3D Vision Blog

A normal user's look into the world of 3D Stereo Technologies

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Tokyo Game Show 2009 – Stereoscopic 3D Gaming on PS3

October 6th, 2009 · 2 Comments · Other S3D Tech

Here is a short video footage by DigInfo shot at Tokyo Game Show 2009 where Sony was also demoing their PlayStation 3 along with the game WipeOut HD in Stereoscopic 3D on a big screen TV that should be a working true 200Hz 3D Bravia TV set (these should come out in 2010, maybe as early as February, or maybe not). So Stereoscopic 3D is finally getting the attention it deserves and I cannot wait to try the 3D Bravia TVs with the GeForce 3D Vision shutter glasses from Nvidia (they seem to be using similar active shutter glasses in the video, but from Real D)…

To read the original article go to DigInfo’s website…

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James Cameron’s Avatar: The Game HD Trailer

August 22nd, 2009 · 3 Comments · Stereo 3D Games

After the official movie trailer now comes the game trailer too, this one if for the Xbox 360 version, but the PC version should not be very different than what you see above. It certainly looks very promising, especially for all the S3D fans out there expecting to be able to play the game with their Stereoscopic 3D setups, but it seems that you should not get too exited yet. I’ve found out an interesting bit of information in Joystiq’s first hand impressions:

Ubisoft compares Avatar’s 3-D display option (not available in the PC version; HDMI required) to digital surround sound. It enhances the gameplay experience, but isn’t required — good thing, since chances are you don’t own a 3-D stereoscopic television. Of course, Ubisoft does have a few of the newfangled sets in its possession and sat me down in front of one, passing over a pair of 3-D glasses (also required, but not bundled with the game) as a developer plodded through a few short in-game scenarios. The immediate 3-D effect is exciting — it’s both retro and futuristic — but by the end of the preview, I did feel a tinge of dizziness. It’s not so much that the game is constantly propelling objects out of the screen than it is creating layers in the environment that your character appears to be ever progressing into.

And so it seems all the PC users won’t be getting Stereo 3D support for the game, WTF? The S3D option will be available only for console users (Xbox 360 and PS3) that also have a 3D compatible TV set and nobody else, this is plain stupidity if you ask me, because the S3D PC community is much, much bigger and more prepared and experienced in terms of S3D. So who is to blame this time, Ubisoft or James Cameron, or… we all had high hopes for James Cameron’s Avatar: The Game, but in the end it might just turn out to be a big disappointment. Still if the game has been designed to be Stereoscopic 3D compatible (the PC version I mean) we should be able to get good results when playing with Nvidia’s GeForce 3D Vision setups at least, but who knows… we have to wait and see how things will turn out.

You can get the full game Avatar here if you don’t have it yet…

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