar, you must stop whatever is causing the disturbing turn of events…
Now what is especially interesting about the PC version of RE5 is that with it you will be the first to experience stereoscopic 3D out of screen effects as your living room is transformed into the world of Kijuju (as Nvidia and Capcom state). Infected Majini coming at you from every angle, dust flying in and out of screen and the scariest bosses to date are taken up a notch. Resident Evil 5 PC is a whole new level of fear you’ll never forget if you play the game with 3D Vision equipped system, bringing it to the maximum possible realism level. Up until this point, games have taken advantage of “Depth of Field” effects that make the game appear as though the player is looking through a window into the game world. But the holy grail of 3D is “Out-of-Screen” effects (although a bit more tiring for the eyes and the brain), and Resident Evil 5 is among the first games to exploit out-of-screen effects, making thrown objects and zombie blood appear as if they are literally popping out of the screen (note that it is not everywhere and everything that is popping out of the screen, but actually just a few things). Resident Evil 5 is also the first game to support Stereoscopic 3D *EVERYTHING* – all levels, menus, and cut-scene movies (cinematics) can all be experienced in 3D using NVIDIA 3D Vision… even the start-screen and in-game item menus are in 3D.
And here is what Nvidia recommends as best settings to really enjoy the games in Stereoscopic 3D mode with 3D Vision, just don’t forget that it is recommend to have at least Nvidia GeForce GTX260 for these settings to deliver comfortable gameplay. Set the Screen Resolution to 1680×1050 and Refresh Rate to 120Hz, and also optionally you can disable Motion Blur for better S3D effect in the game when using 3D Vision. And even if you still don’t have the GeForce 3D Vision shutter glasses and a compatible display you may still play the game in S3D mode with GeForce 3D Vision Discover or another plain paper anaglyph (red/cyan) glasses, but with not that good level of realism (don’t forget the disadvantages of the anaglyph technology).
September 16th, 2009 · 1 Comment · Stereo 3D Games
As you probably already know Resident Evil 5 is just about to hit the shelves in two days and a lot of people expect the game to perform great with 3D Vision and other S3D setups, because it is being advertised as the first 3D Vision optimized game. And it is, as you can see the 3D Vision drivers have a profile up and ready for the game and the rating says “3D Vision Ready”, so everything should be great, right? Well it almost is, but of course there is always more to be desired…
Lets start with the fact that the game does not allow you to change the convergence level manually, it has been preset by Capcom at a certain level and you have to stick with it, being able to only control the depth level. Of course Capcom did a great job in choosing very good convergence level, at least for users of the 22″ 120Hz LCDs, but for owners of bigger screen HDTVs or 3D-ready projectors things might not go that well. Anyway the preset convergence level is good, but it stays this way only when you are using low depth level and if you increase it more you might start seeing ghosting on the objects that are far from where your character stands. The game is good to go for up to about 30-50% (depending on the person) level of depth with just some minor ghosting that some people might even not notice or just learn to ignore, but for more the ghosting gets more severe and is not recommended for usage. Other than that the game looks great with S3D, unfortunately with not that much pop-out of the screen effect… unless of course you increase the depth level more, when things will improve a bit.
Something that I personally did not like about the PC version of the Resident Evil 5, and that is not related to S3D, is that the controls are awful if you consider playing with your keyboard and mouse and most people using PCs with 3D Vision will probably do just that. As the RE5 for PC is actually a port of the game that was released earlier this year for consoles, the game has been designed with gamepads in mind, so going to this instead of the keyboard and mouse combination might be a good idea. This is a common problem for console games ported to PC, but I did expect somebody to think about this a bit, after all the game is partially a shooter and with a keyboard and mouse control it can be made a bit better. Anyway I’ll still play the game because I like the series and on a PC because of it being 3D Vision Ready, instead on a console… ;)